Commando Archive
Thread: We are SOOOOOOOOOOOOOO gonna get nerfed...
1. Some people are posting hits upward of 8K on creatures. I have never personally hit this high with my new Flamethrower and from the sparseness of these reports I am willing to bet that the opponents were using a rifle-type weapon so the x3 multiplier came in. 8K+ damage seems about right in this situation.
2. A lot of other classes can do 1 or two shot kill. Ever try to run into Flamer special range again a Master Rifleman and a T-21 at 64m? AP3 mind damage is not fun, and I don't know about all you other Commando's but my mind bar is my lowest HAM bar. Try a Master Carbineer? Good luck buddy....
3. In general I am hitting harder with my flamer using normal attacks, between 600 - 900 damage. But that is every 4 seconds or so. Compare that with a Master Pistoleer who is able to get their pistol firing rate down to the minimum of 1 sec.
a. A Master Pistoleer can shoot every second for 100-200'ish damage. That equates to 400 - 800 'ish damage in 4 seconds. Pretty close eh?
b. That Master Pistoleer can also target my health pool unlike myself.
4. Commando sacrifice defense and have only 80 Skills points left over after they attain Master. I know number crunchers would say that is enough to Master another "basic" profession, but for a lot of people the Exploration line in Scout is a necessity, otherwise you run like crap -- so thats 29 points gone....
We give up the versatility of gaining other professions in order to become focused on damage, which is really only big in melee range.
GoldSstar wrote:
just STOP the **edit**ing whinin' up.
it's redicolous that u think that a wep (yes it MUST oneshot or so) that have 15 secs delay on spec. moves , that have to be into 17mt range ,have not to deal that amounts of dmgs.
At Flame Spec IV I shoot a Flame Single II every 8 seconds. Not every 15 seconds like all of you are spewing off. I have my time stamps turned on and I have a SS of the 8 second specials.
Have you even stopped to consdier the fact that we were so weak that it makes this damage seem so out of line?
We're powerful. That's what a heavy weapons person is supposed to be. We have big hits with long delays.
I wouldn't get all wacked out over this. I've read many a thread where Pistoleers are talking about almost hitting 3k damage with Stopping Shot using a nice pistol. We all know how fast they can shoot with specials to boot, right?
didn't have that cold-lukewarm-warm-hot transition.
now yeah.. it's a bit much to do 1000+ as soon as you get the nov. commando box filled, I suppose... even if takes three tries to get a hit and it's slow as hell. (again, at nov. commando)
atleast now the DEVs have it right, these ARE extremely powerfull weapons.. and our 'primary' weapon is a little more along the lines of what is normal.
though, it seems flamethrowers and the rest ARE a bit too easy to come by... if a nerf comes, then it perhaps be to make the flamers et al. more expensive again, yet still attainable. (charged ones should stay as they are, mind you).
you'll notice that I speak mostly only about the flamer, since that's the only one I've yet to try out. still haven't found a new launcher, or HAR.
but as it stand now, it looks like the flamer is our new 'primary' weapon.
Jarrax wrote:I think before everyone jumps in and screams that commando's should get nerfed, they need to look at the "swinging flamethrower" message we get.
If this weapon is being regarded as melee vs ranged, that might account for the huge damage, tbh, if so, it needs fixing.
you know.. I'd bet a considerable amount of cash ($5 and/or lunch) that that's actually why we do more damage.
even if my sliced flamer has a max dmg of 1033.
You can't use Flame Single 1/2 at anything more than 16m.
A pistoleer can Fan Shot you about 8 times in the time it takes to fire one Flame Single, and he/she can do so from 64m.
People are just pissy because they have to actually employ tactics now, and the classes are being diversified. It's about time.
Holocron wrote:
From the designer responsible:
This is deliberate.
Flamethrowers and the like only have 4 special attacks, and they are all limited to 16 meters. So they are very powerful close range weapons.
Lefthand fire weapons are the equivalent of special attacks, but they are also based around charges.. a rocket launcher does 1500 more damage than a t21 special move, but it also consumes a portion of the item..
All of the lefthand fire weapons have damage values that I consider to be competitive compared to other ranged weapons out there..
If the rocket launcher causes problems in pvp, my solution would be to make it harder to hit smaller targets (such as players).
The rest of these weapons are correctly setup (at least for now). The commando class gets next to no defensive mods. They have reusable weapons that are fully functional at 16 meters or less. All of their other damage producing abilities are based around consumables which are extremely expensive.
First off let me say this. Is there "NO" end to the constant whinning and complaining about the devs, even by commando's? We have waited long and hard for fixes to our broken class and when they finally do something positive they get smoked over it. I say to the Dev's thank you and nice job.
First, don't compare PvP with PvE, both are different animals entirely with different parameters.
Second, If you allow a commando to get into range to hit you with a FT or AR then you should feel the sting and with our large delays we should hit hard and fast. Our accuracy is small and defenses are minimal when compared to other combat classes and as a Power weapon class this is as it should be. We have "0" mods for our weapons and no KD or Delays moves nothing. The commando is as it should be and if all you "Just died" whinners would leave things alone this game would be better off and that includes all the crying in the past that has "Nerfed" this game beyond belief.
I have read more posts than can be counted about stopping the "Nerf" only to have the same people jump on the "Nerf Bandwagaon" when they just got owned hard. That is not balance, it's just plain ole B******G! Grow up and get over it. Let the Flames begin, I don't givea Tinkers **edit** how hard the flames come. If everybody would stop Screaming Nerf this game wouldn't be in the position it is in now. Just remember, in reality no class will ever achieve true balance. There will always be one class better than another so make your choice and live with it. Work to fix the bugs and exploits and leave the rest alone.