Commando Archive

Thread: Poll: How many commandos want unarmed skills?

RazerWolf
Mon Apr 12, 2004 9:12 am
#40

Master Commando TKM is far less unhittable than any of the other combat templates out there. They get under 100 Melee/Ranged Def, and no Dodge/Counterattack/Block at all. A Master Fencer/TKM/Anything else is far harder to hit.

And I still say extra passive defence reduction for Commandos



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
DavjoFahNu
Mon Apr 12, 2004 11:09 am
#41

I think we should get some defense modifiers






INTREPID -Thundyr - Leader of the Iron Legion - Co-founder of Hadrian's Market

FLURRY - Fahzy - Wookie - Rifleman - Creature Handler
BobbyJack
Mon Apr 12, 2004 8:12 pm
#42

Raptor2k1


The key word in your response is 'function'. Kneeling and using aim and overcharge shot still misses too much to be of any real use, not to mention the delay is just as bad as the flame special. Andthose consumable weapons are even worse.


I bet if you took a poll of what a master commando actually uses you'd find that a good 99% of the shots fired by a commando are from a flame thrower within melee range. Not because it's the only thing that can be done by a commando but because it's the only thing that actually functions as a working and somewhat consistantmethod of attack. The restare just fireworks


Sauron1080
Tue Apr 13, 2004 9:09 am
#43

nonononononnoo!!!



NOOOO!!!


NAY!!!


NO MELEE FOR COMMANDO!



Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
Page 4 of 4