Commando Archive

Thread: My Latest Post in the Correspondent Forum...In Regards to the 5 Second Delay

Jazzminn
Fri Jul 02, 2004 12:18 am
#27

This was my response to Lisas on another thread... thought I would post it here as well.






lisasdarren wrote:


No... I don't have a problem with switching weapons to make use of all your abilities, and you can still do just that... what this prevents is moves like switch to carbine, fire kd/dizzy switch to pistol all taking place in about 1 second...

And what is wrong about that? They are abilities that we have learned within our skill point limit. 1 second... 5 seconds.. what is the big deal?



Okay, i used a bad example there... there is no reason why you can't swap weapons... first 5 shots from your carbine, switch weapons and then next 5 shots with your pistol and this is still perfectly possible, and quite legitimate... however i am sure the devs didn't for see macros switching weapons, firingspecials and switching back within the delay time of the shot itself


Macros are given to us to help us play the game easier and more efficiently. If you want to talk aboutpeople abusing the macros, then I will tell you where the real abuse occurs. AFK macroing. But the example that you have given is all done while playing the game, making it easy for the player to do his weapon swapping and alike in the fly. I don't see anything wrong with this. Why is it that firing 1 shot and switching weaponsIS NOTok but firing 5 shots and switching weapons IS ok to you?



And actually my bigger beef was in the next paragraph, avoiding the melee penalty of using a FT by stiching to VKs, if it was intended that you could have those defences active while using you FT they would work automatically without the need to switch weapons.


You do realize that TKAs have unarmed toughness that reduces the damage taken while fighting unarmed, right? You do know that a commando holding a flamethrower has to fight at melee range to use his/her specials right? You do know that a commando holding a flamethrower is subject to defense penalty against melee right? Please tell me you do know this at least.


Like I said, getting the TKA skills would be achieved by having us spend our skill points within the 250 pt limit. If we spent the points to get the skill, we should be able to utilize the skill. Why is this so hard to understand?



No i don't know, however what i do know is this... The Devs did not put this change in to mess with players or to ruin their fun, it has gone in for balance reasons...


I am sorry, but you are wrong. This change was not put for balance reason. It has derived from the exploits done by a handful few Jedis. There have been plenty of posts and threads about this and why it came to being. If you want more details on this, search the forums and you will find them easily.


So once again, no this wasn't implemented for balance reasons. This was done hastily as the development team's quick fix to the Jedi exploit, totally ignoring the fact that it is going to hurt professions having to use multiple weapons.



You can still do it, just not so fast as to make swapping weapons more like a FPS than a roleplaying game.


Oh my god, you are kidding me right? This is the reason for your argument?


This is only a game. It doesn't matter if it is RPG or FPS... it is all the same. It is just a game. We play the game to have fun. And this swap change doesn't make the game fun. It makes it more difficult and more chorelike. And we don't need that from playing a game. We have enough of that in RL as is.



.I added that in to stop the"commando isn't good enough without doing these thing" posts


Commando profession seriously needs help, considering that 3 of the 4 skill trees are basically unused, useless, not practical, and not worth the effort. The launcher pistol doesn't even get any mods or skills, despite being a unique commando heavy weapon. Grenades miss too much, and they can incap the user. Consumable weapons are so hard to make that they are not readily available... and they still miss a lot... and expensive. Heavy acid rifle acts like a flamethrower clone, with slower speed, much less damage, and much more HAM costs. So yes, when the people say that "commando isn't good enough without doing these things," they do have merits and I completely understand.



Just as i have a right to state my opinion on why this change is beneficial to the game as a whole and really only messes with powergamers who need to get every edge rather than contemplating the spirit of the game.


Yes you also do have your right to voice your opinion. I never said you couldn't.


But your argument seems too shallow here. It has nothing to do with powergaming or getting every edge. The old way of quick weapon swaps were doable by everyone. Powergaming or getting every edge possible can be talked about when only a minority of players use exploits normally unavailable to majority of people. This is not the case.


If you want to talk about powergamers, then talk to the Jedis. Like I said previously, this change was implemented to stop the few Jedis that were exploiting. It had nothing to do with the people that were playing the regular 32 professions. I suggest you to do your research a little if you are curious as to why this change took place.



Just a thought, did you ever see Boba Fett switch between his pistols and a carbine and back in 1 second? and sorry to those who think realism spoils the game, i think it enhances the immersion and adds depth...


Like I said, this is just a game. Ifyou want things so realistic, maybeour characters shouldbe required to go to sleep at night, because having to be awake forever in the game world is unrealistic. Maybe everyone should die in one hit because not having to die after being shot at for 5-10 minutes in PvP is unrealistic. Maybe doctor buffs should be removed because such dramatic physical improvement is unrealistic.... I can keep going and list so many others that is unrealistic, but we accept them within the context of the game, because we play the game to have fun.


If you want things to realistic, I suggest you to log off the game and go about your regular daily life routine. That is as realistic as it gets.


We playgames to have fun.Some of us even play the game to escape from reality. If this isyour reason for your belief that this weapon swap change is"beneficial to the game as a whole," then youwill never convince me or many other players. Hence, there will continue to be people voicing their concerns about this issue for a while.




Jazzminn
Fri Jul 02, 2004 12:19 am
#28

comandobob
Fri Jul 02, 2004 1:29 am
#29

nice post garvin , it be nice to see us get longer range flame specials as the delay is killing us up close , i see on the BH forums they are pushing for this delay to be taken out as well from there profession , why cant the dev 's just tale it out of BH & commando and leave it in all the rest , if not the new flame special would be quite nice and i prefer these , as the combat Rebalance looks as if it will never hit Us and they keep nerfing this profession . even if they through us a bone like the BH got it would be something , like maybe skill tapes




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Towim
Fri Jul 02, 2004 1:04 pm
#30

like with most of the info we hear about CB not sure if it's true...


That being said I hear that with the CB you will only beable to place 1 DOT (atleast per pool I guess?)


the only way dots will stack is if multiple players each place one.


IF this is true then that eliminated the dot stacking right there, and if that is the main reason for the weapon delay, it could mean it's removal.


-Towim Hode -Lowca

-Lofate -TC
Skeptic666
Fri Jul 02, 2004 1:43 pm
#31

I think that and taking your wep out of your hand. Even if you dont have tka not the vibro knuckles but just hand to hand that should take notime



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EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Vegita1585
Fri Jul 02, 2004 6:37 pm
#32

Totally agree we need something, cause this change is really hurting,
Jazzminn
Sat Jul 03, 2004 12:52 am
#33








Daker-Naritus wrote:


Ok, now THAT needs to have the crap nerfed out of it.


HOWEVER, a weapon switching delay is NOT the answer...


Latest dot wins is the answer...





I totally agree with you on this one. ^_^

kenrw24
Sun Jul 04, 2004 8:06 pm
#34

Nice jab Garv. Way to point out that they're really screwing us over hard with these changes.
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