Commando Archive
Thread: Faction Purchasable Rocket Launcher
nerfed to high heaven? what drug are you taking?
from 18k ham to 55k ham? nerfed? NO.
heavy to medium armor? nerfed? NO. Its a FIX. atst is actually a LIGHTLY armoured vehicle. SOE just gave it AR2 because almost every gun in the game is AP1.
PVP only. Nerf? NO. Its because you imp players abused it so much in PVE that it got removed to PVP, where it shouldve been in the first place. The holocron craze just highlighted to the devs how bad and blatant your metal chicken abuse was.
"Yes it sucks you got killed by an at-st suck it up and deal with it"
Its not a matter of getting killed, its a matter of not being able to fight BACK. Prepatch ATST was killable by 5k damage rocket launchers because one rocket hit would HURT it. The bad part was a 33% chance to hit it in the same ham bar again. Now those 3 ham bars are merged into one, but the rocket launcher still does 5k damage. In short, pointless.
Now imps whine and cry about kamikaze flamethrower commandos burning their atst's and dying, tef-clone spawning and making SURE the thing remains burning until it dies. your 9k faction points lost to a game the game griefing system. You want that to continue? Because it will. I do it, its the ONLY thing I can do. I have no other choice.
But then again, you are just posting crap with no numbers of proof of WHY the atst should be the virtual battleship, largely imprevious to anything and why your opponents should not have something that will hurt it. All you go by is some ridiculous whiny opinion based on why you should keep your superpet.
You throw any semblance of balance out the window for your little power hit. Pathetic.
Again tac you hit the nail on the head and tahtoo you proved your the clueless whining feckwit moron i was talking about. You provide no argument, numbers, suggestions, or proof.
For the record i've never been killed by a ATST and it wouldnt bug me if i was killed by one. What bothers me is that now their HAM has been beefed up so dramatically the other side has no way of taking them down without some huge force. Its a crock plain and simple and totally un balanced. Sure give the imperials a edge but not a edge so big that its completely overboard. Before at least commandos could take down a ATST with RL's etc. Now like Tac said the only hope is to burn it, tef spawn and keep burning it.
And i for one am with him, i'll keep burning it despite your constant whining and bitching because thats the only way we can take it down anymore.
When your willing to be reasonable so will we.
yea last nite we attacked Mos Lowland s an took out two of there AT- ST im commando an another commando + a couple of pets Flame thrower works wonders against them
Thanks to all other rebel guilds who joined in the attack ![]()
lol...
factional rocket launchers...
lol...
so these rocket launchers... would you impose the same restrictions on them as the AT-ST... for 'balance' reasons only of course... heh...
I mean the AT-ST's can only be used in PvP now, but how are they going to impose the use of one rocketlauncher on PvP only, i admit it can be done, but then you would all cry that it couldn't be used in large player city base raids, where it would be needed more, than battling a solo imp with a big metal chicken
imagine battling a nightsister elder (330-370k HAM) with one of these... it would be nowhere near as much fun.
And as for the logs vs Heavy AP rkts...
LOL
IT DOESN'T MATTER!!!!!
in which part of this game have you seen an accurate representation of starwars combat?
Ive only ever seen it in Huge PvP battles for the Isle of Misfits (an eclipse player city that is mainly the centre of Eclipse PvP) and that was just because of all the blaster bolts... Too many pets (i dont disagree with the use of pets, i just think IMHO there are too many of them being used)
IMHO factional rocket launchers with the stated amount of DMGare a silly idea. They would replace INSTANTLY any crafter made rocket launchers, and that would go against this whole 'player based economy' they are so proud of flaunting.
This is why those legendary drops are SO RARE!!!
the vibro axe picture that im sure all of you have seen has ridiculous stats, and would allow any race to master that proffession in a day.
why not have factional vibroknucklers that do over 500 base DMG... that would ensure AT-ST death...
there is to me simply no reason for this... and i enjoyed commando more than most of the few proffs i have mastered...there is also a HUGE weapon and HAM rebalance to come dont forget, so anything like this should take into account what new changes are to be implememted... who knows... maybe ALL rocket launchers will be made like your silly stats after the huge rebalance.
lol kosso you drunken fool i think the point here is now theres no real way to take down a ATST cept burn it. i for one wouldnt care of a faction rocket launcher was restricted to only pvp. i wouldnt cry out at all about it.
we're just askin for a realistic way to be able to fight back against atst's and a little realism when a heavy explosive armour piercing round hits a lightly armoured walker.
