Commando Archive

Thread: PVP AND YOU

tometaophion
Thu Jan 29, 2004 5:33 pm
#27

Sweetie, look at my post history. I have been playing this game since launch. I am not only master, but perhaps yours as well. I GAVE MY OPINION, in this thread and another , and was trashed, insulted, and threatened by various people, for having an opinion. You did not insult me directly, but continually say I have no idea what I am talking about. Look at the commando boards, look at the TKa boards, look at the bh boards, then come complain to me.
LandonRyuu
Thu Jan 29, 2004 10:37 pm
#28

I don't know what you're smoking either. Swordsmenn and Pikemen both have seriously front loaded damage, and before Power Boost worked I constantly got my ass handed to me by Swordsmen and Pikemen because while I could do medium damage fast, they would hit me a few times and incap me, no problem.

The real problem with combat is KD/Dizzy, and that's more grand of a problem than just a TKA one.

Now, TKAs have moved more towards what we are supposed to be; fast, dealing medium damage, best tanks out of the melee professions due to our mods and Power Boost.

Swordsmen and Pikemen are supposed to to tons of damage and kill fast, but not be the greatest melee tanks. (The difference between these two heavy damage melee classes will be their status effect attacks.)

Fencers are supposed to be medium tanks that do a fair amount of fast damage.

No the melee professions aren't completely fixed as they've been envisioned but eventually they will be, and things will be fine amongst the melee classes.

I totally don't agree with you that ALL classes have the same DPS. Maybe if you tested them much longer than a character could actually survive an encounter (i.e. a buffed character.) Still, DPS is broken at the Master level.

This, I agree, is a problem as I think speed is broken in relation to the effects Mastery and + weapon speed mods have on weapons. This however has been addressed in very well thought out posts and is recognized by the devs. This will be fixed eventually,

The only problem with PvP that I see still resides in the lack of melee vs. ranged combat, i.e. melee people can still be kited endlessly. Also, melee should do more damage due to the risk involved in not being able to kite. Obviously, but this is not the case. These things I believe need to be fixed.
Owesko
Wed Feb 18, 2004 2:55 am
#29

so what does this all mean



Owesko Perflux
Nightsister Elder Slayer and Master Looter
tometaophion
Wed Feb 18, 2004 10:52 am
#30

TKA is in and of itsef completely overpowered, Master Medic and Creaturehandler have the capacity to hybridizze making any class tronger whearas other combinations contain no increase in dps or tanking ability., by virtue of the 2 classes. Bonty hunter may become overpowered if the loophole of their style of dmg is allowed to slip. Commandos, although not at all versatile contain weapons that can rob other players of kills, tuskens, etc, Faction points, doing over 120000 dmg in a single shot, instantly killing Many creatures, including almost all faction, armored, npcs.
Evo_rare
Wed Feb 18, 2004 12:19 pm
#31

now i'm no master on the subject of things, but what you said, makes as much sense as everything else you say. Please leave these boards, as your not helping matters. Heres an idea TELL SOME ONE WHO CARES.
ArkanIrami
Wed Feb 18, 2004 12:55 pm
#32

You just called for a nerf on basically every combat profession besides swordsman...what profession are you again?



Arkan Irami, Retired MSF Co-Leader
tometaophion
Wed Feb 18, 2004 1:06 pm
#33


PVP And You: Its True, Please Excuse The Crappy Formatting, Part Of This Lovely Forums Restrictions


1)Civility- Frightened Like Children Are All Those Who Have Priorily Created For
Themselves Perfect Templates Of PVP Domination, That Are Now Faced With

The Prospect Of Careful Consideation Given To Their Gross Advantages And

The Negative Effects It May Have On The Future Of SWG: GCW Action. For
Once I Wish To Foster Respectful And Thoughtful Discussion, Not Whining
Much As Children Do. You Do Notice That Children Must Be Taught
Sportsmanship And Competition, Most Preferring Instead To Play Games That
They Will Surely Win.


2)Fairness- Fairness Is A Wonderful Concept, All Games Of Competition Follow It.
Every Professional Sporting Event, And Athletic Competition Feature Similarly
Classed Athletes In Equal Terms. Governors Are Placed On Cars With Superior
Spoiler Performance In Nascar, Boxers Only Fight In Certain Weight Classes
Etc. Etc. The Key Is To Bring Out The Players Adeptness And Not To
Merely Demonstrate Strength, Speed, Etc. This Is Done By The Equilibriation
Of The Ultimate Potential Of Professions(Insuring The Same Class/League), And
Letting The Players Demonstre Their Adeptness At The Game, By The Choices
They Make. The Class Of Masters Is Not At All Equal, Some Masters Belong
Amongst The Kiddies, And Other Masters Belong Amongst The Gods, Even
Among Players Of Equivalent Skill. This Disparity In Profession Design Is
The Primary Detriment To An Extended PVP Aspect Of This Game, No Doubt
The Most Exciting, Either Fun Or Humiliating, But Exciting Nevertheless, Aspect
Of This Game.


3)I Have Posted Shorter Posts Elsewhere Entitled PVP And You, And PVP And You
Part Deux, Dealing With TKA Design Disparities Mostly.


4)The Weapons I Use In These Comparisons Are Among The Best That I Could Find
Perhaps There are Uber Looted Weapons, But These Are Available For Any
Profession, No Doubt, So The Disparities Are All The Same, Proportionally.


