Commando Archive
Thread: Should the HAR be AP2? Maths inside. Please vote. (Necro, still unfortunately valid.)
i think the HAR shold...
-have ap3
-the specals usable at 0-45m (its an acid RIFLE)
-5 sec recharge time instead of 8
The HAR is just fine... When the call it a HEAVY Acid Rifle, they don't mean it's powerful... It just weighs a lot... :/
/sarcasmOff
Like I've stated in many other threads, the HAR should be AP3.
Our heavy weapons are suppose to do more damage that rifles. The new Tenlos DXR-6B rifle with AR2 is pretty deadly, not to to mention very accurate. A master rifleman with it's speed cap can spam specials fairly fast. It's DPS easily goes above the HAR's DPS even at AP2.
Most high level armour i have seen has around 87 resists to all. So in the end the AR will do less overall damage than a FL because right now rifle mods dont stack, so its speed is way to slow. If they do give it ar2/3 it will make the commando incredibly powerful in pvp cause most AR do upwards of 40% wounds. Take 5k damage reduce by resists, still like 500 damage of which 40% is wounds. I would like that change, but i fear we would have such an overwhelming cry from non commandos screaming for nerf. Especially if we could do that every 5 seconds, seeing as rifles(in marksman) would give us a huge speed when stacked with acid tree. But seeing as most pvp people have around 3k hp, this wouldnt be overpowered in my eyes.
Ranelan
So, 4 months and very little change. Most of the HAR issues I mentioned were fixed, but only the ones which were actual bugs.