Commando Archive

Thread: Got a new rocket launcher from Cu

RankorCity
Fri Apr 01, 2005 12:53 pm
#27






garvin wrote:


I'd like to, but like I said "I know what it was suppose to be"...it's very possible that those plans could have changed and something else could end up cert'd at Master Commando that I don't know about...as for what was originally planned...if you want a hint, look at what we got at Novice Commando and think "matching weapons"...


It is possible that some weapons will be quest or loot cert'd...which means that you have to first obtain the weapon before it becomes cert'd to you at Master Commando...I have heard those rumors but no verification...still waiting to hear something.







Which means basically this:


We get the Massassi Knucker certification, and the LP certification....


There's no Launcher Rifle (announce anyway), so that pretty much narrows it down to the Massassi Ink Rifle.



Which, IMHO, doesnt fit Commando at all......





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Ryubushi
Fri Apr 01, 2005 1:17 pm
#28






dinsoron wrote:
Rocket Launcher
Heavy Particle Beam Cannon
Acid Stream Launcher
Lightning Beam Cannon

Message Edited by dinsoron on 04-01-2005 02:02 AM





Those look freakin' awesome!





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

garvin
Fri Apr 01, 2005 2:11 pm
#29






KaylBreinhar wrote:
I'm surprised you guys aren't madder over Heavy Weapon Speed and Accuracy seeming to be valid stats now.




Not sure why people would be mad...We get both General Ranged Accuracy and Speed PLUS Heavy Weapon Accuracy and Speed...this means that we can stack General Speed and Accuracy by taking up any Ranged profession, and then BOOST it via our own Heavy Weapon Accuracy and Speed when using specifically our Heavy Weapons (all professions work that way now with general and specific speed and accuracy)...


So basically, we are getting MORE speed and accuracy AND we can boost both by dabbling...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Fri Apr 01, 2005 2:13 pm
#30






CortezYoungblud wrote:
Is the beam rifle a nonconsumable? And if so is it any good?



Make sure not to confuse OUR Beam Cannon with the Beam Rifle (I use to do that alot)...our Heavy Beam Cannon (HBC) use to be consumable and is now non-consumable...the Beam Rifle with a long time back we had a cert for, has remained uncert'd up until now...now it's cert'd to SLs...and we'll have to wait until testing to see if it's actually useful for them. Personally I was hoping to see the Beam Rifle become a Master Marksman weapon...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

StarNick
Fri Apr 01, 2005 2:15 pm
#31

Precisely. Each profession has both generic and specific mods. Theres the generic melee/range mods, and then the old Carbine/Rifle/etc etc mods.


The generics stack, and add to the specific. So not only can we use different profession specials with our weapons, we also get added speed/accuracy as a result. The only change with that though, is the name of our mods...they're back to how they were in Beta. It was stupid having like 6 different mods for one class of Hvy Weapon...


So, thats a good thing...as last I checked, not only do we have more mods collectively - but we can get more!



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Knightcrest
Fri Apr 01, 2005 2:16 pm
#32






CortezYoungblud wrote:
rgr that boss, didn't even know that Tuskens wore underwear.
Can someone tell me why we have a bladed weapon? Anyone?
Just wondering.





Well it does have a blade on it, but it is like a VK, so I am guessing we have it to roll off of our UA IV requirement. We also have general melee accuracy mods in the Field Tactics line currently and general melee speed and accuracy mods in our master box in it's current state.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Knightcrest
Fri Apr 01, 2005 2:21 pm
#33

Stern you know if that new blaster sound is across the board for most or all ranged weapons? Or is it just for the newbie weapons, and what end of the crack pipe they were smoking on when they decided that it sounded Star Warsy?



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
garvin
Fri Apr 01, 2005 2:36 pm
#34




RankorCity wrote:



garvin wrote:

I'd like to, but like I said "I know what it was suppose to be"...it's very possible that those plans could have changed and something else could end up cert'd at Master Commando that I don't know about...as for what was originally planned...if you want a hint, look at what we got at Novice Commando and think "matching weapons"...


