Commando Archive
Thread: New CU Doc Up (With New Commando Pre-Reqs)
aeuralis wrote:
garvin wrote:
Have you seen the new animation? I haven't...so for all we know, the new animation could be a Doc pulling out a device and "beaming" a heal to a person...When I use a Flame Special, I see the flame special being done...When I meditate, I sit down and meditate...we don't know WHAT the new system will LOOK like...why do you assume it will look likea person is being "healed with your mind"...
aeuralis wrote:
Yeah but he has to have that device. In this new system, you don't even need a device, you magicically heal with your mind.
garvin wrote:
aeuralis wrote:
Well guys welcome to EQ2. Welcome to the world of magic healing (ie with out medicine).
Guys, you can now see why i have been not too happy about the changes. If i wanted to play a game with magic, i would be playing WOW. There was a 400+ thread against the med changes and the devs continue to keep on with the idea.
IF a 400 post thread doesn't convince the devs that they should change thier ideas, what shot do we have getting things changed when/if we don't like something?
In the show Star Trek, when McCoy healsa person with his medical devices, do folks call that magic? Nope...Technology doesn't have to have "expenditure" to work...You call it Magic because other MMOs have called it Magic...This isn't real life, so I say give it a chance...I'm excited to try out the change (I have a CM/Doc template on one of my characters).
Healing will be something to get use to, but if I see a Doctor pull out a device to heal me, I won't be thinking of it as magic, I'll be thinking that they must have some technology used.
Where is that device coming from? Not his inventory!!! Healing without medicine is magic plain and simple. I don't care if they make a simple device that i have to carry to heal. But Healing without medicine is magic plain and simple. Regardless of the animation, if medicine is not required it is magic.
1) Calm down...it's just a game...don't sink the ship because you dislike how something "looks"...the CHANGE is what matters, and for all intents and purposes, until we try out this change, we can't rule on the change...
2) It's not magic...it's software programming made up of pixel animations...this game isn't real...
3) This isn't, for us, about being a Doc or CM...this is about being a Commando...you are a Commando Sandbox tester...and as far as I can tell, this change could very well be a good thing FOR Commandos (think of the bigger picture)...
4) Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...
So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...
garvin wrote: Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...
Come on Garvin we went over this already. Oversimplification and overdesign are two different versions of the same beast. I just hope they give the docs a TOOL, even if that tool does everything, but give them something.
As the town cynic let me say a few things:
THe only thing that concerns me atm is the 6m melee range...Im a fencer/bh, all jedi have to do with the info presented is keep 6m away and use forcerun1+saberthrow.
Anyway, i HOPE commando becomes the next jedi killers.
Yay!
garvin wrote:Some key things to note:
- Next week, I’ll have a development diary set up, where you can see what happens on a daily basis. BRAVO!!!!
- Star Wars characters will now have a single hit point bar, called "Health". When health reaches zero, the player is incapacitated.
- The only wounds a player can receive are health wounds. All other wound types will be removed from the game.
- A character's maximum health will increase with the character's combat level up to 300%. New character health will be 1000, maxed character health will be 3000.
All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions.- Special actions will follow a more traditional "3 phase" execution: Wind-up, Execution, and Cool-down. Certain actions don’t have a windup and will execute instantly.
- The wind-up phase is the time from when the player begins a special move to when the move takes effect. During this time, there will be a UI element, visible particle effects (or animation), and sound effects to indicate the player has initiated an action. The length of the wind-up time is determined by the ability used, the character's advancement level and associated buffs on the character.
- Some abilities can be interrupted in the wind-up phase by attacks from opponents.
- All weapons will do a base damage of type of two possible types: "Kinetic" or "Energy". Several weapons will do additional elemental damage of one of the following types: "Heat", "Cold", "Acid", "Electrical".
Wearing advanced armor will apply de-buffs to your character such as slower movement, accuracy penalties, etc. Armor with basic cores will not apply de-buffs.- As your character progresses through the skill tree, (s)he will learn certifications for certain weapons and armor types. Until your character has that certification, you cannot equip weapons or armor of that type.
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
The maximum range for basic combat attacks will be 64 meters.
Melee will be effective at a maximum distance of 6 meters. This will tighten the look and feel of combat making it more "up close and personal".- AI will use both range attacks and melee attacks to challenge and engage the players with the new combat system.
- Line-of-sight will be turned on for terrain. Players will be unable to fire if they don’t have line-of-sight to the target.
I don't like the no 3 elite profession thing... I wanted Commando/BH/TKM/alittle medic...
was this the big announcement you were hinting to us a few days ago is this the big announcement that wasnt small? just wondering
garvin wrote:
1) Calm down...it's just a game...don't sink the ship because you dislike how something "looks"...the CHANGE is what matters, and for all intents and purposes, until we try out this change, we can't rule on the change...
First i am calm.
2) It's not magic...it's software programming made up of pixel animations...this game isn't real...
Once again, i know. You remember it too.
3) This isn't, for us, about being a Doc or CM...this is about being a Commando...you are a Commando Sandbox tester...and as far as I can tell, this change could very well be a good thing FOR Commandos (think of the bigger picture)...
Yeah but if they will not listen to those two large communities , what makes you think that when we are talking about a commando problem, they will listen? I think they will do the same thing to us when we have problems.
4) Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...
I agree with you. But the difference is that i am for limiting the addition of more "magic" and you are not for it.
So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...
Message Edited by aeuralis on 03-18-2005 08:35 PM
Novock wrote:
As the town cynic let me say a few things:
This is very nice looking.
Message Edited by JohboBocal on 03-18-2005 06:42 PM