Commando Archive
Thread: Commando State of the Profession (November 2003)
Great post Ivoni. I just wanted to add some numbers to it. For a rocket launcher that has about 30 charges (typical on Lowca) it costs around 40,000 credits, or 1333 credits per shot. For a good hpbc, its about 20,000 credits for 30 shots, or 667 credits per shot. Given the accuracy bonuses that we receive on these two weapons, especially the rocket launcher, these numbers are ludicrous. On top of this, if the crafter experimentation "fix" goes through, we will have to pay the same or more money for worse weapons, since no one is going to want to make these.
On an unrelated note, we are also about to get hit with a nerf to our flamethrower dot, in that it will only take an opponent down to 1 health instead of killing them. So what the heck is the point of having flamecone2 if I cant take on a swarm of enemies. A lot of times I will hit flamecone2, then switch to my vibroknucklers and take on one guy while the others burn. Now, they wont burn to death and can keep shooting at me.
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btw, suppousedly 2.5X is out! instead, another system will be put in place
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ya sounds like the only burn to 1 hp not incap is replacing it
good job ivoni
"Kneeling is more accurate than prone with commando weapons "
Hmm, I didn't test much with prone, so do you mean prone gives less than kneel but more than stand, or doesn't give any additional accuracy at all? If the first, then I can actually see a case made for that staying as is. If the second, then it certainly is a problem that needs to be fixed.
Get to the ideal range of whatever gun you are using.
Look at the number next to the name of your target
Then kneel.
Then go prone.
Notice that Kneeling has the highest accuracy modifier.
Nice moves as usual Ivoni. ![]()
However, it does beg the question, why your having to do this? Where is our correspondent?
For the HAR, I wish tohell it had a bit of reach rather than being a downgraded flamer. Make it like a rifle with its own specials or replace it with a decent beam rifle with a hefty range.
Personally I am fed up with being a penniless one trick pony. ![]()
Man Ivoni, great post...
I do however disagree with the FT specials being 64m. To much griefing and cries for nerfing would ensue. I totally agree with thoughts on the LP, HAR, and nades. I especially like the idea of nades doing dizzy/stun/KD types of damage also. And the tought of ditching the HAR tree all together and implementing a type of stationary heavy particle beam repeater is great ( like the one used by a ST in Episode V, as the Milenium Falcon was taking off from the battle of Hoth). Great ideas everyone. Hopefully the devs read this post.
Cresslin
Master Commando, Leader of DFR
- Do you guys smell smoke?
* holo said to be a DE.."pffffttt. Im a commando, I destroy... not create"
I've read about the upcoming changes and I'm in the camp of we'll see.
We could get ranged defenses and no melee defenses when holding a flamethrower and have it so melee hits us 100% of the time.
That's what they are implying with the added defenses on a per gun basis.
As for Mastersynn, well just talked to him on the phone.
He'll post tomorrow when he gets some free time.
well with that new system the devs will implent...melee will get those special melee mitigations and ranged vice versa..since we got unarmed...maybe we'll have the best of both?
so in theory...we will havea melee defense up close but not as of a high one..
ack, should read all replies..maddogs, the 2.5X mlee mod is being chucked, has nothing to do with DoT
rather than being hit for massive amounts of damage on us OR any of the other classes...instead we all will be getting these ranged or melee defense thingies..