Commando Archive

Thread: New CU Doc Up (With New Commando Pre-Reqs)

garvin
Fri Mar 18, 2005 6:59 pm
#40






aeuralis wrote:





garvin wrote:





aeuralis wrote:





garvin wrote:





aeuralis wrote:

Well guys welcome to EQ2. Welcome to the world of magic healing (ie with out medicine).


Guys, you can now see why i have been not too happy about the changes. If i wanted to play a game with magic, i would be playing WOW. There was a 400+ thread against the med changes and the devs continue to keep on with the idea.


IF a 400 post thread doesn't convince the devs that they should change thier ideas, what shot do we have getting things changed when/if we don't like something?






In the show Star Trek, when McCoy healsa person with his medical devices, do folks call that magic? Nope...Technology doesn't have to have "expenditure" to work...You call it Magic because other MMOs have called it Magic...This isn't real life, so I say give it a chance...I'm excited to try out the change (I have a CM/Doc template on one of my characters).


Healing will be something to get use to, but if I see a Doctor pull out a device to heal me, I won't be thinking of it as magic, I'll be thinking that they must have some technology used.






Yeah but he has to have that device. In this new system, you don't even need a device, you magicically heal with your mind.





Have you seen the new animation? I haven't...so for all we know, the new animation could be a Doc pulling out a device and "beaming" a heal to a person...When I use a Flame Special, I see the flame special being done...When I meditate, I sit down and meditate...we don't know WHAT the new system will LOOK like...why do you assume it will look likea person is being "healed with your mind"...







Where is that device coming from? Not his inventory!!! Healing without medicine is magic plain and simple. I don't care if they make a simple device that i have to carry to heal. But Healing without medicine is magic plain and simple. Regardless of the animation, if medicine is not required it is magic.




1) Calm down...it's just a game...don't sink the ship because you dislike how something "looks"...the CHANGE is what matters, and for all intents and purposes, until we try out this change, we can't rule on the change...


2) It's not magic...it's software programming made up of pixel animations...this game isn't real...


3) This isn't, for us, about being a Doc or CM...this is about being a Commando...you are a Commando Sandbox tester...and as far as I can tell, this change could very well be a good thing FOR Commandos (think of the bigger picture)...


4) Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...


So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

RotorofCorRng
Fri Mar 18, 2005 7:02 pm
#41



garvin wrote: Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...

So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...






Come on Garvin we went over this already. Oversimplification and overdesign are two different versions of the same beast. I just hope they give the docs a TOOL, even if that tool does everything, but give them something.



Rotor - Will cease to exist May 3rd.
StarNick
Fri Mar 18, 2005 7:04 pm
#42

Theres some stuff that aren't in the documents...things that have been confirmed in seperate dev responses, as well as things that we'll only be able to see in testing. Why do you think Im going to put together a FAQ for when (if) our profession document comes out?





As the town cynic let me say a few things:

This is very nice looking.

1. I'm glad they moved Tiggs to community DirectorI think thats who we need there.

2. I love this document and hope for more information soon.

3. If I'm understanding the gist of the philosophy behind the Cu changes its patterned after a rock paper scissor game play. Where everyone is vulenrable against something. And If I'm reading right that will include Jedi, may those Jedi actually fear a commando's hvy weapon artillery?

4. The healing I'm not sure I will completely understand but it looks like yuo'll be able to heal without medicine. I'm assuming the healing action will draw off the mind and action pool. Thats sounds like a functioning way to keep someone from living forever with using healing abilities.

5. I'm anxious to start seeing some profession oriented docs to see what changes are in store for the actual proffessions. I'm also very eager to hear the forseen roles of the proffessions.


I'm confused on just how the HAM bar progression from 1000 to 3000 will work. Can someone get 3000 from mastering 1 combat proffession? Will depend on total investment in combat? will certain boxes be waited with more hitpoints then others?




Oh hell, its the end of the world then. Yes, pretty much the CU can be considered a rock-paper-scissors system...oh and yes...and with Jedi...mauahahaha. They'll still be powerful, but we may not be seeing them run rampant like now!


