Commando Archive

Thread: Petition for a real Commando Weapon

Tarrick
Sat Jan 10, 2004 8:58 pm
#27

An E-Web would be great (it seems not many who read this forum know what one is), but it would need to take at least the commando plus 2 other people to set up and be completely stationary to follow continuity. But hey, nothing else follow continuity so why should this. Let us all get mobile, single-manned E-Webs. Also, for those asking for a Light Repeating Blaster, the Riflemen have beat you to it. There is a weapon in the Star Wars Universe produced by the BlasTech corporation known as the T-21 Light Repeating Blaster. It is the most powerful infantry weapon that can be manned by a single soldier, and can be manned by more for additional efficiency (a second man working the heat-dissipators and generators, and a third controlling a small shield generator). However, usually it is used by a single man to cover a crew setting up an E-Web. Also, just for information, an E-Web is a stationary Heavy Repeating Blaster that takes 2-3 minutes to setup and requires a crew of about three. For an example of the T-21 Light Repeating Blaster, see the Stormtroopers on Tatooine in ANH. For an example of the E-Web, see the Snowtroopers in TESB trying to deploy the turret before the Millenium Falcon departed (that were gunned down, only an E-Web would have been able to do any damage to a starship, so there was no point in shooting at it with anything else).



Tarrick Merdev
Yachew
Sat Jan 10, 2004 10:37 pm
#28

I think a stationary weapon like an E-Web would be awesome but I also love the assult rifle idea, in the 2's speed and damage that would have to be more than a launcher pistol, probably around a laser rifle. Either or both of those would be awesome.



-Yachew
-Corbantis
-Master Gunfighter/Master Smuggler
Just gimme a tell in-game if you need anything sliced
Kaadu_mount
Sun Jan 11, 2004 12:35 am
#29

I think we should get spider-mans web slinger



Edhead
Master Rifleman
Master Chef
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Gerell
Sun Jan 11, 2004 4:28 am
#30

How about making what we have already (acid rifle, particle beam rifle) actually worth a **edit**. Don't get me wrong flame throwers are great fun but what's the pointof being able to use these other weapons if they are far inferior? Fix what we can use already!!



Ka'lehr Kharma

Mos Eisley Syndicate Elder Jedi
Parnakido
Sun Jan 11, 2004 5:22 am
#31

Well if they improve the weapons we have that would be fine but if not then i vote for some new weapons too. I like the launcher pistol, i just wish it did more. The HAR is useless because it doeas the same attacks as a flamer but without the burn. So if they would make it different to where it would have it's advantage's too then that would be cool.

Ajo79
Sun Jan 11, 2004 5:40 am
#32

/sign


The Commando class deserves a better arsenal of weapon to choose from. Some weapons that actually work and have a lot fo Star Wars feeling.


Some heavy lasers or repeaters and some nice explosive weapons. E-Web! We want E-Web!




Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

SpecOp9
Sun Jan 11, 2004 6:09 am
#33

I agreesomewhat, but not all.



Commando in SWG, is basically a Heavy Weapons infantry unit in the Army. Rockets, explosives, ETC.


I want more of a Special Forces feel to Commandos. This includes placing timed explosvies, or remote controlled explosives. I also want to see a weapon for Commando, where you can point a huge Rocket Launcher into the air, fire a gigantic missile that splits up into 20 different missiles, and the battlefield is just barraged with missiles landing on teh ground. Big time cinematic battles.


I also want the ability to commandeer these vehicles, and turrets.


It's a bright future for SWG, I just hope the devs think more about what we want, rather than what they feel is right.

rebel_gundam
Sun Jan 11, 2004 7:28 am
#34

/sign


some kind of repeating rifle would be awesome




-Zyke
Bloodborn
Sun Jan 11, 2004 7:57 am
#35

it doesn't have to HIT for more than it's actual speed? But seeing something that looks full auto in the game would be cool.



