Commando Archive

Thread: Petition for better HAR

Binstubbs
Fri Mar 05, 2004 8:34 pm
#14

Not only doI sign this but I'm gonna get greedy and say that I want to see a cool DoT animation from it. I dunno...like vapors sizzling off the target, I mean seriously, it is doused in acid!


Perhaps this is too much to ask? Wait, I started playing and paying last june, nevermind, this is too much to put up with.






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Mettel
Sun Mar 07, 2004 8:32 am
#15

/sign
StarVoyager
Sun Mar 07, 2004 6:33 pm
#16

/sign


Im with raptor on this one 150%. The acid rifle should have a spec attack that can hit and accurately at full range of 64m. Every other profession has them why dont we?!?!?!? Btw what is this i hear about a new dc-15 rifle that may be coming? Thanx for reading.



Later
DelusionArtisan
Sun Mar 07, 2004 7:12 pm
#17

/sign


If theres one thing we need, its a moderately accurate long rang non-consumable weapon.





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Jaluthari
Sun Mar 07, 2004 9:18 pm
#18

Well as it costs more exp for the HAR tree than the flamethrower, and an average flamer does more damage at faster speeds, yes I wholeheartedly agree something should be done!


AP2 or 3 would be a flying start!
JohboBocal
Sun Mar 07, 2004 11:20 pm
#19






StarVoyager wrote:

/sign


Im with raptor on this one 150%. The acid rifle should have a spec attack that can hit and accurately at full range of 64m. Every other profession has them why dont we?!?!?!? Btw what is this i hear about a new dc-15 rifle that may be coming? Thanx for reading.



Later







The dc-15 is the assault rifle used by Commandos in the new Star Wars Commando Game. Check out www.lucasarts.com for more info.







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Raptor2k1
Mon Mar 08, 2004 1:03 am
#20

To fix the HAR it needs:


  • AP3

  • To have range specials that aren't copies of the FT attacks, that function at up to 64m

  • Emphasis needs to placed on mid-long range rather than at point blank, we need more diversity of weaponry in terms of purpose, as we have no non-consumable weapon with specials that functions well at over 16m.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Callahorn
Mon Mar 08, 2004 2:59 am
#21

/sign



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ZeroDog
Mon Mar 08, 2004 5:50 am
#22

/sign


/cry


will it ever happen.......


darkguyver
Mon Mar 08, 2004 8:03 am
#23

yep ap3 is needed for any acid weapon

/sign



Vae victus "suffering to the conquered."
pmpimp
Mon Mar 08, 2004 9:49 am
#24

/sign
The_Domonator
Mon Mar 08, 2004 12:06 pm
#25

/sign For something better than HA all together. Like... an Assult Rifle.. Commando Style!



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Kalosh
Mon Mar 08, 2004 3:19 pm
#26

/sign


I NEVER see commandos walking around with a HAR. As it is now, the HAR is useless. AP and DoT NEED to be thrown in the mix for the HAR to be a good weapon. I mean it's ACID fer chrissakes!!! ACID BURNSAS IT EATS THROUGH MOST MATERIALS. What were the devs thinking gimping the HAR like they did? Why has it taken 7 or maybe 8 patches(publishes) to fix !?!






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