As for the HAM bar progression. Currently the idea that it ties in with your progression with combat professions and skill points. So, if you reached your max of 250 sp in combat...you get the 3k HAM. If you reached your max due to a combat template choice, and its all combat, and only hits lets say 245 or 249 skill points, you get the 3k HAM. We're not exactly clear on this, but the devs have indeed thought about this (heh), and it won't be as simple as just the number of skill points you used up in combat.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

TheFightingCorcoran
Fri Mar 18, 2005 7:23 pm
#43

As a melee fighter...Im GLAD about these new changes.

THe only thing that concerns me atm is the 6m melee range...Im a fencer/bh, all jedi have to do with the info presented is keep 6m away and use forcerun1+saberthrow.

Anyway, i HOPE commando becomes the next jedi killers.

Yay!




-Jedi Bounties-
Raptor Niloc- Master Imperial Fencer <EXO>
Death Watch Bunker Elite
http://www.imagedump.com/index.cgi?pick=get&tp=204276">Prey of the Raptor
The Imperial Machine

Muldoon- EXOskeleton Industries
http://www.imagedump.com/index.cgi?pick=get&tp=204277"> An Armorsmith You Don't Wanna Mess With

Kud
Fri Mar 18, 2005 7:24 pm
#44



garvin wrote:
Some key things to note:
  • Next week, I’ll have a development diary set up, where you can see what happens on a daily basis. BRAVO!!!!
  • Star Wars characters will now have a single hit point bar, called "Health". When health reaches zero, the player is incapacitated.
  • The only wounds a player can receive are health wounds. All other wound types will be removed from the game.
  • A character's maximum health will increase with the character's combat level up to 300%. New character health will be 1000, maxed character health will be 3000.
    All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions.
  • Special actions will follow a more traditional "3 phase" execution: Wind-up, Execution, and Cool-down. Certain actions don’t have a windup and will execute instantly.
    • The wind-up phase is the time from when the player begins a special move to when the move takes effect. During this time, there will be a UI element, visible particle effects (or animation), and sound effects to indicate the player has initiated an action. The length of the wind-up time is determined by the ability used, the character's advancement level and associated buffs on the character.
    • Some abilities can be interrupted in the wind-up phase by attacks from opponents.
  • All weapons will do a base damage of type of two possible types: "Kinetic" or "Energy". Several weapons will do additional elemental damage of one of the following types: "Heat", "Cold", "Acid", "Electrical".
    Wearing advanced armor will apply de-buffs to your character such as slower movement, accuracy penalties, etc. Armor with basic cores will not apply de-buffs.
  • As your character progresses through the skill tree, (s)he will learn certifications for certain weapons and armor types. Until your character has that certification, you cannot equip weapons or armor of that type.
  • Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
    The maximum range for basic combat attacks will be 64 meters.
    Melee will be effective at a maximum distance of 6 meters. This will tighten the look and feel of combat making it more "up close and personal".
  • AI will use both range attacks and melee attacks to challenge and engage the players with the new combat system.
  • Line-of-sight will be turned on for terrain. Players will be unable to fire if they don’t have line-of-sight to the target.





I don't like the no 3 elite profession thing... I wanted Commando/BH/TKM/alittle medic...



Jedgar Demolition Stalker of the Empire. Tarquinas (UnGuilded)

Draul Wushu Demolitionist of the Empire. Chilastra (NOVA)

Dragonboy101
Fri Mar 18, 2005 7:25 pm
#45

StarNick/Garvin


was this the big announcement you were hinting to us a few days ago is this the big announcement that wasnt small? just wondering
StarNick
Fri Mar 18, 2005 7:25 pm
#46

Lol...no Im saying its the sign of the apococlypse that you're...pleased.... LOL, either the devs really did well this time or....


Who are you and what did you do with novock!



Seriously, Im glad and happy that you feel that way about this initial document When we got wind of the documents being released, I was preparing for the worst case scenario...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Fri Mar 18, 2005 7:27 pm
#47




was this the big announcement you were hinting to us a few days ago is this the big announcement that wasnt small? just wondering




Yes, already mentioned it too heh.


This isn't all thats coming, hence why Its bigger than an announcement . Until all the information they're releasing comes out...hold onto your flamethrowers for now.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

aeuralis
Fri Mar 18, 2005 7:30 pm
#48






garvin wrote:


1) Calm down...it's just a game...don't sink the ship because you dislike how something "looks"...the CHANGE is what matters, and for all intents and purposes, until we try out this change, we can't rule on the change...


