Commando Archive
Thread: Fix the launcher pistol.
The LP and FWG are both good, but the LP has a significant advantage in raw damage. I've seen damage of almost 5K with my LP, with a powerup.
Who wants to bet that if(and its a big if IMO) they ever make the LP have its own specials under commando that it won't do near that much damage?
Um I'd like to point out that the devs DID infact state that the LP is meant to be the PRIMARY commando weapon while the others are situational or backup weapons.
I personally think that the tactics and support skill lines should be merged and LP get it's own skill tree, OR flamethrower acid rifle etc. should get to use some skills from the marksman profession like suppression fire etc.
I was able to kill harder mobs with less threat to my own person with an FWG5, than I can now as a commando using commando weapons... Unless I use the launcher pistol! But we can't REALLY spec anymore in that weapon. Name me one other elite profession in the game that almost COMPLETELY negates ALL training before it.
Bounty hunter: Gets to continue pistol and carbine training and gets new specials.
Smuggler: Pistol continuation
Pistoleer: Obvious
Rifleman: Obvious
Carbineer: Obvious
Maybe I'm not thinking of something but EVERY branch off of marksman or master marksman that I can think of right now EXCEPT commando gets to continue SOME skills from learning the marksman tree.
The LP shouldnt be available to Pistoleers ( nethier should the Scatter). Why? because its a special Commando weapon... its as simple as that, why cant I use a bowcaster huh??? Cause im not a Wookie. Why cant I use a LLC huh??? Cause im not a BH. Dev's are planning to addmore weapons to the game...as stated by Q-3po
Endormoon wrote:
........ Your not supposed to be JUST a commando.
I totally and utterly agree!
But remember your not supposed to be JUST a Pistoleer if you also have Commando.
Of course you can choose, but I certainly will get some Pistoleer if this doesn't change.
The whole point is that the Launcher Pistol is a Pistoleer weapon atm, it's just that it gives HW XP and the cert for it is in Commando...
I've been a commando for months now. I"m speaking as a commando, not pistoleer although I do have a lot of pistoleer skills, which is a requirement for the game aspect of this whole thing.
Your not speaking JUST as a commando as you just stated you have pistoleer skills and why would you complain about the LP getting nerfedotherwise? If you were JUST commando then a change in the skills would NOT be a nerf but an improvement.
They simply can't give us everything and a bag of chips which is exactly what you guys are asking for who want it all under commando. As it is now you can pick and chose between speed, accuracy, specials vs other skills like scouting, defenses under tera kasi..etc.
Ah so we can't have everything like a BH does, god forbid. I'm sorry buta BH doesn't HAVE to go pistoleer to be any good. I'm a master scout along with commando. To master commando I'll have no skill points left. Someone who went pistoleer should sure be better than me but as a PISTOLEER, not commando wise. ok?
If they actually gave us all we currently have under pistoleer and smuggler for the LP under commando then we'd have it all and be completely unstopable. Everyone keeps looking at this whole thing from some realistic poitn of view and ignoring the game aspect. Its a game based on skill points. You want specials, accuracy and speed for the LP all under the commando line, fine then they'll have no choice but to make it NOT work with the current HIGH DAMAGE specials we can use under pistoleer and smugglerfor balance.
Just speaking as commando again eh? "have it all and be completely unstopable" kinda like how BH's have all their stuff under their profession?
Again, mark my words, if you guys get what you want we will have NERFED the LP by default of our own actions. Reminds me ofthe pistoleers asking for twirly guns, just much more direct.
Words marked, I call BS. Only people that'd feel nerfed are people using pistol specialist skills with LP. All the commandos will get a boost.
Incorrect. You use your pistol specialist skills learned in the Marksman tree. For example, you can use Healthshot1.
Cirian wrote:
[stripped content to shorten post and get to the point]
Maybe I'm not thinking of something but EVERY branch off of marksman or master marksman that I can think of right now EXCEPT commando gets to continue SOME skills from learning the marksman tree.
Cirian
LOL, geez man you just don't get it do you?
Tip: The LP doesn't work worth a crap without pistoleer skills. That's reality man, so stop giving me this crap about having some pistoleer skills. I want the LP to work, that's important. You obviously think master scout skills are important for a combat character(what a waste) while I think level 3 terrain management is all that's worth a **edit** for a commando to have under scout. If you want to keep living in Disney land and avoid any pistoleer skills then fine, that's not how the game works, period. Just don't give those of us crap who are playing the game the way its setup for doing so.
Just speaking as commando again eh? "have it all and be completely unstopable" kinda like how BH's have all their stuff under their profession?
BHs have very few skill points remaining, we have a lot of skill points remaining!
Words marked, I call BS. Only people that'd feel nerfed are people using pistol specialist skills with LP. All the commandos will get a boost.
How would you even know? You don't have the current skills available to even make the LP worth using so you dont' even know how powerful it is. I know exactly how powerful the LP is right now because I've got smuggler and pistoleer skills to use with it. I can do just under 5,000 damage with my LP, I've got a knockdown and the use of all the marksman shots, healthshots that stack..etc. if you think we'll get all that under the commando treeif they actually make this change you are fooling yourself.
Cirian
I've been a commando for months now. I"m speaking as a commando, not pistoleer although I do have a lot of pistoleer skills, which is a requirement for the game aspect of this whole thing. They simply can't give us everything and a bag of chips which is exactly what you guys are asking for who want it all under commando. As it is now you can pick and chose between speed, accuracy, specials vs other skills like scouting, defenses under tera kasi..etc.
