Commando Archive
Thread: The Launcher Pistol *What 3-5 Special Attacks would you like to see?*
I like the Idea of it getting some good A.. I mean, we are firing rockets. How about a skill tree like that lets us modify our LP as we go up in skill with it.. like the ability to load it with different types of rockets. Some examples:
- Heat seeking rockets: AP 1, average damage, HIGH accuaracy, almost never misses.
- AP rockets: AP 3, average to moderate damage, slighty slower, average accuraccy
- Proton tipped rockets: AP 2, moderate to high damage, average speed, blast AoE damage up to 12 m.
Of course these are just some ideas. You can switch the type of damage your LP does when you highlight it in your inventory, but you must have already been trained in that use. Along with these you also get speed and accuracy modifiers throughout the tree. This wouldent take anything away from WS designing the LP, obviously the better LP made, ie: higher damage and speed LP will still have just that. After looking at this post I just thought of this idea and have never seen it before. Maybe I should create a thread about it?....
Cresslin
Master Commando
Leader of DFR
KD blast: When hit by it you get thrown about 10-20m also feel Dizzy when you get hit by it!!!
Ranged Fire: High DMG also Burns (like FT but alot Lighter)
power shot: Gather all the mind Focus into one shot to hit without Miss but heavy Action cost. It gonna be Multipule Shots 100% hit almost powerful enough to incap a Player (master Commando Lvl)
I have read this thread and find the ideas are very good. Lord Seckmoth has the right idea, I like those specials. The other idea that I like is to give the three weapons a HAM special. The launcher pistol a mind shot , the acid rifle an action shot and the flamethrower a health shot.
Just my two cents
Urzo, novice commando
I'm a BH and likealot of the ideas on this post. One thing I never understood about the Launcher Pistol is it has no armor piercing, I mean it shoots rockets for crying out loud.
Mercenary
Because the launcher pistol does 'Blast' damage, isn't that the closest thing to explosive damage or explosionswe have (aside from grenades)? So shouldn't one of our attacks certainly knock a target down? So my first choice would be:
1. Knockdown
Blast - explosive - concussion are all very similar so for my second choice:
2. Stun, stun-knockdown, extented knockdownof some type.
Different rocket cartridges could be loaded for these different shots ( but in reality just a different shot button/hotkey, it would be assumed we change ammo
)
3. Give the Launcher pistol armor piercing blast shot. Or AP abilities period on all shots.
4. Heat seeking shot (no miss, longer to lock on, but extra damage).
Usually blast or explosions are area of effect so for my last pick:
5. AoE blast shot, but not armor piercing. This would also catch the target on fire similar to BH torso shot as launcher pistols are BLAST damage....![]()
LordSeckmoth a few posters were correct, please don't just tally. If anything, constant communication with us will keep us more happy than a blurb of a possible upgrade/un-nerfing coming down the road in the months to come. Feed us info and throw us a bone regularly. Even if its just talking about the commando profession in general with us.
Oh I talk as well, no worries about that, but I need to tally to keep every idea in order. That way when I post to the Dev's I have actual numbers to give them ![]()
I also take variables, etc. into account. It's just my way of being able to go to the dev's with something they can "grasp" a little more than ideas. But no worries; I plan on debating right along with everyone here. Hey I have ideas too ![]()
I say just give us speed and acc mods
I don't need anymore specials the lag enemy special is the best special in the game.
1. Area Blast: commando loads rockets with the same normal damage,but rockets which have a higher blast radius. when the target is hit, any enemies within 8m of the target would also be hit, leave the damage the same, but either hit a single stat pool (health) and add an effect such as dizzy, or blind.
2. Power Shot: commando loads rockets with higher power, and AP of some sort. this could be used against a single target. think of it as an upgraded overcharge shot with AP. it could have high ham costs, and less of a delay time.
3. Mobility Shot: keeps targets from moving, prevents useage of specials, helping to give commandos a chance to escape
4. SlayCone: whenever i PVP, i generally incap way more people than kill me, but everyone always gives the DB before i have a chance, therefore, i come out of the battle with less faction than i started with. this shot would be a cone shot, with typical random damage that will also death blow incapped players in the cone.
as far as knock down goes, it's not that important as long as you give us a dizzy shot. other players can do the knock down, or you can pick up smuggler pistol tree. and or pistoleer's pistolwhip. you're probably asking why i have listed two area shots.. well... they are explosive rockets, explosions affect more than just what they are hitting, it makes sense. Also, pistol speed and accuracy modifies should not affect the LP as long as we get some in commando. imagine a commando with a ton of LP speed plus master pistoleer. way too fast.
body specific blasts....
body blast 1 - 2
leg blast 1 - 2
head blast 1 - 2