Commando Archive

Thread: Science Fiction vs Fantasy. Please give an opinion.

Brilyn
Sun Aug 22, 2004 11:10 am
#27

< if all of our melee fighters run around with the ability to chop a table in half with a sword or punch throguh a brick wall, than that becomes the average, and THAT is the reall problem we see here. better to take such feats out all together, if you get my meaning. >


I agree, mostly.


The problem is, everyone wants to be 'special'. Which means that everyone wants to be special.




"Dear God.


Please Nerf Bruce Lee, 'cause it's unfair that us Computer Techs can't beat the hell out of 23 people at once. Otherwise, this profession sucks, and I quit."






Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
nbd9k
Sun Aug 22, 2004 11:17 am
#28

And there we have it.


/clap


harvard ferrier applauds brilyn loudly.


the question now is... do we nerf bruce lee and make everyone equal? or do we come up with a method to make bruce lee a bit more rare? or... do we provide some sort of method for deciding who deserves to be bruce lee, and who gets to be average.


-harv
nbd9k
Sun Aug 22, 2004 11:44 am
#29

really, our big bruce lee group is the jedi. we have all these different professions squwaking about how they cant kill jedi (mainly BH) but as has been discussed before, jedi are supposed to be rare and theyre not. we shall see with the next few patches.


our melee groups are all on an average plane together, but with advantages that let them get ahead over ranged professions. so, do we tone down the melee groups? really not fair. next in line, reduce the buffs. not fair, because how the heck do you run some of the tougher dungeons? it comes back to rebalancing the NPCs. a rebel ensign on the ground has 800 ham. on the corvette, an ensign has 10k ham. and we dont even have to discuss the SBD. thats just silly. better to increase respawn rates than put 250k hams on creatures. with the NPCs balanced, we would probably eventually see a rebalance in the professions as far as melee versus ranged.


what do you think?


-harv
Brilyn
Sun Aug 22, 2004 11:51 am
#30

< do we provide some sort of method for deciding who deserves to be bruce lee, and who gets to be average. >


This is the route I'd go.


Create some hoops to jump through. We'll call them "the Bruce Lee Trials". Anyone can complete these given enough time.


However, completing the Bruce Lee Trials does NOT make you Bruce Lee, just flags your account for attention by the Devs.


Who then watch you for a week or so. See how you interact with people. And, at the end of the week, interview you, via the Bruce Lee Council.


Of course, you doni't get *told* that you'll be watched. Just that you'll be interviewed.



After the interview, you're told that you'll be contacted. And you're watched again, for another week or so.


Should it be determined appropriate, you get access to the Bruce Lee skillset. Otherwise: no, sorry. You're not suitable. The tantrum you are currently throwing just validates our opinion of you. Bye.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
HyperDice
Sun Aug 22, 2004 7:49 pm
#31

I think this whole physics-Bruce Lee thing has gone off track. I understand what you are all saying and it’s an interesting debate. I was really just referring to the theme of Star Wars. I’m guilty of going off course too because of my frustration but the real question was basically this.

Is the theme of Star Wars high tech epic battles where you think of blasters, thermal detonators, and the like? Or is it one of mostly swords and hammers?

I expect Jedi to be awesome in melee and I expect melee to be in the game. But outside of the Jedi class I don’t think it should totally dominate in a game based off of the Star Wars universe. Inside I guess I was seeking an affirmation that Star Wars is supposed to be more blaster and less war hammer and sword based.

I’m afraid a large part of the community (not commandos of course) has compromised and adapted to compete and that’s why melee has become so dominant. I’m afraid they have gotten used to it and will whine until we are nerfed again because they need cool looking punching bags and it feels good to wipe out heavily armed commandos with a sword. I’m afraid in wanting to feel like a Jedi killing everyone with a non-light saber the community is actually killing what made the concept of this game so awesome and unique. I’m mostly afraid of helplessly watching the potential of a game I love being flushed down the toilet. I hope my fears are unwarranted.

