Commando Archive
Thread: With all due respect...
Also another flaw in this.. Concussion and the other dazes break on damage. So any DOT effect, or when the Armor Break lands the Daze is gone. Yes you have bukoo healing, but with delay from heavy wpns, you will be healing a lot of dmg from environment, or using a different profession anyway. While the other side is pounding you cause you are on the defensive.
The whole thing in concept and on paper sounds good, but let's put it in practice. Swordsmen go in and start tanking. Smart group of adversaries come at you from a lair or from a squad of troops. You AE concussion or KD Conc. Now you have 10-17 targets. Suddenly you are outnumbered. Ok still you get a root off on two people before the squad starts lighting up your CC. Then if they were smart they would pick off the dedicated healer. Next in line since you are down three or two are at least FD all the time to live... you see where this is going.
In controlled settings in an allied city, or in defense of a base this squad would be hard to get through. However with low damage from AE now protecting the opposition from dazes, it is not impossible. To hold the line good concept. To attack or to meet the enemy.. prolly not a good idea. If our AE worked, and states landed more often.. I might agree with you. Commando was my first profession, and if I unlock I plan on my alt being commando smuggler. Untill then though I will continue to try and get our profession repaired.
Message Edited by Unika on 09-26-2005 08:10 PM
Unika wrote:
I'll be glad to take that bet out in the open forest or wilds. Outside of a city, or in a nonallied city. The AE will drag Aggro on you from everywhere while other professions control their AE better, or I will lay a bet you don't use AE to prevent mass swarming from the environment... so what use was commando???
Also another flaw in this.. Concussion and the other dazes break on damage. So any DOT effect, or when the Armor Break lands the Daze is gone. Yes you have bukoo healing, but with delay from heavy wpns, you will be healing a lot of dmg from environment, or using a different profession anyway. While the other side is pounding you cause you are on the defensive.
The whole thing in concept and on paper sounds good, but let's put it in practice. Swordsmen go in and start tanking. Smart group of adversaries come at you from a lair or from a squad of troops. You AE concussion or KD Conc. Now you have 10-17 targets. Suddenly you are outnumbered. Ok still you get a root off on two people before the squad starts lighting up your CC. Then if they were smart they would pick off the dedicated healer. Next in line since you are down three or two are at least FD all the time to live... you see where this is going.
In controlled settings in an allied city, or in defense of a base this squad would be hard to get through. However with low damage from AE now protecting the opposition from dazes, it is not impossible. To hold the line good concept. To attack or to meet the enemy.. prolly not a good idea. If our AE worked, and states landed more often.. I might agree with you. Commando was my first profession, and if I unlock I plan on my alt being commando smuggler. Untill then though I will continue to try and get our profession repaired.
Message Edited by Unika on 09-26-2005 08:10 PM
hahahaha we accept and to make it fair you can choose the aggro. We will accept a lair generated from 8 people grouped if you need that crutch. This is gonna be fun!!!
RyFord wrote:
I boldened your comments because you have just proven what I said. This is about putting temnplates togheter. Bounty Hunter is nothing without the secondary template to complement it. Jedi is nothing unless you dabble in a mixture of disciplines. No profession is worth it without dabbling. Bounty Hunter is the equivalent of Commando in that it is useless without a secondary template to give it the kick needed to make it effective.
Thanks for proving my point.
Bounty Hunter
Melee Defense: 95
Ranged Defense: 120
General Ranged Speed: 40
General Ranged Accuracy: 85
Improved Duelist Stance: +250 Defense
Improved Confusion Shot: Dizzy State, Stun State*
Improved Eye Shot: Blind State*
Improved Underhand Shot: Knockdown State*
Torso Shot: Bleed DoT*
Improved Spray Shot: *WORKING* (full damage) AoE*
Improved Critical Shot: Heightened Chance for a +Critical+ shot*
*All specials made available to this profession can be used without switching from your most damaging weapon
Melee Defense: 95
Ranged Defense: 70
General Ranged Speed: 25
General Ranged Accuracy: 95
Heavy Weapon Speed: 45
Heavy Weapon Accuracy: 55
No Specials. We can apply the following states (though it requires switching between weapons to do so):
Blind State
Knockdown State
We can apply a fairly powerful DoT in the form of our Fire DoT, though it's application is certainly not dependable.
We have the ability to AE, though the damage to all but the primary target:is Elemental Damage + 1
Commando Primary Role: Heavy Weapon Specialist Secondary Role: Medium Range Damage Specialist Offense: Very Strong(5) Defense: Moderate(3) Crowd Control: Minimal(1)
The Commando is the specialist of Heavy Weapons. An entire line of unique heavy weapons are available in the Commando's arsenal. The Commando also receives many bonuses making them more proficient with standard weapons when combined with other profession skills. Whatever the damage dealing requirement is for a situation, the Commando has the answer.
Profession Mixing Tip: Commandos are intended to be the weapon specialists and are the final heavy damage dealing profession along with Rifleman and Swordsman. Commandos focus on their potent damage dealing capability rather than having a varied utility or strong defensive ability. Adding additional ranged profession skills to a Commando creates a very potent damage specialist because instead of having a few special abilities for a specific set of weapons, they can now stack their profession with other professions to gain a wide variety of special abilities. Alternatively Commandos may decide to increase their tactical flexibility by learning skills from other professions.
