Commando Archive
Thread: Any one gone Commando/Creature Handler?
I notice ALOT of commandos are something like 1/2/4/1 and im thinking to myself, why on earth is your field tactics so **edit** low when flame is at 4.
Am i the only commando who uses grenades, i mean seriously, use one every battle, once every lair, and you get ALOT of combat xp, and alot of heavy weapons xp, i mean where do you go wrong?
I am currently 3/0/4/1 commando and 3/2/0/0 creature handler,
I plan on something like 4/4/4/4 commando and 4/4/0/4 CH, not sure if i can do that but its a variation of that, i think im going to denounce acid rifle if it doesnt work and stick em into the group tree in CH list.
This is because i hear to much about how master commando sucks, acid rifle blows, and who wouldnt want two graul maulers out for tanking, or better yet two bile drenched quenkers for PvP?
You really need to evaluate if you are building for PvP or PvE. For PvE it is hard to beatadding CH skills. A strong pet and the flame/cone combination is awesome. For PVP this is not going to be nearly as strong. I personally think you need at least exploration 1, a ranged KD (Dirty Fighting 3) andnovice medic for PvP. Fill out your template from there. Not alot of points left for CH skills.
This all assumes you want to master commando for flame2. Flame 2 may not be worth the points in which case you suddenlyneed only one or two of the commando lines. This frees up alot ofpoints for alternate development.
If you do not intend to PvP alot you cannot beat a strong CH template with flame4 from commando.