Commando-









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Brilyn
Sun Aug 22, 2004 9:44 pm
#32

< Is the theme of Star Wars high tech epic battles where you think of blasters, thermal detonators, and the like? Or is it one of mostly swords and hammers? >


When I think 'Star Wars', I think space battles, I think corridors of Storm Troopers taking a ship, and I think Han Solo waving a blaster around (like a complete fool ) covering the retreat into the Milennium Falcon.



I think that 90% of melee has no place in this game.


I think that damage of ranged weaponry is *not* going to be increased to 'one shot one kill' "realistic" levels, because that would kill the fun of PvP.


I think that damage of Melee weaponry is *not* going to be dropped significantly to up the 'feel' of ranged attacks being more powerful, because vast amounts of people would quit in droves. (which is a) no great loss, imo. and b) a crying shame. A change like this *should* be implemented, imo)



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Raptor2k1
Sun Aug 22, 2004 10:45 pm
#33


Hehe, maybe we should just ask for ranged classes to get toughness too and call it a draw.


"But that's not fair!"

Message Edited by Raptor2k1 on 08-22-2004 10:45 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


nbd9k
Mon Aug 23, 2004 12:01 am
#34

<However, completing the Bruce Lee Trials does NOT make you Bruce Lee, just flags your account for attention by the Devs.>


YES!!!!

thats exactally what ive been thinking as far as ALL of these professions. the only problem is it requires the DEVs to be a bit more interactive as far as the rest of the game goes.


my brother and i were debating a version of this concept that would make the whole game run a bit better. give a DEV-like person control over a small sector of each galaxy. macro is one dev per galaxy, mid is one per planet per galaxy, and micro is one per sector per planet per galaxy. these personnel moniter developing situations as far as cities, problems with dungeons, and so on, and make various little edits and adaptations as needed. this could be anything from designing patches to enhance dungeons, to puting in paving for a player city that has been there long enough.

your idea would mesh nicely with this. further personnel could moniter player situations and track player interactions. this could determine the players worthy to progress to a higher level of skill, as well as police for scams or crimes etc.


theres are cost issues and such, but given the amount of people that play and pay to do so, and all the people who would volunteer for a job like this, im sure they could make it work.


-harv
Nuke67
Mon Aug 23, 2004 6:48 am
#35






HyperDice wrote:
I think this whole physics-Bruce Lee thing has gone off track. I understand what you are all saying and it’s an interesting debate. I was really just referring to the theme of Star Wars. I’m guilty of going off course too because of my frustration but the real question was basically this.

Is the theme of Star Wars high tech epic battles where you think of blasters, thermal detonators, and the like? Or is it one of mostly swords and hammers?

I expect Jedi to be awesome in melee and I expect melee to be in the game. But outside of the Jedi class I don’t think it should totally dominate in a game based off of the Star Wars universe. Inside I guess I was seeking an affirmation that Star Wars is supposed to be more blaster and less war hammer and sword based.

I’m afraid a large part of the community (not commandos of course) has compromised and adapted to compete and that’s why melee has become so dominant. I’m afraid they have gotten used to it and will whine until we are nerfed again because they need cool looking punching bags and it feels good to wipe out heavily armed commandos with a sword. I’m afraid in wanting to feel like a Jedi killing everyone with a non-light saber the community is actually killing what made the concept of this game so awesome and unique. I’m mostly afraid of helplessly watching the potential of a game I love being flushed down the toilet. I hope my fears are unwarranted.

Commando-





Star Wars Galaxies will probably be the only game created on the Star Wars franchise that has swords and war hammers in it (KOTOR vibroblades not withstanding), look at the upcoming battlefronts, all blasters, this is the only game I know that AT ST's and Droids can be shot and bleed, a lot of people chose range because HEY! in this game many chose range because in Star Wars it was about blasters, then they found out that melee, swords and TKA were the most powerful and vitually all fights now are basically like watching knight battles as guys in robocop armor fight each other with pikes,swords and clubs.