What people 'are not grasping' is how our profession's role hasdone a complete 180 since the Combat Upgrade launched, yet our skillset (no skills.. your weapons are powerful enough) does not reflect this change. Our profession tree was built around an idea, but then we were given the exact opposite.
Don't get me wrong... I LOVE the all-Commando team, but unless they're die-hard commandos, it ain't happening. Why? Because it's foolish.
RyFord wrote:
Foolish? Test us in one week on Test Center. Since that is a centralized server with no major benefit to either side, get any and all people you want for this fight it doesn't particularly matter. As a full time PvPer and ALL THE TIME WINNER I will look forward to being challenged with an ALL COMMANDO team.
kthx
Once again, you have completely missed the point of the reply.
What I'm saying (and what others are saying as well) is that Commando is NOT the best profession for something like this. There are other professions that would be better suited for it.
Is it possible to pull it off with a squad of players centered around being master commandos? As I said... Yes, it is possible. No one has argued that point yet.
Read (and digest) the entire post before letting adolescent testosterone rages overcome you.
"Yeah, well... me and my friends can beat you and your friends in PvP!!"
The Jedi forums are that way --->
RyFord wrote:
Unika wrote:
I'll be glad to take that bet out in the open forest or wilds. Outside of a city, or in a nonallied city. The AE will drag Aggro on you from everywhere while other professions control their AE better, or I will lay a bet you don't use AE to prevent mass swarming from the environment... so what use was commando???
Also another flaw in this.. Concussion and the other dazes break on damage. So any DOT effect, or when the Armor Break lands the Daze is gone. Yes you have bukoo healing, but with delay from heavy wpns, you will be healing a lot of dmg from environment, or using a different profession anyway. While the other side is pounding you cause you are on the defensive.
The whole thing in concept and on paper sounds good, but let's put it in practice. Swordsmen go in and start tanking. Smart group of adversaries come at you from a lair or from a squad of troops. You AE concussion or KD Conc. Now you have 10-17 targets. Suddenly you are outnumbered. Ok still you get a root off on two people before the squad starts lighting up your CC. Then if they were smart they would pick off the dedicated healer. Next in line since you are down three or two are at least FD all the time to live... you see where this is going.
In controlled settings in an allied city, or in defense of a base this squad would be hard to get through. However with low damage from AE now protecting the opposition from dazes, it is not impossible. To hold the line good concept. To attack or to meet the enemy.. prolly not a good idea. If our AE worked, and states landed more often.. I might agree with you. Commando was my first profession, and if I unlock I plan on my alt being commando smuggler. Untill then though I will continue to try and get our profession repaired.Message Edited by Unika on 09-26-2005 08:10 PM
hahahaha we accept and to make it fair you can choose the aggro. We will accept a lair generated from 8 people grouped if you need that crutch. This is gonna be fun!!!
Not a crutch, but a fact of life. you have to realize there will be outside aggro. With AE not working, then things can go sour fast. Plain and simple there are problems with your concept. HOWEVER with proper AE and a good crew it could be pulled off. I want our AE working, then we will be more of a dmg dealer.
Message Edited by Unika on 09-27-2005 08:23 AM
Unika wrote:
RyFord wrote:
Unika wrote:
I'll be glad to take that bet out in the open forest or wilds. Outside of a city, or in a nonallied city. The AE will drag Aggro on you from everywhere while other professions control their AE better, or I will lay a bet you don't use AE to prevent mass swarming from the environment... so what use was commando???
Also another flaw in this.. Concussion and the other dazes break on damage. So any DOT effect, or when the Armor Break lands the Daze is gone. Yes you have bukoo healing, but with delay from heavy wpns, you will be healing a lot of dmg from environment, or using a different profession anyway. While the other side is pounding you cause you are on the defensive.
The whole thing in concept and on paper sounds good, but let's put it in practice. Swordsmen go in and start tanking. Smart group of adversaries come at you from a lair or from a squad of troops. You AE concussion or KD Conc. Now you have 10-17 targets. Suddenly you are outnumbered. Ok still you get a root off on two people before the squad starts lighting up your CC. Then if they were smart they would pick off the dedicated healer. Next in line since you are down three or two are at least FD all the time to live... you see where this is going.
In controlled settings in an allied city, or in defense of a base this squad would be hard to get through. However with low damage from AE now protecting the opposition from dazes, it is not impossible. To hold the line good concept. To attack or to meet the enemy.. prolly not a good idea. If our AE worked, and states landed more often.. I might agree with you. Commando was my first profession, and if I unlock I plan on my alt being commando smuggler. Untill then though I will continue to try and get our profession repaired.
Message Edited by Unika on 09-26-2005 08:10 PM
hahahaha we accept and to make it fair you can choose the aggro. We will accept a lair generated from 8 people grouped if you need that crutch. This is gonna be fun!!!
Not a crutch, but a fact of life. you have to realize there will be outside aggro. With AE not working, then things can go sour fast. Plain and simple there are problems with your concept. HOWEVER with proper AE and a good crew it could be pulled off. I want our AE working, then we will be more of a dmg dealer.
Message Edited by Unika on 09-27-2005 08:23 AM
I have been dealing with Rebel NPC aggro since Day 1 of the CU so I don't worry about NPC aggro. I just concuss it and save it for last no biggie
That is what the point of PYRO was. Notice i say "was" i am sure the city is dead, and the guild members hardly log on anymore.