Commando Archive
Thread: We are SOOOOOOOOOOOOOO gonna get nerfed...
Here's my thoughts.
Lefthand weapons (HPB, LBC, etc.) WILL get nerfed in PvP, they are much much too powerful in PvP right now.
FT, HAR, LLC look to me to be as intended. As someone stated, put some damned armor on. Put on good resistant gear and suddenly things change.
Do you really think they would have taken THIS much time working on it only to nerf it a day later?
Commandos need to master an entire profession and 1 tree, BH 2 entire. Heavy Weapons are SUPPOSED to be feared. With 15second specials delays, very low maximum ranges, low speed/accuracy modifiers.. this is the balance.
If you go one on one with a Master Commando or a Master Bounty Hunter as a non mastered single tree elite class, you are GOING to get hurt.
Enjoy the fact that you've finally gotten what's coming to you and stop worrying about nerfs.
Besides if they decide to nerf just go buy up more weapons *shrug* Honestly there is no reason to nerf anything outside of lefthand weapon PvP damage.
I havent tested the damge but... think of this..
we dont have ham specific attacks or any knockdown skills at all.. so if your uber damage it is devided on all 3 bars andit will take a while to kill in pvp.. and they need to think of this when they balance it..
Kitrinia wrote:
enpearalsolger wrote:ok think about it we are a heavy wep class i would think that a flame would do alot of damage and the dev's looked at this for 3 weeks
I'm seriously convinced that some DEV just threw random numbers on the weapons and pushed them to test center. There is no way these weapons should have gone Live as powerful as they are. I am a Commando, don't get me wrong I want our class to be good and FIXED. But the changes they pushed are so stupid that 2 seconds of testing could have brought them to light. Seriously when is the last time you saw any player hit for 8000+ damage? Or one shot another player in PvP since they implemented the 755 reduction? I was hitting players for 1500+ damage with Flame Single II tongiht.
i get one shot by carbiniers, combat medics, rifleman with the 75% damage reduction, plenty.
here is where these massive hits come from. i have NO IDEA how they accidentally made a flamethrower do heat based melee damage, but they did. maybe that ball of flame we see shooting out is really a TKM midget wearing some kinda stuntman fire suit. who knows.
stop the crying, use knockdown, use buffs, use armor
no more onehits.
but agreed, flamer delay should be set to 10 seconds and not 4,5 seconds for normal shooting as well as for styles
just STOP the **edit**ing whinin' up.
it's redicolous that u think that a wep (yes it MUST oneshot or so) that have 15 secs delay on spec. moves , that have to be into 17mt range ,have not to deal that amounts of dmgs.
Commandos haven't specials , haven't skill-mods , haven't kd-posturechange stuffs ...they just got the HIGH damage..
So leave u'r noobish pvp style and begin to MOVE ON when u c a commando rushin' at ya..and u'll see that none will hit you NEVER with his FT , HAR or whatelse.
I don't think devs will nerf anythin' , they tested so far..and don't really think they will re-fix something that is now working as intended...
They will not listen to u'r stupid whines , we needed thousands and thousands of threads to let em to understand that commandos weren't working..now that we , finally , are a PROFESSION , just play with u'r own and **edit**.
Any nerf to our weapons should go through the same six months testing process on the TC.