Commando Archive

Thread: Petition for a real Commando Weapon

Halmet
Sun Jan 11, 2004 6:16 pm
#40






Jeren_Sehn wrote:

In beta, the devs explained that there are technical limiutations that prevent them from going to a weapon speed of less than 1 second. They said it might be looked at, but that it would take a long time......







Ive seen weapons in live before the krayt weapon nerf that were .9 speeds. Dont know how well they worked tho.



Master Commando
Naritus

Nothing to see here. Move along citizen.
Jeren_Sehn
Sun Jan 11, 2004 9:34 pm
#41

Actually the weapon speed can be less than 1.0 (I have a 0.7 speed Krayt FWG5 myself), but the even a 0.3 speed weapon attacks at most one time per second.


I get the sense that the devs are looking are reducing this, but they've been saying that Beta 3 in May At the time they said it requires a change to their whole combat system and that like extending the attack range beyond 64 meters it was hard to do for technical reasons.






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Bloodborn
Mon Jan 12, 2004 1:04 am
#42

a heavy repeater? keep dreaming, we have 6 weapons that are specific to us. and these 6 make us one of the baddest *edit* in the game.no other profession get that many weapons. and no i didnt count the HAR or any of the grenades. i personally like the grenades, but then again i'm not a dabbler.



We should fix the guns ... want the guns not as powerful as the flamethrower? fine..least make em a bit quicker make the HW launcher actually have a purpose and make gernades something OTHER than lawn ornaments... *great for pure combat exp =)*


Halmet
Mon Jan 12, 2004 1:14 am
#43






Drkapprntice wrote:

a heavy repeater? keep dreaming, we have 6 weapons that are specific to us. and these 6 make us one of the baddest *edit* in the game.no other profession get that many weapons. and no i didnt count the HAR or any of the grenades. i personally like the grenades, but then again i'm not a dabbler.


a few posts back someone said people arent afraid of us at long range? guess again. learn to use the PBC, LBC, ASL, and the RL's expensive.. yes (if you dont know a weaponsmith personally) but its easy to make friends witha weaponsmith when you buy crates... so find someone thats new to being a master weaponsmith, they will be happy to get 100k for a crate.


forget the FT, these are our best weapons






Blah! First off most heavy weapons, while being overly expensive, also dont hit very much. So in the end your paying for only around half of what you actually get.


Secondly, grenades only serve the perpose of getting combat xp. Ive tried these things against creaturs and NPC's and found out they also have a problem with actually hitting anything.


You didnt mention the HAR? Good. In my opinion its not even a weapon choice as it stands right now.


So ultimatly where back to having the flamethrower as the only "effective" weapon and a nice novelty weapon in the LP.




Master Commando
Naritus

Nothing to see here. Move along citizen.
Psykeman420-HS
Mon Jan 12, 2004 1:00 pm
#44

/sign and stamped



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Gredo151
Mon Jan 12, 2004 4:49 pm
#45

As it stands th HAR is Flamethrower Lite, why not reduce its damage a lot, increase it's speed and change it's specials? Oh and change the firing animation too. With that said, we do still get a lot of weapons, i feel sorry for other classes (especially brawlers) that get one for 2 at most.
Adam723
Mon Jan 12, 2004 6:26 pm
#46

/sign


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