I don't think the combat system will change, like I said before melee rules because they just copied the fantasy rpg combat system, to change that is a major re-vamp, if we want the Star Wars feel in this game we are going to have to wait for JTL, and forget the Dungeons and Dragons battles on the ground.
Volcanus
Mon Aug 23, 2004 6:53 am
#36

many of jabbas guards had melee weapons though hehe
HyperDice
Mon Aug 23, 2004 3:09 pm
#37


Nuke67 wrote:

Star Wars Galaxies will probably be the only game created on the Star Wars franchise that has swords and war hammers in it (KOTOR vibroblades not withstanding), look at the upcoming battlefronts, all blasters, this is the only game I know that AT ST's and Droids can be shot and bleed, a lot of people chose range because HEY! in this game many chose range because in Star Wars it was about blasters, then they found out that melee, swords and TKA were the most powerful and vitually all fights now are basically like watching knight battles as guys in robocop armor fight each other with pikes,swords and clubs.
I don't think the combat system will change, like I said before melee rules because they just copied the fantasy rpg combat system, to change that is a major re-vamp, if we want the Star Wars feel in this game we are going to have to wait for JTL, and forget the Dungeons and Dragons battles on the ground.





I understand what you are saying. I still hope you and I are wrong and there will be room for Star Wars ground combat in galaxies. Why can’t they leave the D&D feel in everquest.

I think melee has a place and I don’t want to piss all the Conan fans off, but Melee shouldn’t totally dominate. Commandos in a Star Wars game shouldn’t have to trade their heavy weapons in for a sword because the sword does more damage than a rocket to the head. I just hope garvin has some good news for us. I already stated my fears.










o._.._[ggg]:...__________,_
[]ggg[c]gg[g][
ggggggg]:
''.''''''''''''///_/''^=====///
_._,....///_________________

HyperDice
Mon Aug 23, 2004 3:34 pm
#38

It would be my luck they will come out with a x-wing customization that allows vibroknuckles to replace the lasers. Better yet someone will just ask for a spacesuit and kill us all.

“Engage hyper-drive, our shields and torpedoes are no match for their technology” lol


At least it will be hard for them to mess ship combat up… Too much anyway lol











o._.._[ggg]:...__________,_
[]ggg[c]gg[g][
ggggggg]:
''.''''''''''''///_/''^=====///
_._,....///_________________

Nuke67
Mon Aug 23, 2004 9:52 pm
#39






HyperDice wrote:
I understand what you are saying. I still hope you and I are wrong and there will be room for Star Wars ground combat in galaxies. Why can’t they leave the D&D feel in everquest.

I think melee has a place and I don’t want to piss all the Conan fans off, but Melee shouldn’t totally dominate. Commandos in a Star Wars game shouldn’t have to trade their heavy weapons in for a sword because the sword does more damage than a rocket to the head. I just hope garvin has some good news for us. I already stated my fears.







I wonder how many that play Everquest supposewhen they get Everquest 2 they find a Master Rifleman,Master Pistoleer and Master Commando class,these classes dominate with automatic weapons and rocket launchers, wiping out everything in their path, people playing those games would be screaming"What the hell?? Modern weapons in Everquest are you NUTS SOE??", yet very few people seem to mind guys running around with swords etc in a Star Wars game.


I was even flamed when I brought this up in my home server forum, many stating that melee is a big part of Star Wars, and that there is more than in the Star Wars universe than what you see in the movies, like I said I read some of the books, but if anyone can point me out any EU novel where swordsmen run around taking down everything in their path I would like to read it, and yes some of Jabba's guards had Melee weapons, but I never seen them use them, when they were on his barge the blasters were a firing, I didn't see anyone being gutted by swords or chopped in half by axes, blasters were the weapon of choice that I could see.


I was in Theed tonight traveling to Corellia, in Theed everyone was either Novice Swordsman, Master Fencer, TKA Mystic or Monk etc, I landed in Coronet, Master Swordsman, more TKA's, Brawlers I noticed only a few ranged professions, we are becoming extinct in this game, a Star Wars game mind you, and were are being put out to pasture by weapons belonging to Everquest and there game ilk....something just isnt right about that.


Side Note: Took a look at SW Battlefront ..weapons section..seems Swords,Clubs and Pikes are missing..thought about emailing them and saying "Hey, you never played SWG, where are the melee classes, the swords and clubs?? get with it"..
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