It is possible that some weapons will be quest or loot cert'd...which means that you have to first obtain the weapon before it becomes cert'd to you at Master Commando...I have heard those rumors but no verification...still waiting to hear something.






Which means basically this:


We get the Massassi Knucker certification, and the LP certification....


There's no Launcher Rifle (announce anyway), so that pretty much narrows it down to the Massassi Ink Rifle.



Which, IMHO, doesnt fit Commando at all......





Did you look at the stats on the Massassi Ink Rifle...if I'm seeing them right, it's the most powerful Rifle in game (if not one of the most powerful weapons)...seems pretty heavy to me...It's even more powerful then the T-21 (by .4 or .5 DPS)...And it works at 65m...seems like a fairly nice ASSULT rifle...still think it doesnt fit Comamndos?

Message Edited by garvin on 04-01-2005 01:40 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Iron-Monkey
Fri Apr 01, 2005 2:42 pm
#35

From the description of the Rocketlauncher:


"An extremely destructive weapon, a rocket launcer is not meant to be used by those who are unknowledgeable with its intricacies"


LOL!




---------------------------------------------------------------------------------------------------
Fluffy (retired) / Iron-Monkey (dead)
Wookiee Commando - Member of the most violent profession in the game™
...has been involved in the Great Wookiee Riot on Bria
...has also been known as Darth Chim-Chim the Mining Monkey
...has also been known as the Wookiee Monster of IIA
----------------------------------------------------------------------------------------------------
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We make folks feel "uncomfortable"
Now found at: Wanderhomies.com where Wanderhome goes to play
Knightcrest
Fri Apr 01, 2005 2:56 pm
#36






garvin wrote:




RankorCity wrote:



garvin wrote:

I'd like to, but like I said "I know what it was suppose to be"...it's very possible that those plans could have changed and something else could end up cert'd at Master Commando that I don't know about...as for what was originally planned...if you want a hint, look at what we got at Novice Commando and think "matching weapons"...


It is possible that some weapons will be quest or loot cert'd...which means that you have to first obtain the weapon before it becomes cert'd to you at Master Commando...I have heard those rumors but no verification...still waiting to hear something.






Which means basically this:


We get the Massassi Knucker certification, and the LP certification....


There's no Launcher Rifle (announce anyway), so that pretty much narrows it down to the Massassi Ink Rifle.



Which, IMHO, doesnt fit Commando at all......





Did you look at the stats on the Massassi Ink Rifle...if I'm seeing them right, it's the most powerful Rifle in game (if not one of the most powerful weapons)...seems pretty heavy to me...It's even more powerful then the T-21 (by .4 or .5 DPS)...And it works at 65m...seems like a fairly nice ASSULT rifle...still think it doesnt fit Comamndos?

Message Edited by garvin on 04-01-2005 01:40 PM





Stats don't make immersion. That thing looks like it should be some ceremonial tribal item of sorts and nothing like something that Star Wars commandos/storm commandos would carry IMO. It would be better fit in an Ewok's hands or a Tusken Raider with the appearance. I am not saying it is horrible looking, but it does not look like something a commando would be taking into battle. What do we have to do with the Massassi anyways? Blaster Fists match us more than the knuckler we are currently cert'd for. Did they just slap stats on skins and say ok these stats fit this prof and who cares about image and immersion? Still have not heard anyone say anything about the "squeeky wheel" blaster sound effects either.


