Commando Archive
Thread: Petition for better HAR
Not only doI sign this but I'm gonna get greedy and say that I want to see a cool DoT animation from it. I dunno...like vapors sizzling off the target, I mean seriously, it is doused in acid!
Perhaps this is too much to ask? Wait, I started playing and paying last june, nevermind, this is too much to put up with.
/sign
If theres one thing we need, its a moderately accurate long rang non-consumable weapon.
StarVoyager wrote:
/sign
Im with raptor on this one 150%. The acid rifle should have a spec attack that can hit and accurately at full range of 64m. Every other profession has them why dont we?!?!?!? Btw what is this i hear about a new dc-15 rifle that may be coming? Thanx for reading.
Later
The dc-15 is the assault rifle used by Commandos in the new Star Wars Commando Game. Check out www.lucasarts.com for more info.
- AP3
- To have range specials that aren't copies of the FT attacks, that function at up to 64m
- Emphasis needs to placed on mid-long range rather than at point blank, we need more diversity of weaponry in terms of purpose, as we have no non-consumable weapon with specials that functions well at over 16m.
/sign
I NEVER see commandos walking around with a HAR. As it is now, the HAR is useless. AP and DoT NEED to be thrown in the mix for the HAR to be a good weapon. I mean it's ACID fer chrissakes!!! ACID BURNSAS IT EATS THROUGH MOST MATERIALS. What were the devs thinking gimping the HAR like they did? Why has it taken 7 or maybe 8 patches(publishes) to fix !?!