Commando Archive

Thread: Commando State of the Profession (November 2003)

Dencosi
Wed Nov 05, 2003 7:25 pm
#27

I just wish that there was some meening in becoming Master....nowdays everybody has flame4 and thats it.



Denco Dli'nud Ahazi


Commando 3-4-4-2




------------------------------------------
Major Denco Dli'nud of the rebel forces
SSC Numanjii Metropolis on Naboo

Silent.....10 professions and counting...
FURY_Chaser
Wed Nov 05, 2003 8:08 pm
#28

Bugs:


Flame DoT is not calculating to resists of heat
DoT is sticking on success of Dodge, Counterattack, and block.
No 'skill tapes' or 'armour plates' in game to effect the Flamethrower or Heacy Acid Rifle
Loot unavailablemessagesometimes on DoT killing MOB's or NPC's
XP not giving properly on cone attacks


Bugs general that apply to Commando:


Bleeds/FT specials can /peace to disengadge MOB/NPC if it is currently aggro'ed to pet/NPC/PC
warcry/intimidate not properly going into combat que when first entering combat




MisterSnuggles
Thu Nov 06, 2003 4:28 am
#29

I disagree with some of the "wishlist" i.e. hvy weaponspecials use up to 64m, but there are 2 key areas that need to be address.


First is the increase range for themelee class users, now 10m instead of 5m (i believe its on TC), giving commandos only a 5m cushion with a 2.5x dmg mod. With server lag delay (excluding the current lag problems)the ratio of commando special range and melee range should be preserve ( roughly 3 to 1: 16m to 5m)for the following reasons: 1. Dmg increase in melee combat (tk dmg up) 2. melee tanking ability (defense ?actibity? tanking ability-lasting a max of30 secs) 3. the ratio of range/melee defense gain from master commando (+30 both)does not equal the +range and melee defense that melee users(vary) get at their master lvl; ineffect we will miss as much as we do now or even more. Given the amount of skill point use,the range should be increase +5mto 21m. (It only takes 1 dizzy hit and then a posture change to kill us, 5m is too smallof advantage to be defined as a range class and suffer a 2.5x dmg mod, i would support this for balance reasonseven post the propose combat dmg change.


Secondly the increase in range defense only farther weakens the consumble weapons. Although at master we get a new +30 to the rocket laucher now (+90 acc)a +40 to gernades these bonuses are only effective in the AT-ST sense or PvE. (The rocket launcher is expensive and suffers agreat acc. penitals if its use within 60m therefore ineffective in PvP.) The comsumable weapons such as the hvyparticle beam, hvy acid beam, hvy lightinning cannon, keep thier same accuracy so now they will even miss more and are still very expensive and serve no purpose.


Hope this helps.




__________________________________________
(Y)vanguard :: swgvanguard.com
(*.*)Mr' Snuggles :: Commando @ Flurry

(")(")"I was killed by Mr' Snuggles!"
Noitcopa
Thu Nov 06, 2003 4:56 pm
#30

/bump.... I'm guessing Master Synn is a firefighter in socal?




"It is in self-limitation that a master first shows himself." - Johann von Geothe
Plasmaboy
Thu Nov 06, 2003 5:46 pm
#31

We should not be asking for the 2.5 melee mod to be droped.My reasoning for this is that all classes should have a weakness and why not have it linked to our greatest strength, the heavy weapon. 2.5x melee mod while nasty, it is something you can work around.


Most of the other points are decent but it seems I am a minority on this board who understands the concept of balance and is happy to live with a few negatives in the hope our class will involve into something unique.


While it is good to bring up points we cannot have a profession without a negative and having expendable weapons is not a negative.




"This class MUST have balance and MUST have penalties......" Wolve44
maddogs
Thu Nov 06, 2003 5:59 pm
#32

hey duff wod plasmaboy are balenc is are skill points and the time it takes to fier agen



===============================================================


Daniel' Judson-Leonheart

Ivoni
Thu Nov 06, 2003 8:24 pm
#33

We do have a weakness Plasmaboy. We can't target a ham. Each attack is random. That's a huge weakness for killing things quickly.

We also have no knockdown, dizzy, blind, etc.

We have 2 trees for weapons that are hideously expensive and inaccurate.

We also have to get master marksman AND unarmed.

Come try out the Imp Base on Naboo holding a flamethrower and see how one hit kills you from a Dark Trooper. There is no tactic in being killed harshly.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
MrValentine
Fri Nov 07, 2003 9:13 am
#34

Ivoni, I loved your post. Since some people don't like knockdowns, how about giving the LP a knock BACK attack. It would blast the target 16-25m away from the commando and can be put on its own 30 second timmer like posturechange attacks.


GL man. you'll need it

Theedage
Fri Nov 07, 2003 9:23 am
#35

Yea I like the knockback attack, throw in a stun too that'd be some fun stuff.


Flying people would be hilarious. I bet many would complain saying it's a rubber band thing or whatever.


What would be cool would be if when the person was hit with a knockback and if the 16-25m distance they got hit back was cut short by a wall it doubled the damage they would take in from the attack.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
EcadMistflier
Fri Nov 07, 2003 9:43 am
#36

Awesome idea Theedage!! I would love to see Imps flying through the air when they take a whack from my flamethrower or better yet when I use my LP or toss a grenade! What a riot that would be!





Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
maddogs
Fri Nov 07, 2003 4:02 pm
#37

lol i loke it to but that wouldint really help aloy in pvp only in pve wich i would be happy to be abel to do and make it a cone attack



===============================================================


Daniel' Judson-Leonheart

BaukaRaun
Sat Nov 08, 2003 10:06 am
#38

Everything is realy cool Ivoni, good job. However, to be honest, I like an idea that came from a way earlier post. I would like to see the HAR go away and be replaced by a heavy Blaster. Something that would be comparable to a M60 with a tri-pod that shoots heavy blaster pulses. These were in the SW's films and would fit within the Commando line very nicely. They would have their best shots from long distance and when prone but would be decreased at close range or when standing as this would be a heavy rifle to hold in the hands. Just my thought because I don't care for HAR at all.
FURY_Chaser
Sun Nov 09, 2003 4:58 pm
#39

is it just me or did TH respond to nearly all proffesions ( including Jedi and Politician ) but not us?
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