Commando Archive

Thread: Key Notes from CU Docs (with a few remarks)

Novock
Wed Mar 30, 2005 10:52 am
#14






JohboBocal wrote:





Novock wrote:

Might that mean you guys will be testing the CU stuff on a separet server that will be testing Kash at the same time?






I think that would be a great idea. If not, how much you wanna bet that there will hardly be any people beta testing the new expansion?






Its just kinda confusing. If you noticed the name of the TC server is called TC-EP3 that the CU will go on. So my hopes for the best results fro teh game is there will be simi-private server that ALPHA will be engaging unless they have already been testing kash and haven't been telling us. Afterall all we have asked about is the CU sandbox lol.




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Jessalyn_Bohicat
Wed Mar 30, 2005 11:02 am
#15

allright. that all sounds dealable.

however, i don't care for the emphasis on commando being well-partenered with ranged classes only. will i still be effective as a tkm commando?

my current situation is this: i have been a tkm for just about my ENTIRE game life, with only 2 very brief breaks from that, during which i kept at least partial teras kasi skills. i like to think of teräs käsi as my religion.

in recent times i have come to find a lifestyle that embraces and goes hand in hand with my "religion" and thst is the lifestyle of a commando.

however i find that i am not very effective in pvp, which was until recently, my most cherished and beloved activity, which i did nearly every day, and id like to think i did fairly well at it.

to be truly effective in pvp right now, i would need to drop most if not all of commando (changing lifestyle for religion), and go back to a def. stacking template. i do not want to do this. so i decided no, i'll jsut remaster commando and bide my time until the CU.

so now, from what i understand, commando is meant to be effectively partnered with ranged professions only? does this mean i am going to be back in the same boat i am now? out of the frying pan into the fire? needing to sacrifice my religion for my lifestyle? lol

to me, a commando is someone who is effective in killing at close range and long range, by hand and by knife and by rocket launcher and by bubble gum and nmatches a la mcguyver. i don't like to think that now i will need to give up me teräs käsi abilities to be an effective commando ... and tbh, i don't think i will. tkm for life here, sad as it makes me to say it, commando will have to go if its meant ot be effective only with ranged compliments.

Message Edited by Jessalyn_Bohicat on 03-30-2005 10:02 AM









Novock
Wed Mar 30, 2005 11:07 am
#16


Having TKA will certainly make you a much better commando from what I have read. If you noticed in the docs they really stressed the mixing of proffessions. It would seem whatever skills TKA gives you will maintain while being a commando and vice versa. I would think that commando would be more enhance by your TKA stuff then TKA would be by your commando stuff but Garvin I believe said awhile back that he would be keeping his Commando/TKA after the CU if that helps you any. Bottom line you may no longer like TKA or commando after the CU or you may like them more. I just hope they would hurry up with that server so we can start to get an idea of these changes.

Message Edited by Novock on 03-30-2005 12:09 PM



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

garvin
Wed Mar 30, 2005 11:10 am
#17









Jessalyn_Bohicat wrote:
allright. that all sounds dealable.

however, i don't care for the emphasis on commando being well-partenered with ranged classes only. will i still be effective as a tkm commando?


Yes

my current situation is this: i have been a tkm for just about my ENTIRE game life, with only 2 very brief breaks from that, during which i kept at least partial teras kasi skills. i like to think of teräs käsi as my religion.


TK will have certain passive and active abilities that will pair nicely with Commandos...plus the fact that our pre-reqs are lowering allows us to take TKM and STILL do some ranged dabbling...so you can keep your Commando/TK template (which is mine too) and ADD more ranged abilities to that template (I'm personally considering adding Smuggler to my Commando/TK template to gain the "mezzing" abilityto "root" my opponents to keep or obtain the perfect range on them).

in recent times i have come to find a lifestyle that embraces and goes hand in hand with my "religion" and thst is the lifestyle of a commando.

however i find that i am not very effective in pvp, which was until recently, my most cherished and beloved activity, which i did nearly every day, and id like to think i did fairly well at it.

to be truly effective in pvp right now, i would need to drop most if not all of commando (changing lifestyle for religion), and go back to a def. stacking template. i do not want to do this. so i decided no, i'll jsut remaster commando and bide my time until the CU.


TK will still be a viable option with Commando...for an extra hint as to why, review my key note about "hinderances"...TK will help with "hinderances"...In their "role" information it says they have a talent for "avoidance"...imagine a Commando who can "avoid" attacks as well as relieve some of the "hinderances" that hold us back a bit...sounds like a pretty good PvE and PvP template to me...






Message Edited by garvin on 03-30-2005 10:12 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jessalyn_Bohicat
Wed Mar 30, 2005 11:20 am
#18

ok!! ok good /deep breath /calm down


lol ... i can't help getting worked up when jsut these lil bits and pieces of info are scattered and i don't know anything for real, i get kinda spazzy









JohboBocal
Wed Mar 30, 2005 11:20 am
#19






Jessalyn_Bohicat wrote:
i get kinda spazzy



Don't we all.





Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Olsson
Wed Mar 30, 2005 11:23 am
#20


From Combat and Artificial Intelligence:


  • Attack speeds and movement will vary from one type of NPC to another. (it is my understanding that, for example, a Rifleman NPC will use Rifleman abilties and weapons and prefer ranged combat, where as a Pikeman NPC will use pikeman abilities and try to stay in Melee range).

  • Some NPC's will prefer ranged over melee combat. (see above)

  • Groups of players will be able to better focus the aggression of NPC's.


    • NPC's and Creatures will now keep track of aggression towards each player.

    • Taunting, de-buffing and healing will raise the level of aggression.

    • Some NPC's will assist each other.


This hasone particular world buildersfingerprints all over it. I saw his work first hand long before SWG ever existed and the guy can do some amazing NPC AI when given free reign to work. One of my biggest frustrations has been that these AI details hadn't made it into the game yet. I'm a natural cynic but I have to admit this has got me pumped up. If it's what I'm thinking, PvE will be a completely new and much, much better ballgame.


Novock
Wed Mar 30, 2005 11:26 am
#21






JohboBocal wrote:





Jessalyn_Bohicat wrote:
i get kinda spazzy



Don't we all.







I know i never have a spaz attack



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Iron-Monkey
Wed Mar 30, 2005 11:32 am
#22

You know I finally get it.


I finally understand what Star and Garv were saying all those times about Commandos being able to fill a lot of different "roles". Combing Commando with different professions you can make your Commando fill any of those "roles".


StarNick's comment from 3 weeks ago

I know a lot of people who are complaining about these combat changes being too much like EQ/EQ2, but I tell you what, I couldn't be happier about these proposed changes.





---------------------------------------------------------------------------------------------------
Fluffy (retired) / Iron-Monkey (dead)
Wookiee Commando - Member of the most violent profession in the game™
...has been involved in the Great Wookiee Riot on Bria
...has also been known as Darth Chim-Chim the Mining Monkey
...has also been known as the Wookiee Monster of IIA
----------------------------------------------------------------------------------------------------
IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
Now found at: Wanderhomies.com where Wanderhome goes to play
JohboBocal
Wed Mar 30, 2005 11:44 am
#23






Iron-Monkey wrote:


I know a lot of people who are complaining about these combat changes being too much like EQ/EQ2, but I tell you what, I couldn't be happier about these proposed changes.







No complaints here with regard to changes. I welcome ANY change. I just can't wait to check them out.




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
garvin
Wed Mar 30, 2005 11:44 am
#24






Iron-Monkey wrote:

You know I finally get it.


I finally understand what Star and Garv were saying all those times about Commandos being able to fill a lot of different "roles". Combing Commando with different professions you can make your Commando fill any of those "roles".

StarNick's comment from 3 weeks ago

I know a lot of people who are complaining about these combat changes being too much like EQ/EQ2, but I tell you what, I couldn't be happier about these proposed changes.







Yes...


Basically what I've been trying to specifically hint at is that Commandos will be able to use other professions abilities with our weaponry (although some specials or weapons could be restricted), which means a Commando can become a Rifleman Commando...or a Pistoleer Commando...or a Smuggler Commando...etc...We remain Commandos by using our weapons but gain the abilities/enhancements of other professions by dabbling them...If we want to be a Commando who can do heavy damage as a sniper, then we'll dabble Rifleman for example.


This is what I meant all along about becoming a 250 pt Commando...Everything we dabble for only makes us a BETTER Commando...This also means that, the abilities we get from our Marksman tree WILL be usuable with our Commando weapons (likely still just the non-consumable ones, but don't know for sure)...This is also why I've hinted that we might still want to Master Marksman depending on how well the Marksman specials work with our Commando weapons.


Now...some might say "but what about Melee? How can we be a 250 pt Commando with Melee skills?" I guess that would only work if we got some time of "melee weapon" Remember...it's not just ranged specials that will cross professions. Melee specials will, for the most part, work on all melee weapons (hence, a possible reason for having the unarmed tree).


The key thing to remember about these new 250 pt template designs is that every combat profession will have something they are best at, but they'll also have weaknesses...achieving a balance of your strengths and weaknesses will be the trick...basically not every template will work best in every situation (a good thing in my opinion)...


I'm glad it's all starting to make sense...maybe someone should try to gather up all my hints so I can finally reveal the truth about them...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jessalyn_Bohicat
Wed Mar 30, 2005 11:59 am
#25



JohboBocal wrote:


Iron-Monkey wrote:
I know a lot of people who are complaining about these combat changes being too much like EQ/EQ2, but I tell you what, I couldn't be happier about these proposed changes.



No complaints here with regard to changes. I welcome ANY change. I just can't wait to check them out.





QFE!!!

as i just said on my server forum, im stoked.

it may suck, but it will be new and different suckage!

hehe .. this game needs a change, and fast. i for one, couldnt be more thrilled. if this was any other game, i woulda left long ago, but im determined to stick it out because at times it is vaguely star warsy in some ways









nerfherder321
Wed Mar 30, 2005 12:11 pm
#26






Jessalyn_Bohicat wrote:


as i just said on my server forum, im stoked.

it may suck, but it will be new and different suckage!





2 words about the TC jess, RAISE THE LAG SHIELDS! wipe the noobie deck, and prepare for teh possibility of ultimate suckage





Cheat Fetto
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