Commando Archive

Thread: Flamethrower DoT is really powerful...

Gairon
Wed Sep 24, 2003 7:15 pm
#27

Any to all those guys complaining about getting griefed and woudned in PvP. It's not a problem with the Flamethrower, its a problem with griefing, which sux. The Flame DoT ignores resistances, I personally think thats a bug that should be fixed, before anyone screams nerf.]


As for getting wounded in PvP. If you PvP without having solid medical assistance close at hand for you to go and get healed at... you came unprepared to the fight and deserve whatever you get, rarely have I ever gone to any of the major PvP hotspots and not found a doctor in the med center, thats what they're there for. If a Master Gunfighter hits me with Bleed shot 1 and 2 it can take a lot to get that bleeding stopped... do you hear us complaining?




Seul Gnommer - Head of Clan Alya
jonathonhighspeed
Wed Sep 24, 2003 7:24 pm
#28

first of all do you of the imperial faction really think the atst is fair come on.now there is a true one to two hit killer.but im fine with that.every class and faction has its perks for play.as far as the flamethrower goes dont let a commando get close i fought a imp rifleman the other day who took me to school because every time i tried to close in on him he took off runing.two stacked mind shots later im dead.stop the complaining learn your weakness exploit your skill and play the game
Belce2
Wed Sep 24, 2003 10:53 pm
#29

Currently wounds are the only way to remove someone from a PvP fight. There is more than one class that can do large number of wounds to a person. Under the current system, without wounds, battles would be settled in PvP by who has to go to bed first.


In PvP you want a system where when someone dies, they are enforced by the game to leave and recover, experience downtime. You weren't good enough this time, you got unlucky, the otherside surprised you, whatever. This isn't quake deathmatch where you just respawn and are back in it like you were before. This isn't about I killed x and was only killed y to win. The idea is that your side failed or succeeded to hold or push out the other side, not 'rebels lost last night because they were unwilling to stay up later than their imperial foes'


I would like to have fights where due to my skill or lack compared to the otherside I win or loose. If I am unable to remove a person effectively from that fight it becomes a fight of how long can you stay online for.

Belce2
Wed Sep 24, 2003 11:00 pm
#30

A flamethrower dot, or damage over time, happens when one of the flamethrower specials is successful on its taret or target. You are on fire when this happens against you and will continue to receive damage and wounds during its duration. This can be stopped earlier by going into water, but it can't be healed like poison or disease can be. Currently damage taken during this burn or dot is not reduced by armor protection, its level or resists to heat. A dot is different from a bleed because a bleed does 0 damage initially but will tick damage off, a dot does initial damage plus additional over time.
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