Commando Archive

Thread: PVP AND YOU

GoodToTheTouch
Wed Jan 28, 2004 1:56 pm
#14

I just don't agree about this "always wins" stuff, to many variables, to many circumstances, to many different things simply to say that much..... if you disagree you don't develop the use of your skills very well
onedozer
Wed Jan 28, 2004 1:58 pm
#15

Don't forget to take in considerationskill lvl of those jedi you have refered too.



Arnam
UTA Leader

"I'm gonna give you a rebate on your life!"
OberSenf
Wed Jan 28, 2004 3:05 pm
#16







tometaophion wrote:

/snip


The point with TKA is that other melee professions do not get those abilities, or as many, with an equal expenditure of points. If TKA is truly a superior fighter, then make them go through Master Brawler.







Umm...Why?


No elite combat class goes through mastering their novice profession. Fencers, Swordsman and Pikeman have much better status resists than any TKA does, plus bleeds. TKA looses a whole line of defenses for their meditation branch. TKA trades bleeds for abilities to focus attacks on ALL pools or single out ANY pool.


You obviously want TKA to pay the price for their supposed 'greatness' with skill points. That will not occur.


Just for the record, I wear my Master Brawler tag very proudly because we're not that common.




RissKei
TKM, Imperial Sector Ranger
Skinning the galaxy one beast at a time...
Had Abbadon, Lok

tometaophion
Wed Jan 28, 2004 6:53 pm
#17

I have been told over and over, and over, and over, and over that TKA's are 'supposed' to win, well fine, then Jedis are 'supposed' to be dead and one blaster bolt is 'supposed' to drop a stormtrooper.
Deathscythe816
Wed Jan 28, 2004 9:35 pm
#18

With all due respect, you are either:


A) Not a Master Rifleman


B)Suck


C) Both A & B


I completely agree with this statement. You obviously know very little about how combat in the game actually works. I AMa Master Rifleman, working on TKA, and I own ppl in PvP all the time, from short, medium, and long range. Your comment about the 5.9 speed on the Jawa rifle....Well I guess you didn't take into account the +95 rilfe speed mod at Master Rifleman, allowing that 5.9 speed rifle to shoot at 1 shot per second, including specials at 1 shot per second. I can drop 1000 mind pool to 0 in 5-8 seconds with a Jawa Ion Rifle and Head Shot 3. And as for rifleman losing upclose, well....Rifleman only lose when the target has high ranged defense, PERIOD. Once you hit Master Rifleman, you have +170 rifle accuracy, taht is the HIGHEST ranged weapon accuracy of ANY class, including Bounty Hunters (+145 Carbine accuracy at Master). The only way Rifleman get beat upclose if a good melee person (such as a TKM with good ranged defense mods) runs up to the Rifleman and knocks em on their ass.


Bounty Hunters always at medium range. **edit** are you smoking?! Bounty Hunters are GOOD at medium range, yes, but that hardly justifies saying they always win. You cant say a MBH will always beat a TKM, y? Because the TKM hasnt invested as many skill points as the MBH has, thus they obviously rnt the same skill. However, a TKM/Fencer/Master Brawler will have a good chance of beating the MBH, cuz of the brawlers KD defense, blind defense, ranged defense and 2 wonderful little master Bralwer skills called Intimidate 2 and Warcry 2, couple that with Lunge 2 and the brawler suddenly has the ability to half the incoming dmg, delay the BH for 20 seconds, posture down from 20m, then move in for the kill. I was a near MBH for awhile, and believe, they dont always win, if you truely beleive this then you seriously need to PvP more and anyone reading this should completely disregard your post and stop wasting their time reading your 'facts'.



-Trulak

-Colonel of the Imperial Army
donnysabertooth
Wed Jan 28, 2004 10:28 pm
#19






tometaophion wrote:



With all due respect I must declare the10 following statements, given my experience in pvp, and my general distate for much of it. I myself am a Rifleman/Swordsman


The instances above are averages, I am quite aware that higher quality materials and a session with master smugglers can improve the above weapon stats, but that can be done with all of the weapons quite easily in equal proportion.


