Commando Archive
Thread: Proposal: New Heavy Weapon Rifle Tree
StarNick wrote:
Not to mention...why are they so much more powerful than us? Cuz they got mods and specials...AP and High damage may be fine and dandy...but its only the mods and specials that bring the true damage out..the true "heavy hitter" out...and guess what? Rifleman and all the other elite professions have mods/specials out the wazoo.
Evelas wrote:
Sounds fun, but only if we still get to keep the LP, even without mods. It's really funny to pull it out and annoy melee professions because they can't see their target through all the explosions.
Yea I tend to PvP with a group of people who have up to date gaming PC's and fast connections so the only thing I feel I bring to the PvP table is my Lag Launcher...the Lag alone helps my turn the tide of some battles.
*Shoots at the lucky star with a Rocket Launcher*
#%#¤#%¤"#%¤#%#!!!! Miss!
As for making the LP useless, just muck about with weapon AP/Damage and LP/LR speed mods so that the LP is the better all round weapon for the first box or two of the LR tree, but the LR gets better as its speed increases. The LR should always be at least slightly better against high AR targets.
Garvin -
I'm new to Commando.It startedoffas a holo profession, but I like it so much that I'm keeping it. It brought a lot of fun back to SWG for me.
Excellent ideas - well done. I particularly like your suggestion about an unarmed skill tree. It makes sense to me - and gives legitimacy to the unarmed pre-req from Brawler. Maybe they could come up with some skills that could do Kinetic and Restain-type damage. Thatwould give Commando's a specific area where we couldexcell (more). (Notice that a lot of the mobs in the Corvette and DWB are only vulnerable to Restraint).
Just some ideas....
Good job. Keep up the good fight!
Message Edited by Takarin on 05-26-2004 09:26 AM