5)The Teras Kasi Artist VK 2.2 46-180 +13 +13+13 32 47 32= 296-430DMG


1)Accuracy- The most accurate profession, 20% more accurate than the next most so(Rifleman)

2)Speed- The Fastest Profession, 27% Faster That the Next Fastest(Fencer)

3)Melee Defense- Second Highest, Yet combined with Toughness, Becomes The Highest

4)Ranged Defense- 3 Times Greater than Swordsman 50% greater than Pikeman

5)Mitigation- 58% Of Their Damage Output Is Not Subject To Mitigation, , The Remaining 42%
Is Reduced 44%, Compared To Swordsman 43%, And Pikeman 42%, This Is Fair, The VK
Loophole Results In The Heaviest Hitting DPS Profession In The Games Dmg Being
Reduced Overall By Only 19%

6)Has More Status Change Defenses Than Bounty Hunter, Commando, Rifleman, Carbineer
7)Posesses The Ability To Stop Bleeds, And Other Doctor Required States, At Will

8)Posesses The Ability To Heal Their Own Wounds

9)Posesses The Ability To Revive Themselves From An Incap State

10)Can Automatically Recover From Posture Change Attacks With Combat Equilibrium
At 60% Greater Effectiveness Than Fencer

11)Posesses Powerful Dodge, Block and Counterattack Randomly

12)Associated Ham Costs Are The Lowest Except For Fencer

13)HAM Cost To Reach 10,000DMG The Lowest Except For Fencer

14)Posesses The Ability To Stun, Dizzy, Blind, No Other Class Posesses All Three

15)Posesses The Ability To Both Knockdown And Dizzy, No Other Class Posesses Both Status
Change Effects In A Single Move

16)Posesses The Ability To Spin Attack At 3X Base Dmg, Surpassing Fencer, And Pikeman In
DPS, Indeed 452 Powerhammer 3.1 Speed, 2.3 At Master, Using Area Attack3 AP2= 982DPS
HAM Cost 154 78 29, TKA 1.0Speed(All Specials), SpinAttack2 AP1= 1290, HAM Cost
64 94 64 Swordsman 261, TKA 222 Or 15% Less Than Swordsman, For Doing 24% MORE
Damage, Across Specials Of Completely Different Level And Dmg Modifiers At 205 Accuracy
And +13 Vk, The Tka Also Strikes 55% More Accurately Than The -31 Powerhammer In
The Hands Of A Master Swordsman.

17)Bleeds Are No Longer Effective, Strengthening The Proportional Strength Of TKA, Who Had
None


18)Kinetic Armor Plating At 80% Still Renders The Powerhammers DPS Weak When Blocked By
The Low 42% Protection, Indeed, Comparing Unarmed And Two Hand Hit3, DPS For
TKA Is 1720 Or 344 DPS After Armor, Swordsman Is 570 Across Armor, Aha! Um, Nope,

MITIGATION! VK 46-100 To Swordsmans 134-262, Or 296- 350 To 134-262, That Is
280 DPS For TKM, And 330 For Swordsman. Your Right, Shazzam That’s Fair! But
Swordsman Has The Second Lowest Melee Defense Next To Carbineer At 0, Even
Lower Than Bounty Hunter And Commando, and Terrible Accuracy. With A Melee
Defense Of 62 The Inaccurate Swordsman Will Be Hit And Not Be Able To Hit Back.


19)Can Strike The Head At 875 DPS, Only Slightly Less Than The Swordsman, Who Cannot KD
Dizzy His Target Beforehand.


6)The Commando- Posesses The Ability To End Combat Quickly With 1500 PVP DMG
Instantly Killing, ANY Spiced, Yet Unbuffed Opponent. Can Farm Faction Faster
And More Effectively Than Any Other Class, Robbing Them Of A Fair Portion
Of The Various Encounter Awards, Due To The Enormous Front Loaded Dmg.
Posesses The Ability To Wound Their Targets Greater Than Any Other Weapon


7)The Combat Medic- Posesses The Ability To Resolve Certain Loss Into Certain
Satisfaction By Poisoing And Diseasing Vast Mobs, Requiring The Attentions
Of A Doctor, Or An Immdeiate Evacuation Of The Battlefield. No Counter To
This Attack Is Craftable Or Attainable, Except In Minute Proprotions, Nor Is
Any Food, Or Skill Existent To Counteract Their Attacks, With A Cone Greater
In Width Than Any Melee Area Attack, Or Carbineer Cone, Pistoleer Spray, Etc.


8)The Bounty Hunter- The Nerfing Of Bleeds, And The Nonexistence Of Any Useful
Ranged Defense Equiliriates Their All Range Versatility And Deadly Attacks. A
Reintroduction Of Full Damage Bleeds, Not Stackable For Similar Types Will
Overpower This Profession For Torso And Bleeding Shot Will Be Stacked, Both
Affecting Health, Yet Considered Alternate Flame And Health Dots.


9)The Creature Handler- Posesses The Ability To Supplement Their Alternate
Professions With The Most Powerful Accessories In The Game, Some
Producing 900 DMG at 2.0 Attack Speed or 450DPS, Whilst The Handler
Demonstrates His Other Profession. No Other Combination In The Game
Of Professions May Be Used To Raise The DPS Of Any Other Profession
Save This One.


10)Master Medic In Combination- Wreaks Havoc With Any Attempt To Beat Them
Except By Massive Front End Damage, Or Mind Attacks.
Raanan
Wed Feb 18, 2004 2:49 pm
#34

Yep, really remind me of Junior Cain...




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
KnightHawk420
Thu Feb 19, 2004 1:41 am
#35

tomet I'm writing an email to someone to have you banned for trolling.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Ramoz
Thu Feb 19, 2004 1:53 am
#36



tometaophion wrote:
doing over 120,000 dmg in a single shot





Wow. Hey devs I think we're bugged! We're only doing 8-10% of that damage now. Please fix ASAP.
Logitition
Thu Feb 19, 2004 1:59 am
#37

If u started using your weapons in range and knew what u were doing u would see that none of your info is correct... hard to find that out tho when u are spamming one special.



g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
Page 3 of 3