1. TKA always win in melee despite equal use of skill points by Pikeman, Swordsman, And Fencer


2. Commandos always win in short range, with an adjusted dps higher than the BH and any of the elite ranged professions, except rifleman, which cannot hit anything moving, or beyond the 4 meter marginof their operational 60 m minimum required to attain an accuracy modifier of +0. Commandos must merely master one line of their tree, as the other 3 are useless, due to the complete redundancy of grenades, rocket launchers, and particle beam cannons, for the rendering of the true function of the Commando is the destruction of vehicles and property.


3. Bounty hunters always win in Medium range, due to the stacking of confusion, knockdown with a carbine, and eye shot with a pistol, circumventing the original reason for knockdown timers, to facilitate the ability of another player to actually respond.


4. A bounty hunter is more accurate and faster with a pistol, than a pistoleer, despite spending 42 points less than the pistoleer in mastering the weapon. Of course a bh plods through scout skills, as well the rifle, and carbine trees, does investigations, fires a cannon, and learns tricks with a carbine, that the pistoleer does not, but how does this improve his aim with a pistol?


5. Every single Pistoleer, Carbineer, Commando, and Bounty Hunter special combat move is useful in PVP. Rifleman have very few. Concealshot, surpriseshot are not usable in PVP. Startleshot 1/2 has no special effects, and merely makes the person stand, in case they accidentally fell. Snipershot is useless, as rifleman do not win, against opponents of the above classes with similar skill. Strafeshot 1/2 is useless in pvp, as only riflemen take cover. Combat medics now heal mind. Foods return the mind pool to normal. The initial danger of the rifleman, as one shot terrors, is now gone, due to buffing, food, and the ability to close the distance, and ruin any rifleman. DOT attacks are now going to be non stackable, so that my combo of swordsman/rifleman is completely useless to me in PVE as well.


6. The slowest, least accurate, and least able to render an opponent into a state of pause(kd, stun, blind, dizzy), class, Swordsman, has the lowest ranged defense, therefore the easiest to Kite. the swordsman has 2 attacks which give a 30% chance of dizzying a target. Compare to 100% 1 min stuns for pikeman, 100% 1 minute stuns for TKA, and 100% 50 seconds dizzys for Fencers.


7. TKA, Fencer, and Carbine maintain ability to stirke any Pool, Swordsman and Rifleman are restricted to 1. Yes I know Swordsman do amazing dmg, I did 15550 once on a Lair, and routinely do 5000, I also get routinely killed in faction missions due to kiting, and stormtroopers which also happen to be master of melee.


8. Due to the virtual equalization of special dmg between classes, and dmg potential, the ability to impose effect is more important than dps. A TKA, has the ability to A)Stirke any pool at will B)Hit all pools simultaneously C)Supplement both KD/dizzy and Stun interchanged with dizzy to contravene the devs efforts to make pvp more interesting and fair through kd timers. D)Demonstrate mastery of PVE, with the highest toughness, and the second highest melee defense, next to Fencer, whose dps is less than a tithe of TKA.


9. The reported dmg of a lightsaber, upwards of 3000 at 1.0 spd, given specials at 2 and 3 modifiers, gives adjusted dps of 9000, using a weapon with ham rates of 5, is simply ridiculous. They have no business in the GCW. Lightsabering for the IMMENSE profit potential(over 30k missions) is plainly indicated and easily exploited(no not the illegal one), for unjust advancement. Takeingthe movies for example


ANH- Jedi Vs Jedi only


ESB- Same


ROTJ- Luke defeats 10 complete goons, and is almost captured, then almost killed


TPM- Jedi defeat 2 dozen inept droids, 2 of which were killed by a clumsy jar jar, in a later battle


AOTC- Jedi battle, Anakin is overwhelmed and disarmed by an assembly line


Their is no precedent for 'uber-Jedi' it is a fantasy. Their asset is their intuition. They are not God. Darth Vader used the force to deflect Hans blaster bolts, for if he did not they would kill him.


