Commando Archive
Thread: Fix the launcher pistol.
BenedictAmber wrote:
The LP is not meant to be a main commando weapon.
Funny. I'm pretty sure I remember a dev quote saying that the Launcher Pistol was supposed to be our bread and butter weapon. Everything else issupposed to besituational.Thus the insanely slow speed on specials, the extreme close range modifiers, two entire lines worth of weapons with charges...
NEWSFLASH!! Launcher pistol is a COMMANDO weapon. Simple, and I mean the most simple logic would tell us that a master commando should wield their own weapon better than a master of another profession. How can I become better with one of my commando weapons if the skills required to use it better are in the pistoleer tree...THAT is my dillema. It shouldn't even be called a pistol then. They should change the name to launcher cannon or hand cannon.
:::I'm amazed that pistoleers can't use EVERY pistol in the game! Why can't they:::
It's a commando weapon. If a master pistoleer uses a launcher pistol with ONLY novice commando, they will be 100X better with that weapon...all from skills from another tree....The launcher should have its own skill line in the commando tree. I think this might go back to the problem of how the launcher was granting pistol xp. It's being seen as a pistol BEFORE a commando weapon. All Im saying is that a master should be better with a weapon than a novice.
:::Why could a pistoleer not learn (cert) how to use a scatter or launcher pistol? Especially since the launcher pistol (I can't confirm this on the scatter pistol) uses PISTOL modifiers:::
It shouldnt have pistol modifiers...and if it does...they should be given in the commando tree. Make it so that masters can use their weapons.
:::Bounty Hunters have a tree dedicated to their pistol, so they get special pistol attacks. What would you give up to get better with your launcher pistol in the commando tree? That's the question you need to answer:::
There is nothing to give up. Something is broken..it should be fixed. They should simply add some mods and specials to the launcher. It could be done rather easily while keeping the damage and speed the same. Mods from the marksman line could be applied but I firmly believe that all mods and skills from pistoleer should NOT be applied to ANY other weapon outside of the pistoleer line.
A MASTER commando should be better with their own weapons more than a novice that has a master in another proffesion.
Now, how is that one statement wrong?
LP description : Fires a suite of small targte-seeking rockets with explosive tips. That doesnt sound like a pistol to me
Tell me WHERE the devs EVER stated that the commando is suppose to mix mixed with other proffessions skills.
Feixeno356 wrote:
i somewhat agree though, i think LP should be given a knock down special ( which would be like any other of our specials ) thus making it a very useful weapon
eeeek!
we don't knock, we blow up!
sorry, but i think that knockdowns should belong to melee only.
a confusing effect, likeone of the scouttrap has (confuses your target and ups the chance of landing a dizzy/knockdown/etc effect). that would make sense for the rocket pistol with all the *boom* and *smoke* on the screen.
CyberData4 wrote:
Ok, here is my dillema. And I'll be bumping this till I get some intelligent reponses (I know you mature players are here) Whether you agree or not is fine, but some feedback would help me understand this better. I simply dont understand how a Master pistoleer with novice commando is more capable of using the launcher pistol than a master commando. It makes 0 sense to me how the weapon that is suppose to be the backbone of the commando proffession is more suitible for ANOTHER proffession. Pistol specials should not function on the launcher. The weapon should have it's own specials and it should be in the commanod tree of skills. Heck the devs could cut corners on this one and simply rename it to the launcher cannon, andgive the launcher pistol some similar specials that a novice pistoleer would have. I dont need the dmg upped, or the speed changed. I just want it to be so that a Master comando is better with his own weapon then a novice. Becasue the way it is now.....it's a shame.
I'll answer your question because I'm a master pistoleer with skill mods to make my pistol fire at 1 second and specials that deal out kick ass damage.
As for the launcher pistol being the back bone of the commando proffesion, I totally find that false. if it was you'ld get launcher pistol skills. The back bone of the commando proffesion is a HAR or a FT. with cannons and grenades on the side.
As for your point of a master commando should be better then a novice commando. well currently it is.
A master commando is way better with a FT, HAR, and Cannons then any novice commando.
for me being a master pistoleer working up to be master commando I should be better launcher pistolbecause with a background in pistols with the skill mods.
And you can get some pistoleer skills and fire your launcher pistol too.
Its all about play style. I choosed to become a master pistoleer. and when i saw they fixed the launcher pistol i moved to commando. It was easy too because i had all the combat exp banked up. enough to fill the requirement and then the first 3 boxes.
lazaruspit wrote:
I'm hoping the devs are fixing this. Its not fair for other pistoleers to go against another one who has novice commando cert for LP's.
LMAO,
Then i guess its not fair for a pistoleer to go agains another one who has novice medic?
or its not fair to go against a bounty hunter/pistoleer with a scatter?
You guys are missing a point here.
With pistoleer skills a launcher pistol rocks. and in mymind some pistoleer skills should be gotton to make the xp gain in heavy weoponsfaster with the launcher pistol.I find it more fun then running around with my Chicken Roaster.
Only thing i don't like is that a FT and a HAR can not use any rifleman skills.
But a pistoleer/commando Complement each other so well.
That mindset makes 0 sense to me. I mean...you want to be a commando, fine go right ahead. You want to use novice pistoleer....fine, go right ahead but COMMANDO weapons should have mods that apply from the commando line. Explain why a heavy weapon (forget for a second that it is called a launcher PISTOL) whould be using mods from another skill tree.
Right now the LP is the most powerful pistol in the game. If those who want it relegated to the commando line get their way it will become worthless in all likelyhood because the specials won't be nearly as good as we currently have under pistoleer and smuggler. Nor will they give us the speed and accuracy mods we can currently get under pistoleer.
The reason why? Because it would open up too many skill points for them to give us speed, accuracy and specials all under commando.
Mark my words, if they were to go for it and make the requested changes it will make the LP worthless. No knockdowns or big hits like we have under smuggler or pistoleer that currently ARE working under commando. Just spend the skill points to get them, don't nerf the weapon into oblivion
CyberData4 wrote:
That mindset makes 0 sense to me. I mean...you want to be a commando, fine go right ahead. You want to use novice pistoleer....fine, go right ahead but COMMANDO weapons should have mods that apply from the commando line. Explain why a heavy weapon (forget for a second that it is called a launcher PISTOL) whould be using mods from another skill tree.
If my midset makes 0 sense to you, then you are Limiting yourself to one point of view.
If i follow your logic. then a bounty hunter that is using a scatter pistol with pistoleer skills.
should not be able to use pistoleer skills. or carbineer skills.
Or maybe a CH should not be able to use Bio Engineer'd pets. Cause after all he didn't create the pet.
This game is about choice and what path you take for your charactor in it.
well then they should change the name of it to Missle thing you hold in one hand.
Or change it back to give only pistol xp. After all its named launcher pistol.
I just don't understand you. Its a combination that works and most likely is working as intended.
BobbyJack,
Personaly I think the Launcher pistol is on par with good FWG5, or a Nicely built and sliced DX2.
but not better.