Commando Archive
Thread: Crazy Idea that I need Input on...
Swordsmen have this little ability called counterattack....Its works on par with dodge in its effectiveness...
SinjenRandall wrote:
It is interesting that you should say that. Swordsmen by themselves are low defense, high offense. Every weapon they have is Medium AP. I was a Swordsman for a very long time. However, dabbling in other professions gives them a pretty formidable defense as well. Center of Being is a good equalizer, too. What do we get? 2.5x to hit modifier when we have a heavy weapon equipped, and it takes forever to unequip it.
The fact is that most of the enemies in the game fight as Melee, and that means that all of the drawbacks of being ranged hit us, while they do not affect swordsmen.
If I were in this purely for the numbers, I would be insane to choose my current template over my former template, and I would actually extensively dabble to get the best of all worlds.
If we are going to be compared to Swordsmen, they also have to take into account that Swordsmen can pick up a lot more value and variety with the skillpoints they have. We need to get a considerable boost in damage output just to be on par with Swordsmen, and then we need a considerable boost in defense, just to be on par with Swordsmen.
But anyway, I am rambling. Looking forward to what happens next.
garvin wrote:
OK...has anyone here ever played City of Heroes (CoH)?
This weekend I had a friend demonstrate the game for me (I'm always looking for ideas for us via other games out there)...
While playing that game I was introduced to a certain ArchType called "Tanker"
Tanker: low damage output but high defenses. A tanker can go head on head with a mob many levels higher than them. On the other hand, it'll take a long, long time to finish that mob off. Tankers also have taunt abilities to get the enemies to attack them, rather than one of the squishies.
I tried out this Character Type...I was able to take on most high level NPCs taking little damage, but also not being able to damage at very high levels...but when grouped with Blaster (think Rifleman) I was able to act as a shield for the very low defense/very high offensepartner and we were able to take on just about anything together...
Garvin, I'd tell you to get your buddy to showcase CoH for you again, but this time get him to show you what Blasters are like.
For the few brief months that I played CoH I always thought that there were a lot of similarities between my SWG Commando (or at least my ideal of what my commando should be) and my CoH Blaster..... Very high damage output, all the pretty graphical effects, but get in close and we're mincemeat...
Just a suggestion ![]()
Druce Bayne