10. The current system for Jedi encourages a lifeless devotion to the procurement of unfair advantage(becoming a Jedi). In reality a Jedi would be forced to allegiance, by his sense of right to the rebellion, or in fidelity to the Imperial cause, a rogue and wonton Jedi force, would be quickly discovered by all manner of person in the galaxy that would destroy them, FOR GOOD. The original permadeath system was completely justified. The refusal to remove group TEF will result in more jedi, grouped with coverts, to destroy the small groups that would band together to fight a Jedi(the original concept). With Permadeath striken the capacity of these powerful forces to wreak havoc without consequence is truly frightening






you must suck, lol commandos good in pvp? thats if their flame single 2 even hits me, secondly, they are dead before they get an attack off, riflemen are the gods of pvp by the way, you might want to see if ur wep is at 0/x condition, or maybe you should ask a friend for help.



aivut
The UnTouchAbles
nlite2000
Wed Jan 28, 2004 10:29 pm
#20

I am a bh 4 4 4 1/pistoler 4 0 0 0/carbineer 0 0 0 2



Lol, I came to this forum to get mad at TKA becuase they are so powered for their skillpoint investment. Then I read this clown's post.



Bh's and Tka's can agree I think, that rifleman are insanely good, and the guy who wrote this post is obviously not a master rifleman or is completely clueless on how to pvp. Probably both.



/sigh If a master rifleman gets beat by a TKM or an MBH, he is just not very good a pvp. I think tka's and bh's would agree on this too.





GK-011

Stormtrooper

Sunrunner

Janni Brevo RIP
"lol where do these noobs come out from?.......who the hell are you n3rd?.......i own you.......ill duel you and 2 other guys at the same time and win........so shut yer piehole noob......." Words of wisdom, from Vision.
donnysabertooth
Wed Jan 28, 2004 10:30 pm
#21






Deathscythe816 wrote:

With all due respect, you are either:


A) Not a Master Rifleman


B)Suck


C) Both A & B


I completely agree with this statement. You obviously know very little about how combat in the game actually works. I AMa Master Rifleman, working on TKA, and I own ppl in PvP all the time, from short, medium, and long range. Your comment about the 5.9 speed on the Jawa rifle....Well I guess you didn't take into account the +95 rilfe speed mod at Master Rifleman, allowing that 5.9 speed rifle to shoot at 1 shot per second, including specials at 1 shot per second. I can drop 1000 mind pool to 0 in 5-8 seconds with a Jawa Ion Rifle and Head Shot 3. And as for rifleman losing upclose, well....Rifleman only lose when the target has high ranged defense, PERIOD. Once you hit Master Rifleman, you have +170 rifle accuracy, taht is the HIGHEST ranged weapon accuracy of ANY class, including Bounty Hunters (+145 Carbine accuracy at Master). The only way Rifleman get beat upclose if a good melee person (such as a TKM with good ranged defense mods) runs up to the Rifleman and knocks em on their ass.


Bounty Hunters always at medium range. **edit** are you smoking?! Bounty Hunters are GOOD at medium range, yes, but that hardly justifies saying they always win. You cant say a MBH will always beat a TKM, y? Because the TKM hasnt invested as many skill points as the MBH has, thus they obviously rnt the same skill. However, a TKM/Fencer/Master Brawler will have a good chance of beating the MBH, cuz of the brawlers KD defense, blind defense, ranged defense and 2 wonderful little master Bralwer skills called Intimidate 2 and Warcry 2, couple that with Lunge 2 and the brawler suddenly has the ability to half the incoming dmg, delay the BH for 20 seconds, posture down from 20m, then move in for the kill. I was a near MBH for awhile, and believe, they dont always win, if you truely beleive this then you seriously need to PvP more and anyone reading this should completely disregard your post and stop wasting their time reading your 'facts'.






oh yah u too, MBH get owned all day long by me, and it doesnt matter, they have no defense at all, when i was just master fencer i owned them all the day, the only good BH is a Master Carbineer/0400, they are the only BH thats ever killed me, in fact one of my chars is that because its sooo good



aivut
The UnTouchAbles
ShingFlyingwave
Thu Jan 29, 2004 8:37 am
#22

to the author of this post

on Radiant, THE pvp profession to have is rifleman. The top pvp'ers are ALL riflemen. THE weapon is a jawa ion which does stun damage and goes straight through composite unless it has special stun layers. So if you suck at pvp then it's your fault not your class.



