Commando Archive

Thread: New commando weapons

GiacomoCagiva
Fri Oct 21, 2005 3:19 pm
#40

something like this would be cool


DP-23 Rifle


Skill Mods
General Ranged Accuracy: 15


Combat Level Required: 55
Skill Required: Master Bounty Hunter


Damage
Base Type: Energy
Attack Speed: 2.68
Your modified Speed: 2.68
Damage: 624-1248
Accuracy Bonus: 20
Wound: 2.9%
Estimated Base DPS: 349.25 / sec
Your modified DPS: 349.25 / sec


Other Stats:
Range: 0-64m
Special Attack Cost: 83


and is this all the new weapons? I saw 2 fencer swords and no new Swordsman
StarNick
Fri Oct 21, 2005 3:21 pm
#41

Old news, but it's nice to have somewhat of a confirmation on the actual stats...

The higher AoE splash damage is really nice, sure glad at least something was thrown to those weapons



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Tuscanspeed
Fri Oct 21, 2005 3:22 pm
#42

106 SAC is acceptable with 75% AOE and more punch than that rifle.


of course i'll have the dp-23 as well.

commando/bh template rules!



Tweaked Askani
Last of The Elder Commando Elite
I'm ****ing staying here and don't be weird about it!
Vendor Located @ -3882 -2141 on Corellia 1k from Tyrena in Candyland
StarNick
Fri Oct 21, 2005 3:37 pm
#43

Yeah the 106 sac is great...considering our cap is 100 heh.

However, what somewhat gets me thinking...ok, if heavy weapons are suppousedly heavy...then why the same damage (or lower damage) than to some of the rifles out there with 20+ less SAC? I might see with the AoE...but it does and doesn't make sense at the same time, since our non-AoE weapons work the same way...and of course our specials aren't much of a help right now.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Joyce
Fri Oct 21, 2005 3:54 pm
#44


That friday feature doesnt even list all the new weapons in game. Only half of them theres many others that are in it plus other stuff.


Not to sure where the lava cannon or the old republic flame thrower is found gotten though. I seen them on the frogs durning beta but I never seen them drop off any mobs or quests I managed to complete durning beta.




Lorane Stormbringer
Master Droid Engineer
Master Shipwright

Tuscanspeed
Fri Oct 21, 2005 3:59 pm
#45

that list aint even half.



Tweaked Askani
Last of The Elder Commando Elite
I'm ****ing staying here and don't be weird about it!
Vendor Located @ -3882 -2141 on Corellia 1k from Tyrena in Candyland
StarNick
Fri Oct 21, 2005 4:04 pm
#46

The new flamer is a cube loot, and the lava cannon has been reportedly spotted in one of the dungeons. Suppousedly of all the new weapon models, there are schematics too...but that depends on your definition of new models...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Tuscanspeed
Fri Oct 21, 2005 4:14 pm
#47

any proton rifle schematics?



Tweaked Askani
Last of The Elder Commando Elite
I'm ****ing staying here and don't be weird about it!
Vendor Located @ -3882 -2141 on Corellia 1k from Tyrena in Candyland
StarNick
Fri Oct 21, 2005 4:18 pm
#48

Doubt it...RoTW loot...

Although, it would be nice...as im 100% in favor of, if some of our weapons are to be looted, we need them as schematics...for us, as well as the weaponsmiths.

Personally, to really know our weapons (since they "define" us)...I feel it's important to intimately know how they're crafted, and the finer points of the work that goes into producing quality versions. As a result, I'm a weaponsmith on Valcyn and a big supporter of the WS community...besides, it'll help us out too which is my foremost concern



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

OsloisAwomaow
Fri Oct 21, 2005 7:05 pm
#49






StarNick wrote:
The new flamer is a cube loot, and the lava cannon has been reportedly spotted in one of the dungeons. Suppousedly of all the new weapon models, there are schematics too...but that depends on your definition of new models...




Does cube loot mean you stick some stuff in a cube and some other stuff comes out?



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

Wolfmann31
Fri Oct 21, 2005 7:19 pm
#50

I'd be more for loot weapons, if you could give them to a weaponsmith, and he could reverse engineer it into a few us scematics...

thus I can opt to use the loot gun, or have a weaponsmith use my lootgun to build me a new one, like I want it...


The same goes for armor and clothes...Oh wait, new armor aint in the plans, nor clothes..but it would be cool if I could hand in the mabari helmet there and have it reverse engineered into a scout trooper helmet, or that suit reverse engineered into a TIE Pilot suit....


But alas, loot it is, or some stoopid cube we have to fill.


Fun part, is we'll all end up with the same weapons..the one loot weapon that does the most damage..and we'll all be carbon copies.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
blacke
Fri Oct 21, 2005 11:49 pm
#51



OsloisAwomaow wrote:


StarNick wrote:
The new flamer is a cube loot, and the lava cannon has been reportedly spotted in one of the dungeons. Suppousedly of all the new weapon models, there are schematics too...but that depends on your definition of new models...


Does cube loot mean you stick some stuff in a cube and some other stuff comes out?



If you ever played Diablo 2, then this is SOE's version of the horadric cube.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Bionic
Mon Oct 24, 2005 1:34 pm
#52



Tyyylowyspetily wrote:


Wolfmann31 wrote:
I'd be more for loot weapons, if you could give them to a weaponsmith, and he could reverse engineer it into a few us scematics...
thus I can opt to use the loot gun, or have a weaponsmith use my lootgun to build me a new one, like I want it...
The same goes for armor and clothes...Oh wait, new armor aint in the plans, nor clothes..but it would be cool if I could hand in the mabari helmet there and have it reverse engineered into a scout trooper helmet, or that suit reverse engineered into a TIE Pilot suit....
But alas, loot it is, or some stoopid cube we have to fill.
Fun part, is we'll all end up with the same weapons..the one loot weapon that does the most damage..and we'll all be carbon copies.


I agree with the first part, crafters should be much more involved with this sort of item and rewards in general. RE'ing weapons and armor is something I've long thought was a good idea, starting back when I was a weaponsmith looking at looted pikes I had no way of matching by crafting.

But on the carbon copy item, this is different from the way things are now how? How many commandos are running around with something other than a PFT as their primary weapon? At least this time around, they made sure random loot items won't hang around taking up server space like the previous things they've tried, since there are so many combinations, and so many things people are going to want. If there is one small bright spot in this method, that'd be it IMO.




I use a Proton Rifle 80% of the time.



'
Who decided every addition to SWG should be a rutabaga?

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