Commando Archive
Thread: Commando State of the Profession (November 2003)
I just wish that there was some meening in becoming Master....nowdays everybody has flame4 and thats it.
Denco Dli'nud Ahazi
Commando 3-4-4-2
Bugs:
Flame DoT is not calculating to resists of heat
DoT is sticking on success of Dodge, Counterattack, and block.
No 'skill tapes' or 'armour plates' in game to effect the Flamethrower or Heacy Acid Rifle
Loot unavailablemessagesometimes on DoT killing MOB's or NPC's
XP not giving properly on cone attacks
Bugs general that apply to Commando:
Bleeds/FT specials can /peace to disengadge MOB/NPC if it is currently aggro'ed to pet/NPC/PC
warcry/intimidate not properly going into combat que when first entering combat
I disagree with some of the "wishlist" i.e. hvy weaponspecials use up to 64m, but there are 2 key areas that need to be address.
First is the increase range for themelee class users, now 10m instead of 5m (i believe its on TC), giving commandos only a 5m cushion with a 2.5x dmg mod. With server lag delay (excluding the current lag problems)the ratio of commando special range and melee range should be preserve ( roughly 3 to 1: 16m to 5m)for the following reasons: 1. Dmg increase in melee combat (tk dmg up) 2. melee tanking ability (defense ?actibity? tanking ability-lasting a max of30 secs) 3. the ratio of range/melee defense gain from master commando (+30 both)does not equal the +range and melee defense that melee users(vary) get at their master lvl; ineffect we will miss as much as we do now or even more. Given the amount of skill point use,the range should be increase +5mto 21m. (It only takes 1 dizzy hit and then a posture change to kill us, 5m is too smallof advantage to be defined as a range class and suffer a 2.5x dmg mod, i would support this for balance reasonseven post the propose combat dmg change.
Secondly the increase in range defense only farther weakens the consumble weapons. Although at master we get a new +30 to the rocket laucher now (+90 acc)a +40 to gernades these bonuses are only effective in the AT-ST sense or PvE. (The rocket launcher is expensive and suffers agreat acc. penitals if its use within 60m therefore ineffective in PvP.) The comsumable weapons such as the hvyparticle beam, hvy acid beam, hvy lightinning cannon, keep thier same accuracy so now they will even miss more and are still very expensive and serve no purpose.
Hope this helps.
We should not be asking for the 2.5 melee mod to be droped.My reasoning for this is that all classes should have a weakness and why not have it linked to our greatest strength, the heavy weapon. 2.5x melee mod while nasty, it is something you can work around.
Most of the other points are decent but it seems I am a minority on this board who understands the concept of balance and is happy to live with a few negatives in the hope our class will involve into something unique.
While it is good to bring up points we cannot have a profession without a negative and having expendable weapons is not a negative.
We also have no knockdown, dizzy, blind, etc.
We have 2 trees for weapons that are hideously expensive and inaccurate.
We also have to get master marksman AND unarmed.
Come try out the Imp Base on Naboo holding a flamethrower and see how one hit kills you from a Dark Trooper. There is no tactic in being killed harshly.
Ivoni, I loved your post. Since some people don't like knockdowns, how about giving the LP a knock BACK attack. It would blast the target 16-25m away from the commando and can be put on its own 30 second timmer like posturechange attacks.
GL man. you'll need it ![]()
Flying people would be hilarious. I bet many would complain saying it's a rubber band thing or whatever.
What would be cool would be if when the person was hit with a knockback and if the 16-25m distance they got hit back was cut short by a wall it doubled the damage they would take in from the attack.
Awesome idea Theedage!! I would love to see Imps flying through the air when they take a whack from my flamethrower or better yet when I use my LP or toss a grenade! What a riot that would be!
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