Commando Archive

Thread: What ship are you getting?

Hellshot
Fri Apr 23, 2004 11:04 am
#27

OK, let me pose another question to my fellow commandoes. Ignoring continuity restrictions (specificially it has never been mentioned in movies or EU) how would you envision the ideal commando fighter and transport ships as it relates to how we have been designed to date by the devs. This would not be exclusive necessarily to commandoes, but fit us the way Slave I fits BH. The reason for discussing this now is so that after the SE is released, we can have a cogent idea of what we might like to see added, if something similar is not already available.


For a fighter, I envision a craft similar to the A-10 Thunderbolt II. For those who don't know what this plane is, its a subsonic jet aircraft with a powerful main cannon designed for taking out heavy armor (tanks) and is also equipped with missle pods that can be loaded with either anti-tank ordanace or anti-personnel ordanace. Now, for SWG, I think we should have a fighter with similar properties, a powerful gun with a high refire for taking out heavy armor and pods for equipping either racks of proton torpedoes or missles. I think this would be similar to the missle gunboat in TIE Fighter for those that played it.


For a troop transport, I think we should have a fastcraft with VERY heavy armor and shields, but little or no offensive capabilities. I think this craft could serve as the assault ship that commandoes use to quickly get onto an enemy capital ship during the din of battle while they are pre-occupied with supporting fighters and capital ships (assuming we can board these).


Your thoughts?





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StarNick
Fri Apr 23, 2004 7:44 pm
#28

Most likely SE will progress the time line....A-Wings were in prototype stage during the battle of Yavin...6 months to a year (most likely when SE takes place) we'll be seeing A-Wings in production


Definately B-Wings however, A-wings yes they would fit around the time frame of SE...unless if SE really is just expanding on the few months after Battle of Yavin....which I doubt..as we're already several months at the very least away (according to the story arc)





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serisscweald
Mon May 03, 2004 11:28 pm
#29

Admiral Ackbar designed the B-wing fighters spacificly to take out imperial capital ships, that is why they have all the Ion cannons. They bombard ships with Ion to drop the shields, so the X-wing/A-wing/Y-wing can come in and unload with concussion missisles and proton torpetos.


but yea B-wing is a sweet fighter. I might have to go Rebel just to own one. I also like the X-wing. Tie just can't take hits like a good shielded ship, even though Admiral Thrawn started putting shields on Tie intercepter, they still don't match the the rebel fighters.


so if I can, B-wing or X-wing. if not then I will have to haev my own ship build I just don't care much for the Tie type fighters.



Seriss Cweald -MASTER COMMANDO -MASTER TERAS KASI
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Corran_3
Tue May 04, 2004 2:21 am
#30

B-wing absolutly no other fighter in the game can take evan half as much a beating as a B-wing plus if you can link lasers and ions like in XWA than there isnt a single imp fighter who can face you head on head and expect to win besides the T/D.

And as for the people claiming that the B-wing shouldn't be out yet they already have the B-wing flight suit as a reward in the Rebel theme park. Also while you can sort of guesstimate when the B-wing was first produced from the other X-wing games It's never been explicitly stated so it's up to Lucasarts to say for sure one way or the other.

Message Edited by Corran_3 on 05-04-2004 02:27 AM



Jinnt Keterrik
Master Commando, Master Teras Kasi
LuapLink
Tue May 04, 2004 3:30 am
#31

Personally I see a commando's ship as being a small infiltration shuttle, something for sneaking onto a planet where they can then get to work blowing things up. I don't really see commando's as fighter pilots (well apart from Wraith squadron from EU).



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Glyndo
Tue May 04, 2004 7:00 am
#32

YT-1300 or YT-2400....but if they add the Skipray Blastboat, that one is pretty nice. As a smuggler and commando, I'll be needing something with good bit of storage, and some respectable firepower. An Imperial Lambda class shuttle would be nice too.



Glyndo Malina, Retired Elder Smuggler
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Tob
Tue May 04, 2004 8:07 am
#33

I just love the standard TIE fighter - simply because it is small, vulnerable, and leaves EVERYTHING to the skill of the pilot. You are very likely to die heroically (or pathetically, if you prefer) for the Empire as you try to take out something ten times the size of your own ship.

If that's not the romantic warrior ideal, then I don't know what is.


But me, I don't want to die... so I am getting a Hutt Fighter I am getting something bigger too, though - if the "Slave One" shiptype will not be available (which would be nice), I will get one of those Millennium Falcon-ish things.
Skeptic666
Tue May 04, 2004 8:39 am
#34

I am not going to fly. Im going to protest the SE untill we get our Combat Revamp.



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Jelnek
Tue May 04, 2004 8:43 am
#35

well having switched sides i wont be able to fly a B-wing (which really sucksi wanted to fly one really bad )


I'll probably go for a TIE advanced then


I'd like to get a defender, hehe, but i really doubt they'll be ingame, and i dont even think they should


of course, my new guild being called "TIE" they probably have a plan for what the guild will be flying, if so i guess i'll get whatever they tell me to
Vagrantprodigy
Tue May 04, 2004 8:54 am
#36

I want to get the modified Firespray fighter from the collector's edition art book. It would serve the purpose of combat, as well as passenger travel if necessary.



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Midlight
Tue May 04, 2004 10:01 am
#37

I will be getting the E-Wing, X-Wing, B-Wing, or A-Wing in that order



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nerfherder321
Tue May 04, 2004 12:17 pm
#38

b-wing, not as fast as x or a, but more powerful... i MIGHT need the falcon though (me mainly being a suggler firstand commando second) z-95's never held my interests... b/c they were like ties...only worse... z-95's are ment for BH's... they prolly would have a generic smuggler ship (i dunno...as soon as SE comes out... tka goes and possibly commando for ship designer hat hat hat) although... er... if i had a choice... A SSD! or...an isd or VSD (the one booster had) hehe or a mon cal, or a vette... actually.. a vette, yea... think of the spice i can smuggle

/drool




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nerfherder321
Tue May 04, 2004 12:18 pm
#39

ALTHOUGH the question is...willthere be "space checks" and "outposts" where commandos can "get jobs" as mercs and like smugglers can "relax" like that asteroid..or kessel....




Cheat Fetto
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