First i am calm.



2) It's not magic...it's software programming made up of pixel animations...this game isn't real...


Once again, i know. You remember it too.


3) This isn't, for us, about being a Doc or CM...this is about being a Commando...you are a Commando Sandbox tester...and as far as I can tell, this change could very well be a good thing FOR Commandos (think of the bigger picture)...


Yeah but if they will not listen to those two large communities , what makes you think that when we are talking about a commando problem, they will listen? I think they will do the same thing to us when we have problems.


4) Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...


I agree with you. But the difference is that i am for limiting the addition of more "magic" and you are not for it.



So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...








Message Edited by aeuralis on 03-18-2005 08:35 PM



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
JohboBocal
Fri Mar 18, 2005 7:36 pm
#49






Novock wrote:

As the town cynic let me say a few things:


This is very nice looking.





Ahem, excuse me, no positive things from you. I want more negative feedback, so stop that right away!!!


just kidding.


I'll be honest though, even though I am pleased that we are getting something FINALLY, to me it means NOTHING until we get in there and test it. I don't really know how these "changes" will actually work. They are just on paper, atm. YES, they sound good, and I'm hoping for the best, but we will ALL need to test/play with it a lot to make it come out the way WE COMMANDOS want it to be. So lets work together on this.


One question I have for those in the know. WHat is this 6m melee thing? PLease don't tell me that we just went from the teens down to 6m or less in our heavy weapon specials? I'm guessing not, since from other posts one can deduce that ranged specials in general will be used with our heavy wepons, but if anyone can shed more light on this, it would be much appreciated.


Oh, almost forgot, when is this goddamnn sandbox/beta gonna start? I mean, isn't it to EVERYONE's advantage to get this thing started IMEDIATELY!!!




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
StarNick
Fri Mar 18, 2005 7:37 pm
#50

Just by 2 cents on this sub-discussion going on about healing...


In real life, a trained medical professional can "heal" people without medicine so to speak. They can splint folks who have broken bones, they can bandage people up to stop bleeding, etc. They don't need medicine to make someone feel well in the short run....but they do need to know what they're doing.


This is how I see the abilities translate into the game. Unlike in real life, this is simplified to health healing...rather than rudiamentry "healing ability" you would find in real life. Point is, neither really helps compared to medicine, they help a bit, but when used with the proper equipment/medicine...then a whole lot can be healed.


Thats the point of stims and healing enhancers...they're the medicine, and they're a hell lot more efficient than trying to stop bleeding with a simple bandage.


I do hope we get a new animation however, something where we see a little datapad being drawn out and used to do rudamientry healing...and then another animation (or one similar) for stimpacks.


You know what I really think looks like/feels like magic? The current healing animation honestly, all a medical profession does is hold out his hand and a big white healing icon goes onto the target...now THAT looks like magic.




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Fri Mar 18, 2005 7:40 pm
#51






One question I have for those in the know. WHat is this 6m melee thing? PLease don't tell me that we just went from the teens down to 6m or less in our heavy weapon specials? I'm guessing not, since from other posts one can deduce that ranged specials in general will be used with our heavy wepons, but if anyone can shed more light on this, it would be much appreciated.


You'll see...the 6 meter melee range won't apply to us. In fact, on a slightly related topic of weapon ranges...commando's will be the single most efficient profession at EVERY range, at Master alone. Sorta a jack of all trades, we may not be as efficient in melee as a TKM, but we can do well in pistol, carbine, and riflemen ranges where a TKM can not...


Oh, almost forgot, when is this goddamnn sandbox/beta gonna start? I mean, isn't it to EVERYONE's advantage to get this thing started IMEDIATELY!!!


Im thinking 1-2 weeks.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

JohboBocal
Fri Mar 18, 2005 7:40 pm
#52


Oh, btw, I REALLY appreciate Stern's and Garvin's presence here right now as these doc's are released and drawing multiple questions from the comunity.


5 stars, oops, no more stars.


Edited for spelling

Message Edited by JohboBocal on 03-18-2005 06:42 PM




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
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