OMG tac, please tell you didnt compare and AT-ST to a mini van... Thats just retarded... First, did you see the size of those logs? Second, the way they crushed the AT-ST was pretty realistic armor or not. The weight of the log + the gravity pulling the log when the ropes were cut = quite a bit of pressure from both sides of the AT-ST...
Another thing, quit crying how hard it is for you rebels to take a AT-ST down.... Bunch of babies. Other day I brought mine out in a large raid in which we were kicking the rebs butts and we were outnumberd... Since I can't use it for anything else I thought it be fun to see it kill some rebs and it did. 1 I say again 1 Master Commando came up and flamed my AT-ST and since it couldn't be stored, the thing blew up pretty fast afterwards... Now it had about 1/4 the bar already in wounds but still had over 40k HAM.
If one Master Commando took it out so easy, why do you need a super RL that can be used for anything? I suggest you read more star wars books instead of going only by the movies for your info...
Another thing, yes using a AT-ST on missions helps alot, but if it attacks the npc's you dont get a whole lot of points... I get 1 point if a AT-ST kills a npc on a faction mission. I find it best to set it to attack the base itself and I mop up the npc's.
Master Commando
Pistoleer 4-0-4-4
Smuggler 0-0-3-0
Tycho78 wrote:
OMG tac, please tell you didnt compare and AT-ST to a mini van... Thats just retarded... First, did you see the size of those logs? Second, the way they crushed the AT-ST was pretty realistic armor or not. The weight of the log + the gravity pulling the log when the ropes were cut = quite a bit of pressure from both sides of the AT-ST...
Another thing, quit crying how hard it is for you rebels to take a AT-ST down.... Bunch of babies. Other day I brought mine out in a large raid in which we were kicking the rebs butts and we were outnumberd... Since I can't use it for anything else I thought it be fun to see it kill some rebs and it did. 1 I say again 1 Master Commando came up and flamed my AT-ST and since it couldn't be stored, the thing blew up pretty fast afterwards... Now it had about 1/4 the bar already in wounds but still had over 40k HAM.
If one Master Commando took it out so easy, why do you need a super RL that can be used for anything? I suggest you read more star wars books instead of going only by the movies for your info...
Another thing, yes using a AT-ST on missions helps alot, but if it attacks the npc's you dont get a whole lot of points... I get 1 point if a AT-ST kills a npc on a faction mission. I find it best to set it to attack the base itself and I mop up the npc's.
Master Commando
Pistoleer 4-0-4-4
Smuggler 0-0-3-0
Another prime example of the imperial cry babies i talked about. The logs werent that big else the ewoks wouldnt have been able to get them into place. they're only small you know
and even if they were huge comparing the force from a log to a high armour piercing explosive tip is still stupid. the rocket doesnt just batter armour it blows a FECKING GREAT HOLE in it. jeebus.
and then comes the customary wha wha all you rebels stop crying blah blah blah paragraph. and FYI he didnt take it out easy. he had to get within 16 m of you. actually get the flamer to hit. and then not be able to fire again for 8-15 seconds. how the hell is that easy? he was a sitting bloody duck. and if it had over 40k ham then 1/4 couldnt be wounds as 25% from 50k is 37,500. ![]()
and as we've stated over and over in this thread we have read the books, the technical specs posted in official star wars books and on the net on the official site etc.
DID you even read the thread feckwit? we've provided info from more sources than just the movie. learn to read and not whine then come back.
did the commando survive azarken?
any flamespecial attack is a suicide charge on the atst, especially if you are able to tell atst to kill the guy.
if it was a big pvp fight and the commando slipped in, well, then what do you think about that? should the commando be able to kill your 9k fp pet with a 10k credit priced flamethrower?
or should the atst be only really killable with a 4k faction point cost rocket launcher?
and yes, ive seen minivans take really bad hits on the sides and not crack. Whoever said 2 logs would crush an m1a1 abrams tank should be castrated before he reproduces.
doh i clicked reply on the wrong poster then my bad.
give him the SNIP!