Commando Archive

Thread: Commando State of the Profession (November 2003)

Hellshot
Tue Nov 04, 2003 12:43 pm
#14

Great post Ivoni. I just wanted to add some numbers to it. For a rocket launcher that has about 30 charges (typical on Lowca) it costs around 40,000 credits, or 1333 credits per shot. For a good hpbc, its about 20,000 credits for 30 shots, or 667 credits per shot. Given the accuracy bonuses that we receive on these two weapons, especially the rocket launcher, these numbers are ludicrous. On top of this, if the crafter experimentation "fix" goes through, we will have to pay the same or more money for worse weapons, since no one is going to want to make these.


On an unrelated note, we are also about to get hit with a nerf to our flamethrower dot, in that it will only take an opponent down to 1 health instead of killing them. So what the heck is the point of having flamecone2 if I cant take on a swarm of enemies. A lot of times I will hit flamecone2, then switch to my vibroknucklers and take on one guy while the others burn. Now, they wont burn to death and can keep shooting at me.




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Raptor2k1
Tue Nov 04, 2003 11:37 pm
#15

That pretty much sums up our core issues, and while I'd like to see an unarmed tree explored I doubt it would ever happen. The only other thing I'd consider changing would be the method of putting out fire DoT's. As mentioned by someone else, I think it would be cool if droids could be upgraded with fire extinguishing modules (and perhaps others used to heal other types of dots as well, but I'm thinking of flamethrower specifically at the moment) that could be used one a minute or so. This would end the complaints that there's no way to put out fires and, at the same time, grant further usefulness to DE's, who are currently rather troubled.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


maddogs
Wed Nov 05, 2003 2:07 am
#16

_____________________________


btw, suppousedly 2.5X is out! instead, another system will be put in place


_____________________________


ya sounds like the only burn to 1 hp not incap is replacing it



good job ivoni




===============================================================


Daniel' Judson-Leonheart

glorfindel23
Wed Nov 05, 2003 6:03 am
#17

"Kneeling is more accurate than prone with commando weapons "


Hmm, I didn't test much with prone, so do you mean prone gives less than kneel but more than stand, or doesn't give any additional accuracy at all? If the first, then I can actually see a case made for that staying as is. If the second, then it certainly is a problem that needs to be fixed.





  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

Ivoni
Wed Nov 05, 2003 7:44 am
#18

Glorfindel23, this is easily tested.

Get to the ideal range of whatever gun you are using.

Look at the number next to the name of your target

Then kneel.

Then go prone.

Notice that Kneeling has the highest accuracy modifier.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
BigSteve03
Wed Nov 05, 2003 9:44 am
#19

You left out the fact that they took away those cool graphics on the FT when shooting while prone. That's MY biggest beef.
Theedage
Wed Nov 05, 2003 9:45 am
#20

You mean the machine-flamer?



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
TechnoHic
Wed Nov 05, 2003 11:40 am
#21

Hey guys, I noticed on DEV tracker that Thunderheart has responded to a few diferent states of the profession. Lets go spam around to try to get some attention to ours. Just try to get him to the comando forum. I'm just dieing to know if they aknowledge we havea problem, are doing anything, going to, or even care. Maybe they really are hoping we all jsut go away so they can eliminate the profession all together. Seems like we're the red headed step-child here,everyone still bashing us and all. Lets act to try to at least get some input.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Barkingbantha
Wed Nov 05, 2003 4:19 pm
#22

Nice moves as usual Ivoni.


However, it does beg the question, why your having to do this? Where is our correspondent?


For the HAR, I wish tohell it had a bit of reach rather than being a downgraded flamer. Make it like a rifle with its own specials or replace it with a decent beam rifle with a hefty range.


Personally I am fed up with being a penniless one trick pony.

SkipMalone
Wed Nov 05, 2003 4:40 pm
#23

Man Ivoni, great post...


I do however disagree with the FT specials being 64m. To much griefing and cries for nerfing would ensue. I totally agree with thoughts on the LP, HAR, and nades. I especially like the idea of nades doing dizzy/stun/KD types of damage also. And the tought of ditching the HAR tree all together and implementing a type of stationary heavy particle beam repeater is great ( like the one used by a ST in Episode V, as the Milenium Falcon was taking off from the battle of Hoth). Great ideas everyone. Hopefully the devs read this post.


Cresslin


Master Commando, Leader of DFR


- Do you guys smell smoke?


* holo said to be a DE.."pffffttt. Im a commando, I destroy... not create"

Ivoni
Wed Nov 05, 2003 5:48 pm
#24

Personally I want the melee modifier removed. I have no desire for our specials range to be changed. I like it.

I've read about the upcoming changes and I'm in the camp of we'll see.

We could get ranged defenses and no melee defenses when holding a flamethrower and have it so melee hits us 100% of the time.

That's what they are implying with the added defenses on a per gun basis.

As for Mastersynn, well just talked to him on the phone.

He'll post tomorrow when he gets some free time.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
StarNick
Wed Nov 05, 2003 6:02 pm
#25

well with that new system the devs will implent...melee will get those special melee mitigations and ranged vice versa..since we got unarmed...maybe we'll have the best of both?


so in theory...we will havea melee defense up close but not as of a high one..




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Wed Nov 05, 2003 6:05 pm
#26

ack, should read all replies..maddogs, the 2.5X mlee mod is being chucked, has nothing to do with DoT


rather than being hit for massive amounts of damage on us OR any of the other classes...instead we all will be getting these ranged or melee defense thingies..




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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