Commando Archive

Thread: Alternative Proposal: Increased Lower Level Weapons Damage

Sylow
Fri Jun 24, 2005 8:34 am
#27

This idea all in all is genuine. For the commando, it would allow to field a good selection of weapons into the field and result in a variety of different attack profiles and damage effects.


Additionally i think that the idea could, in a limited form, also be applied to other combat classes. Currently there is little incentive for players of about any combat profession to use more than one or two weapons. These are always the clv. 54 weapons, everything below usually is only seen "on the grind" and goes to waste, as soon as the appropriate level is reached.


I would love to see a greater variety of weapons used in the game, some time ago i fielded this thread in the weaponsmith forum, but due to many other issues, it died off quickly. Anyways, i find that the idea proposed here can very well compete with the ideas of the other thread and gets my full support.






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Latenighter
Fri Jun 24, 2005 9:04 am
#28

Ackehece,

The idea is a very creative and novel solution to many of the Commando woes. If this has some ability to be implemented by the devs, I think you'll find a lot of support. However, I think there is a level of battle fatigue hitting the community right now resulting from the utter lack of progress on even the most minor of Commando bugs.

But I, for one, fully support any and all efforts you can undertake to get this idea implemented!

Thanks for the support Ack.



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
wetti
Sat Jun 25, 2005 9:25 pm
#29

i love this idea and think that we should all get behind this one and mabe it will actually happen.
VitoGenovese
Sat Jun 25, 2005 9:44 pm
#30

The Idea is great Ace. Right now we are so screwed its hard to know where to begin. We need to do more damage. We need higher damage and we need specials. I would get behind your ideas. With the current state of the game I honestly have very little hope in seeing anything fixed for us since it appears that we are off the radar.



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Latenighter
Fri Sep 23, 2005 2:00 pm
#31

The idea from long ago, with no SOE response. Is it worth pushing for again?



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Figu
Fri Sep 23, 2005 2:38 pm
#32

Indeed I would love to push for this and get our knuckler blade Republic Commando style



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
cyrom
Fri Sep 23, 2005 2:45 pm
#33

i heard somewhere a dev saying something simmaler about this (also said about fixing AE).



---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
Ackehece
Fri Sep 23, 2005 7:15 pm
#34






cyrom wrote:

i heard somewhere a dev saying something simmaler about this (also said about fixing AE).





Would that that was true... I still think it is the most elegant solution to the Commando dilema but I have seen no clue that the devs are even considering something like this. And I suspect Starnick has not either. Anyway thanks for the bump ^_^



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Ackehece - Eclipse | Tife - TestCenter




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Latenighter
Fri Sep 23, 2005 9:59 pm
#35

Happily bumped Ackehece. I agree it's an elegant solution. Too much to ask the folks at SOE to be able to consider since it is well conceived, effective, and logical.

Thank you Ackehece.



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
darthbock
Sat Sep 24, 2005 11:14 am
#36






Tyyylowyspetily wrote:


On a final note, the LP may indeed be an area of effect weapon, but I, and no doubt many commandos have a goraxed LP that I just could not bear to delete. Many may have these treasured weapons hanging on house walls currently, in sad memory of what once was. It sure would be nice to blow the dust off that pistol, and lay the smack down commando style once again.





I have krayted launcher pistols hanging on walls as twistedmockeries oftheir own former glory


The idea put forth here is indeed interesting, but I still think we would be better served with 'improved' or 'mark II' versions of some of our lower tier weapons being introduced with the CL 54 and Master Commando restrictions in addition a few HW only specials like the ranged armor break mentioned above. If weaponsmiths had schematics for mark II acid beams and rocket launchers etc, they could craft balanced weapons with caps that fit in line with existing weapons. Having them require master commando would require a significant enough skill point investment to offset their abilities.


I'd also like a 'set charge' ability that would allow us to place a timed explosive somewhere, a la satchel charges. The explosives could be crafted/consumable and come in flavors similar to grenades. I realize this is similar to what rangers are getting, but as many others have expressed, we should get the 'boom boom' versions of these while they get state effect versions. For simplicity's sake, this ability could even consume grenades to save time and effort. Just pull the pin, plop it down, run like the Dark Side, and wait for kablooey.


Finally, revamp grenades and let commandos use bomb droids (if we can't already, I have smuggy in my temp, so I do not know if a stand alone commando can use them or not).


/endramble



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
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Olsson
Sat Sep 24, 2005 1:22 pm
#37

Rangers are not only getting explosives, theyare also getting the ability to set their minesto either AoE or a specific target. If that can be justified why not toggling Commando weapons between AoE and point specific as well? That would solve the AoE situation.
Eunuya
Sun Sep 25, 2005 10:38 pm
#38


What I wouldn't give to see this happen....


What would happen to the FT though? Withits better range it might outdo the PFT using this.



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