Commando Archive

Thread: Some Friendly Testing Advice for TH and other Devs...You'll quickly change your mind!

Thunderheart
Tue Jan 27, 2004 9:42 am
#27






Kiashia wrote:


fire dots not unstoppable, stand in water and fight a commando, now you have a new story.




Where would I do that on Tatooine?


And how many places are hundreds of meters away from water?







Kurt "Thunderheart" Stangl
Community Relations Manager
palladiumleader
Tue Jan 27, 2004 9:44 am
#28






Thunderheart wrote:




Anything that can be done and NOT un-done is unfair.







Anything that prevents the other player from doing anything for too long is unfair. I assume you're considering this in the PvP balance, but things like threaten shot and KD+Dizzy pretty much determine the winner in the first two seconds of the fight.



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
Halmet
Tue Jan 27, 2004 9:46 am
#29






Thunderheart wrote:






Kiashia wrote:


fire dots not unstoppable, stand in water and fight a commando, now you have a new story.




Where would I do that on Tatooine?


And how many places are hundreds of meters away from water?










Make it so that people can jump into city fountains and such.



Master Commando
Naritus

Nothing to see here. Move along citizen.
Thunderheart
Tue Jan 27, 2004 9:46 am
#30






All it takes is a buff for a person to be virtually immune to it let alone have stacked defense to where we can't even hit them.



Thats what Im trying to explain - - when the combat balance is done, defenses arent going to stack like that and all Commando Weapons will be properly balanced (making your other heavy weapons more valuable).


Also, Commandos arent supposed to be invulnerable to all other professions. A lot of the fun of PvP in this game is picking your team.


(And I play PvP on 2 different live servers...)







Kurt "Thunderheart" Stangl
Community Relations Manager
RSQViper
Tue Jan 27, 2004 9:48 am
#31

reply to TH :


I understand the whole DoT not being able to be undone. However here is the problem. If I am diseased I need aDM to fix me. Poisoned, I need a doc. Why would I be able to put out a fire on myself let alone someone else? It should either be something added to a profession in an ability to "cure" or put out and not allow just anybody to do it. Maybe even make it so it HAS to be someone else to put you out and that you cannot use it on yourself (you're on fire and you can't react logically).


Just seems just as unfair to let anyone put out a fire as it is to not let anyone put one out especially when other DoT's need special skills to fix.





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Thunderheart
Tue Jan 27, 2004 9:48 am
#32






Halmet wrote:





Thunderheart wrote:






Kiashia wrote:


fire dots not unstoppable, stand in water and fight a commando, now you have a new story.




Where would I do that on Tatooine?


And how many places are hundreds of meters away from water?








Make it so that people can jump into city fountains and such.





LOL l suggested that


There have been many times I wished I could have.




Kurt "Thunderheart" Stangl
Community Relations Manager
Kiashia
Tue Jan 27, 2004 9:49 am
#33

My point was that its not unstoppable. I did not say its easly stopped. when you get a mind bleed and you don't have amedic its the same thing. When you get deseased for 2 hours and cant find a doctor, how is that anydifferent?


You plan on giving a cure to poisons and deseases and bleedsto everyone?





Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


Kiashia
Tue Jan 27, 2004 9:51 am
#34

LOL here is a suggestion a firefighter droid!










Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


JesterOp6
Tue Jan 27, 2004 9:54 am
#35

concerning pistoleer vs commando; its an entirely different story if its pistoleer with dirty fighting 4 vs commando, as the pistoleer has a special that will eat the commando while the commando wil have to get within 16m to do any significant damage.

i realize that pistoleer should not have to dabble in another profession to be strong, and i dont believe they have to as any pistoleer who is smart will most times whallop a commando. Master pistoleer with dirty fighting 4, however, takes 28 less skill points than master commando. For spending 28 less points, im sure most will agree they are a much stronger pvp presence than any commando.



Fender Longshot - Bloodfin -

My true passion in this game is Interior Decoration, I just love decorating the interior of Clone Centers with new corpses.
Morlach
Tue Jan 27, 2004 9:54 am
#36






Thunderheart wrote:

Anything that can be done and NOT un-done is unfair.








you mean like mind damage?

/smirk





Aussie, Aussie, Aussie, Oi, Oi, Oi
Sketh
Tue Jan 27, 2004 9:56 am
#37






Halmet wrote:


Make it so that people can jump into city fountains and such.



Are you telling TH to go jump in a lake?




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Taewyn
Tue Jan 27, 2004 9:56 am
#38

TH, on the defense stacking Issue.....


Will they still stack to a certain point? IE Will you place a cap on how high they can go......Or will meelee/ranged defense be dependent on weapon?


If so, then how will BE items work?


Alot of people are really worried about this on the GCW board, most agree (myself included) that defense stacking is absurd once you get to 130+......But they would like to know at least a little bit of the "grand plan"....Because most agree its not good if a Pistoleer+Weapon smith is on even footing with a Pistoleer+Every other point spent in combat template........Is that what the devs are going for?




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Steagles
Tue Jan 27, 2004 10:04 am
#39

Thunderheart your not realizing this completly. The flamethrower is our only real weapon.

What about combat medics? If no doctors are around your dead as can be.


Gernades worthless. A proton gernade thrown from close range incaped me in action and mind and gave me 200 action wounds.


Acid Rifle: Most worthless gun in the game doesnt work at all. Slow speed, slow damage, NO DOT.

Launcher Pistol: NO SPECIALS

All other short term weapons 30 uses: Very expensive and you miss alot.


MASTER COMMANDO





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