Commando Archive

Thread: Petition for better HAR

DrCobra01
Mon Mar 08, 2004 4:48 pm
#27


/sign




Ok i had a good idea to combine AND make the RL and grenades better. We all know that grenades are less than spectacular..... and the RL isn't exactly wonderful either. If we could combine them into a RPG (rocket propelled grenade) launcher I think it would really spice up the Commando profession. It would work with all different kinds of grenades: C12, C22, Cryoban, Glop, Imp det., proton, etc. You could load any grenades into the RPG launcher depending on what grenades you are certified for. When you climb higherup the RPG tree you gain access to stronger grenades (protons still being at master), and you can also get stronger launchers: ones with better accuracy, fire grenades over a farther distance, add bonuses to the grenades. Also this idea would really make grenades alot more accurate. As soon as you hit a creature or even miss it will run at you and get right up next to you. By then you have a low chance of actually hitting it with grenades. Just an idea i would like to see in the game. Thanks for reading!!



Osvisri

Bloodfin Server

Novice Commando, Novice Pistoleer




Osvisri

Dark Jedi OverLizard

(gggggggggggggggg]WXg[w]g]]]gg[[[g[w]gWX[gggggggggggggggg)


GenmaKai
Mon Mar 08, 2004 5:20 pm
#28



/sign


or anassault rifle would be awsome



--------------------------------------------------------------------------------------
Edan' Lightrunner
(Far Haven, Tatooine) (Ahazi)
"In Space..... .....No One Can Hear You Clean"
JohboBocal
Mon Mar 08, 2004 11:14 pm
#29

/sign


Bought my first HAR the other day. So I can see how it works when P7 hits.






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
RougeSoldier
Tue Mar 09, 2004 3:20 pm
#30

thanx for the support,keep the signatures coming!they cant deny us by the masses!



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

ElrohirSoR
Wed Mar 10, 2004 12:57 am
#31

i think AP2 would be more then enough to kill most mods, dont run into too many things that have heavy armor. AP3 may be asking for too much, oh hell i'll be happy if they just make it AP1. Just upgarde the AP to 1, 2 or 3 and i'll be one happy commando.



/sign





Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
powerMCz
Wed Mar 10, 2004 3:03 am
#32

/sign


FIX COMMANDO!!!


RougeSoldier
Wed Mar 10, 2004 5:26 am
#33

Well devs there you have it.This list of signatures will continue to grow.All we want is the HAR to be AP3 (or atleast AP2).Come on!it's acid for crying out loud!



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

RazerWolf
Wed Mar 10, 2004 6:20 am
#34

AP2 HAR = /sign



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
RSBarak
Wed Mar 10, 2004 6:29 am
#35

/sign AP2 would give the HAR a use.



Serion Mourir
Xerion Mourir
Visit a New ST RPG: USS Lakota Website
Page 3 of 3