Shing
----
In my dream, I was drowning my sorrows
But my sorrows they'd learned to swim
Surrounding me, going down on me
Spilling over the brim
tometaophion
Thu Jan 29, 2004 3:06 pm
#23

On my server, pvp raids in bestine, theed, and coronet are conducted by bounty hunters, commandos, teras kasi and a rare creature handler or 2(master). the Jawa ion issueiscompletely overblown. a novice pistoller can get a scout blaster to 1.0 speed. remember, a master rifleman has a greater speed mod, yet the speed of a novice pistoleer is MUCH faster than that of a rifleman. Do not tell the rifleman to just go to master, how is that then fair? The DOT are being reworked precisely because Commando are the most overpowered profession. Pistollers, and bounty hunters as a result now have a stun pistol.
KnightHawk420
Thu Jan 29, 2004 3:23 pm
#24






tometaophion wrote:

On my server, pvp raids in bestine, theed, and coronet are conducted by bounty hunters, commandos, teras kasi and a rare creature handler or 2(master). the Jawa ion issueiscompletely overblown. a novice pistoller can get a scout blaster to 1.0 speed. remember, a master rifleman has a greater speed mod, yet the speed of a novice pistoleer is MUCH faster than that of a rifleman. Do not tell the rifleman to just go to master, how is that then fair? The DOT are being reworked precisely because Commando are the most overpowered profession. Pistollers, and bounty hunters as a result now have a stun pistol.





You need to get over the fact your a noob.


You've proven to all of us you really have little idea of how the game actually works, and what other professions are capable of or not capable of.


You flame us when we point this out to you, then claim we cannot refute what you say.


Just becase YOU can't beat a pistoleer with your skills doesn't mean it doesn't happen, or is not doable. You want to argue a novice pistoleer is better than a novice sharpshooter... so be it.... but that is NOT the case at master.


And while your off crying... realize the bulk of the people you will meet in PVP have gone to a far greater extent than you to win that PVP battle. They have went out bought the best armors, foods, spices, weapons, played several different professions, actually MASTERED combat professions. Also realize in pvp people rarely show they're true titles. So just beause someone has a novice pistoleer title over they're head does NOT mean they are a novice pistoleer. They could very well be a master pistoleer / smuggler. I personally like using novice scout or teras kasi student


That way when I fight people they don't so easily figure out that I'm going to lowblow+panic shot+last ditch them into oblivion.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
TargetPunk
Thu Jan 29, 2004 3:53 pm
#25

it sounds like tometaophion solo's alot and doesn't know how to play his character very well.


i was pvp'ing last night and the character we had the most trouble with was the rifleman w/ the a jawa ion rifle.


i'm a master tka and i NEVER saw 100% success on my dizzy/kd combo. i was lucky to even hit anyone becuz i was being kited thewhole time. the only chance i had was to hide... and then pop out at the right time when my enemy wasn't watching me and then pop him and HOPE for that kd. incidently... but becuz i got kd on him DID NOT mean i got the dizzy effect


oh yeah, tometaophion, you need to quit this "what i say is fact" bull**edit**. what you say is an OPINION based off your own observations. these observations are NOT what the rest of us experience.


it sounds to me like you tried pvp for the first time and (thinking you were uber) got owned BADLY.



In game name: Annyah

- I support the rollback of the old combat system for balanced play ! - You can too!
tometaophion
Thu Jan 29, 2004 5:30 pm
#26

There are modifiers with which many of you have no knowledge of. The base modifier for TKA dizzy blind and stun effects are 100%.
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