Wolfmann31
Sun Jan 11, 2004 8:23 am
#36






Annachie wrote:

The MG42 needs 2 people to function properly tho. One gunner and one loader. And you're not gonna run around with it either, so they would have to add some way to assemble it on the ground then have 2 people operate it.


That in itself would be a nice idea. To have weapons that require more than 1 person and who are only semi mobile. Could have big guns then. Flame thrower is more of an assault weapon, same with grenades and charges of course. This would also mean commandos would kick butt if we ever see proper combat mechanicals. Tanks, AT-AT's, player driven AT-ST's, etc. And for shooting on skimmers, swoopers, bikes, errant spacecrafts at ground etc.


Not to mention a nightmare to balance anything that should easily kill any person in 1 shot






Depends what role the MG42 was used in.


The MG42 was used in many roles.


it could be belt fed, or drum fed.


it had a bipod, or could be on a tripod...on the bipod it was a LMG, on a tripod it was a MMG...It also had a AA mount, where it became a AAMG...Then you had vehicle mounted..etc.


In a squad role, belt fed role, it usually had 3 men operating it. Gunner, loader and spotter. It was operated on a bipod on movement and in defence tripod.


The gunner fired where the spotter told him, and the loader made sure the gunner didnt run out of ammo, and prepared for barrelchanges. When it was time for a reload, the gunner readied the gun and the loader inserted the new belt..and the gunnner cocked the gun and fired on. When the barrel was changed, the gunner did all, "safetied" the gun, opened up the gun and withdrew the hot barrel and inserted the cold barrel..wich was readied by the loader.



But heh, this os off topic



As for a commando gun, we dont have to look far. Look at JK I, JK II and JK III etc. or look ingame...we allready have a heavy squad support weapon in the game..used in not so..uh heavy role tho.


The T21, is a squad support gun, usually mounted on a tripod. It's a "Laser MG, with slow rate of fire, but packs a punch.


The devs just need to make asome changes on the current one, and alow WS to add a tripod to it, then it becomes a HW weapon.


Let its stats become different from the rifle version and lower accuracy, lower damage a bit..but more speedy....Laser MG for the commando, only fireable when deployed, so you kneel and fire, stand up and run and you dont fire..







RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
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Drkapprntice
Sun Jan 11, 2004 8:34 am
#37

/not signed



why you ask? i have been a Master Commando for a very long time, i have survived through nerfs a plenty, and eventhough everyone here whined and complained, i was still kicking major arse.


a heavy repeater? keep dreaming, we have 6 weapons that are specific to us. and these 6 make us one of the baddest *edit* in the game.no other profession get that many weapons. and no i didnt count the HAR or any of the grenades. i personally like the grenades, but then again i'm not a dabbler.


a few posts back someone said people arent afraid of us at long range? guess again. learn to use the PBC, LBC, ASL, and the RL's expensive.. yes (if you dont know a weaponsmith personally) but its easy to make friends witha weaponsmith when you buy crates... so find someone thats new to being a master weaponsmith, they will be happy to get 100k for a crate.


forget the FT, these are our best weapons


on another note, the only repeating rifle that i have ever seen in swg is the one's the snow troopers used when kicking the rebels butts on hoth.


so if a heavy repeating cannon/rifle was issued, it should be a faction perk.


so before asking for real commando weapons..... think about becomming a real commando





----------------------------------------------------------
Xale

growing old is inevitable, growing up is optional
Halmet
Sun Jan 11, 2004 12:29 pm
#38

Concussion Rifle at Master Commando.



Master Commando
Naritus

Nothing to see here. Move along citizen.
Jeren_Sehn
Sun Jan 11, 2004 4:29 pm
#39

In beta, the devs explained that there are technical limiutations that prevent them from going to a weapon speed of less than 1 second. They said it might be looked at, but that it would take a long time.


That said they could make a blaster that has a one second speed and an automatic area of effect attack that would simulate multiple projectiles.


I would prefer they fic the weapons we have before they start adding new weapons--or else the HAR will never be fixed at all because they will be too distracted by all the bugs introduced by new weapons.






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