Commando Archive

Thread: Poll: How many commandos want unarmed skills?

UKMars
Sun Apr 11, 2004 4:17 am
#27

Vote NO to unarmed and YES to Commando Assault Weapon!


I've been playing this game for a little over a month now and had managed to avoid "grinding" for the sake of exp but once I decided to go for Commando, unarmed became nothing more than a macro based grind! And now I have Novice Commando I can't figure out what the unarmed is actually for?


Agree completely that we need a Commando specific assault weapon that really doles out the damage!


UKMarsIII

Eclipse



I spent hours on this sig...
And all I came up with is this crap!
Figu
Sun Apr 11, 2004 2:47 pm
#28

ok this is how it goes u dont see a real life commando punching ppl the closes thing to close combat would be a standerd combat knife to kill silently like an assasin the unarmed is for are close ranged specials sooo we need are heavy reapter for the new skill tree not unarmed skills



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
SkipMalone
Sun Apr 11, 2004 6:44 pm
#29

No, we are not a melee profession. Melee = hand to hand combat. We have weapons that are pointed, aimed, and fired... squeez the trigger... maybe even throw a grenade. It has nothing to to with getting hung up on the words. The only reason we have the unarmed 4 is to sink SP. Otherwise we are master marksmen. Like it was said before, the devs poor design made us more vulnerable to melee attackers by putting our ONE useful weapons' specials in Melee range. Other wise, look at all our Heavy weapons.. Ideal range is 50 +. HAR ( yes I know its still a POS ) is a RIFLE, not a thick pike or two handed swoed, a rifle. LP is a pistol with Ideal ranges of....drum roll please... pistols! So how can you say we are a melee profession? Pistoleers have thier pistol whip... does that make them a melee profession becuase one of thier specials is in melee range? Oh ya, if we are a melee profession, then why do we have ranged mitigation?


Also, I will stick by my first post. Maybe you misunderstood when I said no commando should ever do more damage than a TK. I meant that as a commando, if we were given any unarmed skills they should not be stronger than a TK. I dont see whats so hard to understand about that.


From what I can tell, Im sure most of the commando community agrees with me.If you still think we are a melee profession then /shrug, I dont know what to tell you....






NCresslinN


Mmaster commandoM

DFR


First mohawk on Flurry, tallest human in the galaxy






aibo220
Sun Apr 11, 2004 6:48 pm
#30

Don't we take extra damage with the flamer equipped?


And right now I see no purpose as to why we need brawler 4. Perhaps to throw grenades? (lol)


We need weapons that work, our flamer and LP returned back to their previous state and more defense.




"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

BobbyJack
Sun Apr 11, 2004 7:55 pm
#31

SkipMalone


And i don't know what's so hard about the concept. You're still talking about words like master marksman or ranged mitigation. Who cares what name tags we have associated. The game experience is that of a melee player. That's the concept I'm trying to talk about here. I don't see what's so hard to understand about that.



Try going up against a REAL ranged profession and don't get any closer than 50 meters and see who wins. A commando's only chance is to get withinmelee range. Hmmm, we do damage at melee range, sounds like a melee profession to me.
Xscape
Sun Apr 11, 2004 7:56 pm
#32

NO






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Raptor2k1
Sun Apr 11, 2004 9:31 pm
#33

"And i don't know what's so hard about the concept. You're still talking about words like master marksman or ranged mitigation. Who cares what name tags we have associated. The game experience is that of a melee player. That's the concept I'm trying to talk about here. I don't see what's so hard to understand about that."


The problem is that this is only true of the HAR and FT - everything else in the profession functions way out of melee range; heck, even our close-range FT and HAR can use specials at 64m out. The fact that we're currently restricted to close combat with non-consumables if we want to use the special attacks given in commando (remember, we can use special attacks at 64m out with both the FT and HAR using marksman specials, so they are in fact ranged weapons)is mostly a blunder on the part of the original profession development, and should by no means serve as an indicator that we should be a melee ranged profession.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


BobbyJack
Mon Apr 12, 2004 12:29 am
#34


I'd rather have more accuracy or an extended range with our weapons and don't really care about getting unarmed tricks under commando. However, I disagree with these two points.



"- Im already a master TK. No commando should do more unarmed damage than a TK. "


That's like saying no Smuggler or Bounty Hunter should do more pistol damage than a master pistoleer. Fact is that's not how the game works.




"- We are a ranged profession. Its bad enough that our FT and HAR specials are in melee range... so why would I choose to go unarmed when I got a flamethrower?"


We are not a ranged profession, we are a melee profession. It's just that we shoot or throw fire, acid..etc very short distances instead of long distances. IMO it's the distance that determines whether or not a profession is ranged or melee, not the graphic illustration of fire, acid..etc.
Raptor2k1
Mon Apr 12, 2004 12:50 am
#35

"We are not a ranged profession, we are a melee profession. It's just that we shoot or throw fire, acid..etc very short distances instead of long distances. IMO it's the distance that determines whether or not a profession is ranged or melee, not the graphic illustration of fire, acid..etc."


Frankly, I have to disagree here. We are master marksman, not brawlers - we should be a ranged profession, but due to crappy design within the profession, our ranged weapons (we have two whole lines devoted to them, grenades and Heavy support weapons and the LP) are hardly ever used. Hence many want an assault rifle to balance our the arsenal and make us what we're supposed to be in terms of combat skills.


So for me, personally, I'd have to say no to unarmed skills for commando; however, I would love to see some state-changing melee attacks granted to us that could be used while armed adding some unique flavor to the profession.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


MarKthur
Mon Apr 12, 2004 2:04 am
#36

I would vote for Defences and/or our own KD. Either that or waive the unarmed4 requirement. I am not for a separate unarmed tree in commando; whoever wants that can as well do TK. However, why be forced to use points on a tree that we never develop?

But then again... there are other useless trees in commando, like grenades.

Personal suggestion: replace the unarmed requirement with medic... at least applying stims to oneself is more useful than a brawling tree one never uses... just my two credits.



Otilia
ZeroDog
Mon Apr 12, 2004 4:44 am
#37

NO to Unarmed Skills.


And NO to your idea.


You are suggesting a stacking template. A Master Commando / Master Teras Kasi would be untouchable.


Unarmed 4 and Master Marksmanare useless to Master Commando because they have no bearing what-so-ever on the Commando tree.

IceNine777
Mon Apr 12, 2004 6:34 am
#38

No thats just dumb.



COMMANDER LEGEAD
ORDER OF BLACK SUN

1st CORELLIAN DIVISION
181ST IMPERIAL TIE SQUADRON
Ster
Mon Apr 12, 2004 7:09 am
#39






ZeroDog wrote:

NO to Unarmed Skills.


And NO to your idea.


You are suggesting a stacking template. A Master Commando / Master Teras Kasi would be untouchable.


Unarmed 4 and Master Marksmanare useless to Master Commando because they have no bearing what-so-ever on the Commando tree.







Actually there are many people that go Master Commando /TKM due to our need of unarmed 4. They are hard but not untouchable. I stand by what I posted earlier in the post. Regardless of the concept of what a commando is and what people think we should be, we were forced to get unarmed 4. Therefore, we should either have melee defenses built into our trees, or have some type of specialized unarmed ablity. I am not talking about much but something along the lines of hitting the guy with the butt of the gun. As stated previously this is not high on my list of issues due to the fact we have 1 working tree right now.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
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