Commando Archive

Thread: Key Notes from CU Docs (with a few remarks)

JohboBocal
Wed Mar 30, 2005 12:13 pm
#27






nerfherder321 wrote:
2 words about the TC jess, RAISE THE LAG SHIELDS! wipe the noobie deck, and prepare for teh possibility of ultimate suckage







Word of the day: lag'er'riffic




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Latenighter
Wed Mar 30, 2005 12:15 pm
#28

Deleted by Rien

Message Edited by Latenighter on 03-30-2005 02:35 PM



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Iron-Monkey
Wed Mar 30, 2005 12:16 pm
#29

Well, I know what role I am looking forward to:


TKM/MCommando


I know, I know, you are saying that this has been available to us for a long time, but look at it now:


Hard to hit, tough melee defensies, plus the versatility of being able to deal out damage to a variety of enemies. Talk about your behind the lines havoc causer. Man, the chaos you could cause if you were able to flank a group with that template. Kinda like a guy out of a Clancey novel.


Looking again at the post I referenced we talked about 3 combat "roles":


vehicle/turret buster: Commando/Rifleman (versatility and long range "nuking" capability)

behind eneny lines, generally up close, like shotgunner: Commando/TK (see above)

front lines trooper: Commando/Smuggler or Commando/Carbineer (power and crowd control)


Yes, there is still a lot to learn (especially the new skill boxes), but the potential in this is absurd.




---------------------------------------------------------------------------------------------------
Fluffy (retired) / Iron-Monkey (dead)
Wookiee Commando - Member of the most violent profession in the game™
...has been involved in the Great Wookiee Riot on Bria
...has also been known as Darth Chim-Chim the Mining Monkey
...has also been known as the Wookiee Monster of IIA
----------------------------------------------------------------------------------------------------
IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
Now found at: Wanderhomies.com where Wanderhome goes to play
Iron-Monkey
Wed Mar 30, 2005 12:19 pm
#30






JohboBocal wrote:





Iron-Monkey wrote:


I know a lot of people who are complaining about these combat changes being too much like EQ/EQ2, but I tell you what, I couldn't be happier about these proposed changes.







No complaints here with regard to changes. I welcome ANY change. I just can't wait to check them out.






Folks on the GCW and my WH server forums are moaning about the EQ look-a-like combat. I haven't played EQ, but to me this new combat system seems like a great idea. I'm ready to test.



---------------------------------------------------------------------------------------------------
Fluffy (retired) / Iron-Monkey (dead)
Wookiee Commando - Member of the most violent profession in the game™
...has been involved in the Great Wookiee Riot on Bria
...has also been known as Darth Chim-Chim the Mining Monkey
...has also been known as the Wookiee Monster of IIA
----------------------------------------------------------------------------------------------------
IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
Now found at: Wanderhomies.com where Wanderhome goes to play
WarHokie
Wed Mar 30, 2005 5:44 pm
#31



Latenighter wrote:
The armor certification issue and the plan that Imperial Assault/Recon armor helmets can only we worn by Humans and Zabraks gives me a lot of concern. As a Trandoshan Imperial Commando, I'm not going to be able to protect my scaly head with the armor certification that I earn from being a commando.

This is a TREMENDOUSLY impacting issue if SOE does not allow a respec of the SPECIES as well as the skills. I would be limited to either using less effective armor, risking getting my head blown off, having to surrender commando and go a different route, or having to start over with a new toon and grinding massively.

It's a change of the rules after the start of the game. Does SOE have any plans to address this, because we have a number of non-human non-zabrak commandos that will be denied use of some of our certified armor resulting from this plan.

Thanks




I wouldn't worry, the only thing the trandoshan head is incompatible with is the graphical design of the imperial helmet. You can still wear the ones that fit trando heads, and they'll have the same stats and abilities. Just order it in white!

-Dalnara
Ashet
Wed Mar 30, 2005 6:07 pm
#32





JohboBocal wrote:





Iron-Monkey wrote:


I know a lot of people who are complaining about these combat changes being too much like EQ/EQ2, but I tell you what, I couldn't be happier about these proposed changes.







No complaints here with regard to changes. I welcome ANY change. I just can't wait to check them out.






Folks on the GCW and my WH server forums are moaning about the EQ look-a-like combat. I haven't played EQ, but to me this new combat system seems like a great idea. I'm ready to test.




EQ is horrible. Will not be playing that style, so I hope its better. I too am ready to test

StarNick
Thu Mar 31, 2005 1:55 am
#33

5 stars to Garvin


Excellent Cliff Notes on the documents!



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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