Commando Archive
Thread: Poll: How many commandos want unarmed skills?
No, we are not a melee profession. Melee = hand to hand combat. We have weapons that are pointed, aimed, and fired... squeez the trigger... maybe even throw a grenade. It has nothing to to with getting hung up on the words. The only reason we have the unarmed 4 is to sink SP. Otherwise we are master marksmen. Like it was said before, the devs poor design made us more vulnerable to melee attackers by putting our ONE useful weapons' specials in Melee range. Other wise, look at all our Heavy weapons.. Ideal range is 50 +. HAR ( yes I know its still a POS ) is a RIFLE, not a thick pike or two handed swoed, a rifle. LP is a pistol with Ideal ranges of....drum roll please... pistols! So how can you say we are a melee profession? Pistoleers have thier pistol whip... does that make them a melee profession becuase one of thier specials is in melee range? Oh ya, if we are a melee profession, then why do we have ranged mitigation?
Also, I will stick by my first post. Maybe you misunderstood when I said no commando should ever do more damage than a TK. I meant that as a commando, if we were given any unarmed skills they should not be stronger than a TK. I dont see whats so hard to understand about that.
From what I can tell, Im sure most of the commando community agrees with me.If you still think we are a melee profession then /shrug, I dont know what to tell you....
NCresslinN
Mmaster commandoM
DFR
First mohawk on Flurry, tallest human in the galaxy
Don't we take extra damage with the flamer equipped?
And right now I see no purpose as to why we need brawler 4. Perhaps to throw grenades? (lol)
We need weapons that work, our flamer and LP returned back to their previous state and more defense.
But then again... there are other useless trees in commando, like grenades.
Personal suggestion: replace the unarmed requirement with medic... at least applying stims to oneself is more useful than a brawling tree one never uses... just my two credits.
NO to Unarmed Skills.
And NO to your idea.
You are suggesting a stacking template. A Master Commando / Master Teras Kasi would be untouchable.
Unarmed 4 and Master Marksmanare useless to Master Commando because they have no bearing what-so-ever on the Commando tree.
ZeroDog wrote:
NO to Unarmed Skills.
And NO to your idea.
You are suggesting a stacking template. A Master Commando / Master Teras Kasi would be untouchable.
Unarmed 4 and Master Marksmanare useless to Master Commando because they have no bearing what-so-ever on the Commando tree.
Actually there are many people that go Master Commando /TKM due to our need of unarmed 4. They are hard but not untouchable. I stand by what I posted earlier in the post. Regardless of the concept of what a commando is and what people think we should be, we were forced to get unarmed 4. Therefore, we should either have melee defenses built into our trees, or have some type of specialized unarmed ablity. I am not talking about much but something along the lines of hitting the guy with the butt of the gun. As stated previously this is not high on my list of issues due to the fact we have 1 working tree right now.