Commando Archive
Thread: Science Fiction vs Fantasy. Please give an opinion.
Why do you think even in battle zones (okay if we even had battle zones anymore) we can’t fight on speeders. As long as both sides had the same advantage. What would be wrong with some of the big battlefields being geared up for it? This game is after all supposed to be based on the movies.
The answer I feel is it would piss off the Conan’s out there. To even give us a small area like that would most likely cause a flood of complaints about how people are being killed before they can run us down and kill us with their awesome melee non-jedi powers…
StarNick has a fun topic called What if....
It’s a hypothetical discussion about combat vehicles and if you have any specific Ideas on vehicles please post them their for him.
Maybe space will be for us and they will give the ground medieval, magical, full plate armor, that’s all is missing lol
Oh no, that X-wing has vibroknuckles. We could never beat them ranged as a lowly ace pilot! Fly away, fly away.
Just remember that was a long time ago in a galaxy far away though. Maybe they were not as advanced as we are lol
Stand there, let me hit you in the head with this rocket, and tell me if it hurts. There’s your sign lol
Brilyn wrote:
Actually, it's a basic fact of physics that a sword/hammer will do more damage to a target than a bullet.
That's why Sandbags will stop a bullet, but not an arrow.
*shrug*
Guns win in the efficiency stakes, and the fact that you can fire about 400 bullets in the same time it takes to fire one arrow.
People just assume that because guns are the weapon of choice in the modern world that they are superior to older ones in *every* way.
They're not. They're just superior in certain important ways.
Like:
It takes far more effort to swing a sword or fire an arrow than it does to pull a trigger.
It takes far more training to reach a 'basic skill' level with a sword or bow than it does with a gun.
It's cheaper (and easier) to mass produce bullets and guns than it is swords and arrows.
All of these play into the 'lowest common denominator' and the economics of war.
I'm not saying this is good or bad, or "the game would be better if........", just that your basic assumptions are incorrect.
As technology progresses so do weapons of war, a sword will kill you just as dead as a gun will, but the fact is a master gunner will kill a master swordsman before he can even get close enough to even bring the sword into play, such iswhy ancient weapons even though still deadly when used are not used anymore because they are inferior to modern weapons, why you don't seetroops with swords charging a squad of m-16, m-60 infantry today, fact of the matter they would be massacred, thoseguys are deadly with their swords, but the guys with them modern weapons are deadlier and can kill them at a longer range, polish calvary found that out when they charged the German panzers at the start of WW2 it showed horse ridden calvary were obsolete, totally obsolete in modern warfare.
The only reason these melee classes are in this game is because this game is a direct copy of a combat system from a Fantasy RPG, SOE created Everquest, a fantasy RPG, I am sure when SOE made this RPG they did it the cheapest way the could, just copied their combat system from that, a guy on the GCW forum made a excellent post about it, very detailed, explaining why melee classes are superior in this game to ranged classes even when by all measures of logic they shouldnt be, in fact logically swordsman etc shouldn't be in this game at all, I read some of the EU books which I know some of the content comes from I doubt any book had swordsmen running around killing things, I am willing to bet everyone had blasters and the jedi had light sabers, no medivel weapons around anywhere other than decoration.
I was in theed on my server the other night, over half or not more of the people fighting pvp were carrying clubs, swords are war hammers, I felt more immersed if I was playing Dungeons and Dragons seeing a battle like this not Star Wars, ranged classes are the meat and potatoes of Star Wars, when I played it as a kid I used toy guns as blasters, I didn't imagine going around killing stormtroopers with a sword, 5 guys I worked with bought this game on launch, all 5 quit because they said it was NOTHING like Star Wars, and I think that really is hurting SOE on this game, they felt they could just make another fantasy rpg, throw some Star Wars stuff in and it and voila a Star Wars games, not thinking that a guy with a ancient weapon going around killing all the ranged classes would seem out of place and over all stupid.
I refuse to use a sword,axe or club in a Star Wars game, as my signature says, if I wanted that I would have played a fantasy RPG, I am thinking about playing MEO when it comes out, because yes swords there make sense, on this game it doesn't.
That's a gross generalisation, that's largely incorrect. A Claymore (sword, as opposed to munition. ) will happily snap most tables in two, mainly due to the additional force that Leverage adds.
You make the claymore sword sound so happy and carefree....