Commando Archive
Thread: WEll they fixed the Zombie issue...
Page 3 of 3
teshma
Thu Jul 14, 2005 11:11 am
#27
Hi,
Latest quick test on TC2 (Bloodfin)
Version : 126492
Launcher Pistol
Mob A : 393 (321 + 72)
Mob B : 232 (160 + 72)
Result : Seems to be working ok
Lightning Beam Cannon
Mob A : 1347 (1147 + 200)
Mob B : 1347 (1147 + 200)
Result : Seems to be working ok
Corellian Destroyer
Still single target only
Couldn't test any AOE cone ones as i don't have the certs for them.
Bad news for Smugglers out there, new timers are in for Concussion Shot and Panic Shot, which makes "Crowd Control" more like "Delayed Smuggler Death" but thats for another forum.
Cheers
Teshma
Latest quick test on TC2 (Bloodfin)
Version : 126492
Launcher Pistol
Mob A : 393 (321 + 72)
Mob B : 232 (160 + 72)
Result : Seems to be working ok
Lightning Beam Cannon
Mob A : 1347 (1147 + 200)
Mob B : 1347 (1147 + 200)
Result : Seems to be working ok
Corellian Destroyer
Still single target only
Couldn't test any AOE cone ones as i don't have the certs for them.
Bad news for Smugglers out there, new timers are in for Concussion Shot and Panic Shot, which makes "Crowd Control" more like "Delayed Smuggler Death" but thats for another forum.
Cheers
Teshma
Gamlin_Shaw
Thu Jul 14, 2005 2:38 pm
#28
Were these newly crafted items. Blix just posted saying that to check if its only working on newly made commando weapons.
Latenighter
Thu Jul 14, 2005 3:17 pm
#29
Well, that's encouraging that the AOE is still working. Sounds like they might have nailed the problem with AOE working for 20 minutes after server restart.
Teshma, given Blixtev's request, when you are certed for using the regular Flame Thrower and the Plasma Flame Thrower, can you see if you can test both pre-CU and newly crafted versions of these weapons? It sounds like he's getting some conflicting information on whether the fix is working properly on Flamethrower's specifically, so any testing you can do would be invaluable.
Teshma, you've given a lot of hope that something might finally be REALLY getting corrected and fixed for commandos, but I'm not going to put on dancing shoes quite yet. If the fix works for everything but FT/PFT's, it's going to be just too freaking funny and typical.
Thanks again.
Teshma, given Blixtev's request, when you are certed for using the regular Flame Thrower and the Plasma Flame Thrower, can you see if you can test both pre-CU and newly crafted versions of these weapons? It sounds like he's getting some conflicting information on whether the fix is working properly on Flamethrower's specifically, so any testing you can do would be invaluable.
Teshma, you've given a lot of hope that something might finally be REALLY getting corrected and fixed for commandos, but I'm not going to put on dancing shoes quite yet. If the fix works for everything but FT/PFT's, it's going to be just too freaking funny and typical.
Thanks again.
teshma
Thu Jul 14, 2005 3:43 pm
#30
Hi,
2 Shuttle rides on Naboo and LP and LBC still working.Been on about half hour now.
No chance to test the Flamers though im afraid, not enough elite points to respec without loosing smuggler which i will need for the up comming Concussion/panic shot nerfs which will kill Smugglers PvE Crowd Control.
Cheers
Teshma.
2 Shuttle rides on Naboo and LP and LBC still working.Been on about half hour now.
No chance to test the Flamers though im afraid, not enough elite points to respec without loosing smuggler which i will need for the up comming Concussion/panic shot nerfs which will kill Smugglers PvE Crowd Control.
Cheers
Teshma.
Marcus-
Thu Jul 14, 2005 5:23 pm
#31
teshma wrote:
.....
Bad news for Smugglers out there, new timers are in for Concussion Shot and Panic Shot, which makes "Crowd Control" more like "Delayed Smuggler Death" but thats for another forum.
.....
Huh? What timers, there't nothing about it on the smuggler forums yet, what did they do??? 
StarNick
Thu Jul 14, 2005 5:45 pm
#32
Teshma, Thank you!!!
Forwarded your info, a link to this thread, and others in my Corr post about this to Blixtev.
Forwarded your info, a link to this thread, and others in my Corr post about this to Blixtev.
Latenighter
Fri Jul 15, 2005 12:47 am
#33
teshma wrote:
Hi,
Latest quick test on TC2 (Bloodfin)
Version : 126492
Launcher Pistol
Mob A : 393 (321 + 72)
Mob B : 232 (160 + 72)
Result : Seems to be working ok
Lightning Beam Cannon
Mob A : 1347 (1147 + 200)
Mob B : 1347 (1147 + 200)
Result : Seems to be working ok
Corellian Destroyer
Still single target only
Couldn't test any AOE cone ones as i don't have the certs for them.
Bad news for Smugglers out there, new timers are in for Concussion Shot and Panic Shot, which makes "Crowd Control" more like "Delayed Smuggler Death" but thats for another forum.
Cheers
Teshma
So based on testing on the actual platform that Blixtev suggested, it looks like some AOE might be working.
It looks like LP does 50% AOE. LBC 100% AOE.
That is encouraging. Now just as a question based on past comments, was this testing right after server reset? Do the results stay the same an hour or three after you tested? Does it stay the same after traveling by Shuttle or Starship to another location? Those seem to be issues that threw the AOE off in the past.
But excellent information Teshma. If it stays working like that, then maybe some sort of dancing could be called for.
Message Edited by Latenighter on 07-14-2005 03:47 PM
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