If they actually gave us all we currently have under pistoleer and smuggler for the LP under commando then we'd have it all and be completely unstopable. Everyone keeps looking at this whole thing from some realistic poitn of view and ignoring the game aspect. Its a game based on skill points. You want specials, accuracy and speed for the LP all under the commando line, fine then they'll have no choice but to make it NOT work with the current HIGH DAMAGE specials we can use under pistoleer and smugglerfor balance.
Again, mark my words, if you guys get what you want we will have NERFED the LP by default of our own actions. Reminds me ofthe pistoleers asking for twirly guns, just much more direct.
I would like to know if they are going to give the lp a line of its own or not
If not ill dabble a bit....if so i would like to know so i dont waste my time getting pistol xp
anyway we could get a answer on this soon?
Personally, as a badass commando myself, the Launcher Pistol is just fine. I see no problem with it at all, it's the only weapon we have taht allows us to use old pistol specials. So in conclusion.....
Lt. Ashrem Whiterfire
Commando/slicer
Rebel Alliance Infiltrator
Apocalance
Noted. I did say almost all skills though.What I meant was in the commando line you don't continue of the pistol skills for LP like pistol accuracy etc. Every other combat class from marksman continues those basic skill mods.
Idon't get it? I could spell it out for you exactly what your saying. I understand completey and I can't believe you STILL think this way.
"The LP doesn't work worth a crap without pistoleer skills."
HELLO. You think that should be!?!?!?! Thanks for proving my point! The LP SHOULD WORK without the pistoleer skills, it's a COMMANDO WEAPON.
"You obviously think master scout skills are important for a combat character"
Two words for you: Reading Comprehension. I said I went master scout, that was my preference. I didn't say it was important for a combat character. I also said someone who went pistoleer SHOULD be more powerfull for me no dispute there. BUT the pistoleer SHOULDN'T be using the LAUNCHER PISTOL better than a commando.
"That's reality man", "that's not how the game works, period"
No no, you see it's "broken" look that word up. It shouldn't be that way. It doesn't logically make sense. That's all we're saying. It doesn't make sense. Look at our titles, look at how flamethrowers etc. were. Commando's were/are borked man and they are in continuation of repairs. If you seriously believe what your saying and that there is nothing wrong with this, you areblind to your own dmg and are just against any change. Sorry but you shouldn't be using the launcher pistol with pistol specialist skills, period. What if you could use rifleman or carbine specialist skills with the flamethrower or acid rifle? Makes just as much sense then.
"How would you even know? You don't have the current skills available to even make the LP worth using so you dont' even know how powerful it is"
There are people that post on the boards that have stated how powerfull it is. It must be pretty **edit** powerfull for you to really be this blind as to it being fixed. And there's the crux of the problems stated BY YOU (thanks for helping me with my points btw). THE LP SHOULD NOT BE "worth using" ONLY BY GETTING PISTOLEER SKILLS, whether that's how it works now or not.
"if you think we'll get all that under the commando treeif they actually make this change you are fooling yourself"
I don't CARE if we get those under the commando tree if it was moved over. Do you even read my posts? Where did I say that I thought the pistoleer specials should be moved under the commando tree? I said I think we should have a LP skill line in the commando tree, devs can figure out what specials to put in there, but we could at least get the skill modifiers like accuracy and speed etc.
Two words for you: Reading Comprehension. I said I went master scout, that was my preference. I didn't say it was important for a combat character. I also said someone who went pistoleer SHOULD be more powerfull for me no dispute there. BUT the pistoleer SHOULDN'T be using the LAUNCHER PISTOL better than a commando.
You either have to be a BH or a CH to have gone master scout. Actually a BH since you don't have to master scout to be a CH. Just a preference huh? Com'on, that makes no sense.
No no, you see it's "broken" look that word up. It shouldn't be that way. It doesn't logically make sense. That's all we're saying. It doesn't make sense. Look at our titles, look at how flamethrowers etc. were. Commando's were/are borked man and they are in continuation of repairs. If you seriously believe what your saying and that there is nothing wrong with this, you areblind to your own dmg and are just against any change. Sorry but you shouldn't be using the launcher pistol with pistol specialist skills, period. What if you could use rifleman or carbine specialist skills with the flamethrower or acid rifle? Makes just as much sense then
It makes perfect since, 'logically'. This is a 'game' look that word up! The reason is because the game is based in skill points. Just like Smuggers have to go pistoleer to use a pistol effectively and go unarmed to burn skill points, so do we. Carbine specials with the flame thrower? Interesting yet silly all at the same time.
I don't CARE if we get those under the commando tree if it was moved over. Do you even read my posts? Where did I say that I thought the pistoleer specials should be moved under the commando tree? I said I think we should have a LP skill line in the commando tree, devs can figure out what specials to put in there, but we could at least get the skill modifiers like accuracy and speed etc.
Do you have any sense of how this game works? Please do yourself a favor and go through every single permutation of the commando character like i have and get back with us. They simply aren't going to let us have worthwhile shots under commando because it would free up TOO MANY SKILL POINTS! Remember, its a skill point based game. If they give us worthwhile shots under commando I'd drop the smuggler/pistoleer shots line and go up tera kasi and have defensive mods out the wazoo, creating an uber character.
And stop with this logical crap, its a freaking game based on skill points for the last time. They've got all sorts of skill point sinks in this game, you decided to master one of them because its a preference, or you're actually a BH using the pistol line, surely.