Commando Archive

Thread: 10 Questions For Devs -- Updated 4/07/04

garvin
Wed Apr 07, 2004 10:10 am
#40

Revised again on 4/7/04 on the top of the first page from the various suggestions prior to this post.



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Daker-Naritus
Wed Apr 07, 2004 10:42 am
#41

Garvin, I think it look absolutely outstanding....excellent work!



One final comment... Do you think it would be inappropriate to change #3 to say:


3.) Can we combine the HAR and flamer tree to make room for a launcher pistol (or alternatively an unarmed dirty move tree) that has LP only specials and additional pistol accuracy/speed bonuses? Alternatively, is there any way we could have additional pistol accuracy/speed bonuses and maybe LP only specials added to one of the existing commando trees?



My reasoningis that weneed LP accuracy and speed mods regardless of whether we get it's own tree, the tree idea is just the best and most logical way to do it. If the devs decide it is impossible to recreate the flamer/HAR trees into one tree...maybe we could get them on one of our other trees instead?


This might not be the most appropriate medium for that concept, because if wedon't raise it now and get shot down on the new LP tree in the Top 10, we could then add the "LP mods in existing trees" concept to our Top 5 issues and push for adding LP stuff to one of the existing trees. Additionally, if you raise the option to put LP stuff in existing trees, the devs might see an easy way out and do it instead of giving us what we really want.


Just some ponderings...
garvin
Wed Apr 07, 2004 10:56 am
#42

Sounds good Daker...I'll make the change...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

erikAceman
Thu Apr 08, 2004 11:42 am
#43

don't forget reloading disposalbe weapons, or increasing there damage output making them worthwhile



-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

Phaye
Thu Apr 08, 2004 3:44 pm
#44

What do you guys think about this suggestion to make Commando's attacks do more damage: When you get master commando, your attacks can ignore ranged damage mitigation (or just lower your target's ranged damage mitigation to 2 or 1 to not make it uber powerful). Or maybe some of the commando's weapons (possibly the consumables because they are supposed to be HUGELY damaging attacks) could just ignore that mitigation. It would definetly make the consumables worth their price as well as worth using.
Skeptic666
Thu Apr 08, 2004 4:13 pm
#45

These all sound great. But I think every thing needs alot of work. It should go by what you put into it. I think the PVP that should own is BH they should have great weps and great ways to take people down. Second of course Commandos. BH should be able to take down a player and have armor that only they can use to make them better and more of a bh. Commandos should be able to take down big things with ther big wepons and Hold there own in PVP. Im not saying they should own. But iF they are to be defeated (by almost every one right now) They should be very close and should be able to take on multi attackers. We use to be feared with our Dots. SO they took them away and gave them every thing they wanted (the Fire blankets, armor, and food) to have things against it. But instead they nerf it down by like 80%. And raise AT-ST's Resist to fire. I just think the Devs realy need to look at what profession is what. IF they think TKA should be all it is and leave the rest where we are. They should need master scouting and master brawler or something to be at were they are. Tka is almost the only profession that does not need alot of work and nerfing. It just makes me mad when I spend more points then any one (accept BH, and I dont count CM cuz they can heal too all we can do is fight)and we have the most expensive wepons and im not talking about those 2 mil kryt things I mean come on im talking about the 30 shots for like 30-70k That do alot in PVE (if you can hit) But crap in PVP same with our throws weps. Its just a sad day Im a lil more depressed about our profession then normal. I no longer feel the need to come home and get on to check on people and hunt. Its more of a shoudl I turn on my puter or not type thing. And then even if I do I have to say should I click on the icon or not. Hehehe. Its just that we have went from a Player who was feared to some one who I ve seen many posts and threads laugh and say they always target us last. That just does not seem right. If your like me and love fire and blowing things up and love commando that, thats all you want to be. Then cool, But its not what it was nor is it what it should be. I can hardly wait to hear any thing about us. Even something to help a lil bit.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Figu
Thu Apr 08, 2004 9:44 pm
#46

like ideas but i still say be direct with TH
most of us would kill for a Heavy Reapter Blaster and or a E web they might curse us and totally nerf are skills but atleast we tried if that isnt considred a heavy weapon then someone save those devs and try to get us mando armor



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
RazerWolf
Fri Apr 09, 2004 6:27 am
#47

Here's a thought: Roles in the game. The way I see it, BHs should be unstoppable in solo combat. No one class could kill a BH without superior skill, armour and luck. Commando on the other hand should be unstoppable in squad combat, they're not brilliant at soloing, but team up with a melee class or two and maybe a medic, and everyone gets wiped out. No battlefield should be without a Commando. Right now, it's the opposite.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
thepunisher286
Fri Apr 09, 2004 9:08 am
#48

Yea it should be like that but right now there is no squad that doesnt have a CM doing most of the offensive attacks.
RazerWolf
Fri Apr 09, 2004 5:46 pm
#49

Yep, and that's why we need a Combat revamp.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Sauron1080
Wed Apr 14, 2004 2:53 pm
#50

i wish you were a dev garvin



Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
nbd9k
Fri Apr 16, 2004 8:05 am
#51


This all sounds good and wonderful, and i agree with many of the points made, but....


Please, Please, Send us a sign...


That the Devs are even listening?


Making the enemies harder is no substitute for making the game better.


Harvard Ferrier


Master Commando, Master TK


Bria Server


(i dont feel like hologrinding)


kenrw24
Wed May 26, 2004 7:09 pm
#52

So did I miss it or was there a specific response? I'm sure the answer was something involving the words, 'combat balance' right?


Well, I can't tell you how much I'm looking forward to the upcoming combat imbalance.


Page 4 of 5