Commando Archive

Thread: ok i am seriously pissed at soe. rangers getting commando -type abilities? what the heck????

MsNiL
Mon Sep 19, 2005 3:34 pm
#40






StarNick wrote:
Yeah...come back to the light side! Heh



Hey! I am light side.


It sucks, big time.

We are broken, and nerfed, and everybody hates us.

I have to go now btw.

*forceruns away from some guy called "Admiral Snackbar" that just opened fire*


Message Edited by MsNiL on 09-20-2005 12:35 AM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
CuchulainnDarklight
Mon Sep 19, 2005 3:44 pm
#41



Yup, commando was a good class back in the day, all it would take is a couple of specials in there that would bring it back to what it was and, nades having some work too.


However it is still a workable class in comparison to rangerand, really it is a heavy weapons kind of thing, what you need is some new stuff to fight since AT-STs were nerfed.


Ranger and Commando are similar. Ranger has been degraded since launch, Commando since the CU. People think Rangers should be like Aragorn and Commandos like the SAS. Sometimes I wonder why people play a Star Wars game if they know nothing about Star Wars itself (being asked what ship im flying when im in an Xwing really does beggar belief!).


Luckily there are examples of Ranger in the Cu that helped Ranger get fixed. But, over 2 years is a long time to wait for the Devs to notice the difference between D+D and SWG. All you need to do is type ranger and star wars into google and it tells youfor goodness sake!


Anyway, covert minefields should stay as a Ranger skill, it will be our only weapon after all, and it is purely defensive (they have to be chasing you to go over it in most cases). Some people have complained about the flashbang, but, we have always had a flashbang, its just now its going to be fixed so it works, funnily enough no-one said they should have it when it didnt work. Ive no problem with Commandos getting plantable explosives, not stealthy of course, but big bags of TNT that go BOOOOOMMMM!


If Rangers are the covert soldiers, then Commandos should be the heavy soldiers. Both sides of the same coin, similar but different.


Take solace in the fact that the Devs have started to adress problems that have existed in the most broken profession since launch and that they seem comitted post CU to addressing problems with the game. And thats something we have never seen before.

Message Edited by CuchulainnDarklight on 09-19-2005 03:50 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
MsNiL
Mon Sep 19, 2005 3:49 pm
#42






CuchulainnDarklight wrote:
People think Rangers should be like Aragorn and Commandos like the SAS. Sometimes I wonder why people play a Star Wars game if they know nothing about Star Wars itself.


I played Republic Commando

Do I count?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
CuchulainnDarklight
Mon Sep 19, 2005 5:59 pm
#43






Nevet wrote:






Electro5 wrote:

As far as I see it, in this game Ranger is going to be about stealth, and Commando is about bringing the big firepower to bear. Setting stealth mines just doesn't seem very commando-ish to me in the context of this game.


Effeciently setting up concealed explosives would require concealment knowledge, which the Commando profession lacks. Getting more explosives would be great for Commando, but preferably in the form of active weaponry (long range ballistic type weaponry, better grenade type weapons, maybe even limited bomber airstrikes) rather than passive stuff like mines.








Star Wars Republic Commando... mines, stealth, tactics, silence, power, efficiency, etc... need i say more?







Fair enough, then dump all the heavy weapons in your skills and take up 2 scout trees as a prerequisite for those stealth and traps. Or take up some of the new Ranger into your build. Or have a new profession called SW Republic Commando. Unfortunately, the SWG Commando is (and has been since launch) geared towards the big boomsticks, not SAS style covert ops.


In case you havent noticed, the CU has meant that professional mastery isnt important anymore, the idea is to get your own mix'n'match of skills. In other words you get stealth from ranger and guns from commando, but not both in one profession.






...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Nevet
Mon Sep 19, 2005 6:07 pm
#44






CuchulainnDarklight wrote:




alot of stuff



fair enough, i think its that way because commando would be "overpowered" and unbalanced, making the gaming environment unfriendly to players who wish to have fun, this game is all about balance, and checks and balances of one profession over another, some professions are better than some... its like rock paper scissors, and its a big loop~*TRANSMISSION SCRAMBLED*


we apologize for the automated SOE explaination and it will not happen again





___________________________________________
"John Smedley has the exact opposite of the 'Midas Touch', everything he touches turns to sh*t"
-Nevet (VR - Retired)
____________________________________________
CuchulainnDarklight
Mon Sep 19, 2005 6:31 pm
#45






Nevet wrote:





CuchulainnDarklight wrote:




alot of stuff



fair enough, i think its that way because commando would be "overpowered" and unbalanced, making the gaming environment unfriendly to players who wish to have fun, this game is all about balance, and checks and balances of one profession over another, some professions are better than some... its like rock paper scissors, and its a big loop~*TRANSMISSION SCRAMBLED*


we apologize for the automated SOE explaination and it will not happen again








Huh, how could Commando be overpowered if and unbalanced if their stuff was fixed? They were great before the CU, but they werent overpowered they were just really powerful. And had great noisy fiery specials!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
StarfighterKD
Mon Sep 19, 2005 6:57 pm
#46

and whats wrong with using other classes to enhance our own abilities in a mix-and-match fashion? I see nothing wrong with this. I like using the big guns and I like the idea of creating a unique template that most likely will be able to hold its own against something. Hell, I know SOMEwhere out there is a commando-centric template for defeating jedi, one for crushing Teras KAsi Masters, etc. I guess I like a bit of individuality. The idea behind this, in my opinion is to avoid creating cookie-cutter classes that are predictable and easy to kill with a bit of creativity.
tacwraith
Mon Sep 19, 2005 7:04 pm
#47

"Rangers have always said that if it need fixed, fix it whoever it is. But, if Commandos keep tromping through ranger boards shouting that they DESERVE what rangers got, the normally mild mannered friendly ranger whose profession hasnt worked AT ALL since launch in comparison to commando may get a bit annoyed."



hasnt worked at all? 'scuse me??? tracking works. camo works. rescue works. camps work 50%. Traps work 50%.


In all you have 75% of the proffession in WORKING condition non-stop for 2 years. Sure its not exactly what you wanted but IT WORKED.


Commando... worked 20% at launch (all mods broken, flamethrower did just 100pnts of damage). it worked 30% around the time the armor hole bug showed up (this means onlyflamethrower worked, the rest was bugged to hell). CU came and we are down to 10% working condition (grenade effects work but damage is still useless, all other guns FINALLY nerfed & screwed to hell..oh and no specials TYVM general ranged shot '5' damage rating imbecility from SOE).


As I said and as starnick has pointed out: GOOD FOR YOU RANGERS you getting love. But this BS of you getting high damage explosives is FUBAR. Its like if commandos had received planet-wide track & vs npc camo kits & combat bases 'camps' in CU.... all those are things would have been obviously a ranger item back then and you guys wouldve been verily pissed. Just as I am now.


SOE's track record on how they treat commando is the worst there is. No other proffession.. NONE has been more screwed up so constantly and so blatantly than commando. From launch to the famous 15 minute test Thunderheart did to decide commandos needed nerfing to the CU. Heck not even Entertainers got it this bad.


Now SOE has begun tweaking rangers and making them into stealthy commando like combat proffession. Be afraid rangers. be very afraid.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

BioEngine
Mon Sep 19, 2005 7:59 pm
#48






tacwraith wrote:

"Rangers have always said that if it need fixed, fix it whoever it is. But, if Commandos keep tromping through ranger boards shouting that they DESERVE what rangers got, the normally mild mannered friendly ranger whose profession hasnt worked AT ALL since launch in comparison to commando may get a bit annoyed."



hasnt worked at all? 'scuse me??? tracking works. camo works. rescue works. camps work 50%. Traps work 50%.


In all you have 75% of the proffession in WORKING condition non-stop for 2 years. Sure its not exactly what you wanted but IT WORKED.


Commando... worked 20% at launch (all mods broken, flamethrower did just 100pnts of damage). it worked 30% around the time the armor hole bug showed up (this means onlyflamethrower worked, the rest was bugged to hell). CU came and we are down to 10% working condition (grenade effects work but damage is still useless, all other guns FINALLY nerfed & screwed to hell..oh and no specials TYVM general ranged shot '5' damage rating imbecility from SOE).


As I said and as starnick has pointed out: GOOD FOR YOU RANGERS you getting love. But this BS of you getting high damage explosives is FUBAR. Its like if commandos had received planet-wide track & vs npc camo kits & combat bases 'camps' in CU.... all those are things would have been obviously a ranger item back then and you guys wouldve been verily pissed. Just as I am now.


SOE's track record on how they treat commando is the worst there is. No other proffession.. NONE has been more screwed up so constantly and so blatantly than commando. From launch to the famous 15 minute test Thunderheart did to decide commandos needed nerfing to the CU. Heck not even Entertainers got it this bad.


Now SOE has begun tweaking rangers and making them into stealthy commando like combat proffession. Be afraid rangers. be very afraid.







You really have no idea what our profession does and what is broken, so I'm going to give you the crash course.



- /Rescue was used by griefers against BH's, so the Devs required that the target use /peace before it could work. Guess what command was thrown out with the CU? /Peace! They did not address it, they did not make a statement, and now they are removing it with our revamp


- The final camp does not work as described. It was used for exploitingthe ability for it to repel aggressive creatures, and was disabled but not updated.


- Camoflauge was broken by the CL system of aggro avoidance. Then ignored for a month. Ever since RotW was released, camoflauge has not worked against any of the Mobs on that entire expansion. It has an arguably meager benefit in comparison to the CL system of aggro avoidance. Camoflauge, as was asked since launch, should allow us at Master Ranger to remove ourselves from visual and radar detection. However, it was given to other professions when they did not even ask for it.


No, this is not non-stop working-ness. Traps were broken by the CU. Then we had an exploitable trap, and a broken root. The exploitable trap was a root in that it turned NPC AI off. However, the Devs told us that we would not have our root back until they could not be spammed as a chain root. Camoflauge did not work for a very long time. It would attract aggro more often than that stupid CL system of avoidance. I was afraid to use camoflauge and camo other people for a month and a half, almost two months. Did you know that Ranger was originally not going to receive CL nor health increase due to us being "outside of the scope of the CU?" We had to muscle them into that, and most of this was accomplished by our correspondents. All we are to the game right now is creature harvesters and trackers. Those are assembled into a single branch. They also gave away our camoflauge to appease the whining of the artisans. How would you like it if they removed grenade certs and gave you more accuracy with grenades?




Account active 'till November 10th, contact me on forum name:
Stamina
CuchulainnDarklight
Tue Sep 20, 2005 12:33 am
#49

As Bio says above!


Plus remember in SWG Commandos are NOT special forces type troops they are Heavy Weapons troops, hence their heavy weapons. In Star Wars canon from George Lucas through the books and comics to the star wars roleplaying game Rangers were light, clandestine, paramilitary forces.


This revamp gives us exactly what we are supposed to be. If you want Commando in SWG to be a realistic commando then you have to give up all your explosives and heavy weapons to train in camouflague techniques, traps, information gathering, etc. Thats what spec ops do in the real world, star wars and now SWG.


Since launch Rangers have want ed to be rangers as they exist in the Star Wars universe not as they exist in a fantasy game, please drop by the ranger forum and look at the sticky which explains exactly what a STAR WARS ranger is.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
BioEngine
Tue Sep 20, 2005 3:43 am
#50

We did no such thing. You have no idea what our community thinks Ranger should be.



And because of this, I have to explain it yet again.



We cannot decide within our community if Ranger should be creature focused or Military Ranger types. The Devs specifically linked our changes to the fiction of the Antarian Rangers. Why don't you go look that information up and get back to me in a couple of days.





Account active 'till November 10th, contact me on forum name:
Stamina
uselessn00b
Tue Sep 20, 2005 4:17 am
#51






CuchulainnDarklight wrote:



Huh, how could Commando be overpowered if and unbalanced if their stuff was fixed? They were great before the CU, but they werent overpowered they were just really powerful. And had great noisy fiery specials!





I'm guessing you've never played commando either pre or post CU.







My lack of faith... completely and utterly justified.
My subs, now being paid to Eve Online.
uselessn00b
Tue Sep 20, 2005 5:50 am
#52






BioEngine wrote:

We did no such thing. You have no idea what our community thinks Ranger should be.



And because of this, I have to explain it yet again.



We cannot decide within our community if Ranger should be creature focused or Military Ranger types. The Devs specifically linked our changes to the fiction of the Antarian Rangers. Why don't you go look that information up and get back to me in a couple of days.








So, let me get this straight, you guys can't decide what your prof should be... However,a number of youfeel perfectly justified intelling us what OUR prof should be andthat we've always worked etc?








My lack of faith... completely and utterly justified.
My subs, now being paid to Eve Online.
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