I really am liking the technical portions of the CU and the idea of promoting grouping again etc.... but at what cost is it too much? Shockwaves on every melee contact even if it is not a special? They need to balance combat and enhance it yes, but not alter it so much that it is flat corny and hokey. I like the effect of the Roll Shot and can understand the occasional shockwave from a melee strike but not each and every single connection... can you imagine how annoying that will be with a very high speed mod and the elite accuracy mods? They made the effects too extreme on a lot of this... granted we are only at novice proffesions, but I swear if I have to hear that CDEF or DH17 (my current certs)... you can bet I will not be helping out new players grind anymore because I won't be willing to suffer that "eek eek eek eek" every time they fire. Ask Joken... if all ranged sound like that... I already said on the Commando Channel that I will go Crafter/Pilot



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Latenighter
Fri Apr 01, 2005 2:58 pm
#37



StarNick wrote:
Precisely. Each profession has both generic and specific mods. Theres the generic melee/range mods, and then the old Carbine/Rifle/etc etc mods.
The generics stack, and add to the specific. So not only can we use different profession specials with our weapons, we also get added speed/accuracy as a result. The only change with that though, is the name of our mods...they're back to how they were in Beta. It was stupid having like 6 different mods for one class of Hvy Weapon...
So, thats a good thing...as last I checked, not only do we have more mods collectively - but we can get more!



The generics will STACK with the specifics? It hasn't always worked like that, right? It's a welcome change/fix, but I thought the general ranged mods only worked when you used a command like /aim.



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
garvin
Fri Apr 01, 2005 3:32 pm
#38






Knightcrest wrote:





garvin wrote:




RankorCity wrote:



garvin wrote:

I'd like to, but like I said "I know what it was suppose to be"...it's very possible that those plans could have changed and something else could end up cert'd at Master Commando that I don't know about...as for what was originally planned...if you want a hint, look at what we got at Novice Commando and think "matching weapons"...


It is possible that some weapons will be quest or loot cert'd...which means that you have to first obtain the weapon before it becomes cert'd to you at Master Commando...I have heard those rumors but no verification...still waiting to hear something.






Which means basically this:


We get the Massassi Knucker certification, and the LP certification....


There's no Launcher Rifle (announce anyway), so that pretty much narrows it down to the Massassi Ink Rifle.



Which, IMHO, doesnt fit Commando at all......





Did you look at the stats on the Massassi Ink Rifle...if I'm seeing them right, it's the most powerful Rifle in game (if not one of the most powerful weapons)...seems pretty heavy to me...It's even more powerful then the T-21 (by .4 or .5 DPS)...And it works at 65m...seems like a fairly nice ASSULT rifle...still think it doesnt fit Comamndos?

Message Edited by garvin on 04-01-2005 01:40 PM





Stats don't make immersion. That thing looks like it should be some ceremonial tribal item of sorts and nothing like something that Star Wars commandos/storm commandos would carry IMO. It would be better fit in an Ewok's hands or a Tusken Raider with the appearance. I am not saying it is horrible looking, but it does not look like something a commando would be taking into battle. What do we have to do with the Massassi anyways? Blaster Fists match us more than the knuckler we are currently cert'd for. Did they just slap stats on skins and say ok these stats fit this prof and who cares about image and immersion? Still have not heard anyone say anything about the "squeeky wheel" blaster sound effects either.


I really am liking the technical portions of the CU and the idea of promoting grouping again etc.... but at what cost is it too much? Shockwaves on every melee contact even if it is not a special? They need to balance combat and enhance it yes, but not alter it so much that it is flat corny and hokey. I like the effect of the Roll Shot and can understand the occasional shockwave from a melee strike but not each and every single connection... can you imagine how annoying that will be with a very high speed mod and the elite accuracy mods? They made the effects too extreme on a lot of this... granted we are only at novice proffesions, but I swear if I have to hear that CDEF or DH17 (my current certs)... you can bet I will not be helping out new players grind anymore because I won't be willing to suffer that "eek eek eek eek" every time they fire. Ask Joken... if all ranged sound like that... I already said on the Commando Channel that I will go Crafter/Pilot




I thought about the "look" of it as well...but then I thought "what if the story behind this weapon is that it is an ancient commando weapon" and it's something we have to quest for or especially loot (which it may be)...The Massassi were an ancient race wiped out by a Sith lord...There could be a story behind the Ink Rifle that would fit it being a Heavy Commando Rifle...Sure, the look of it doesn't excited some people, but I actually don't think it looks that bad (it's growing on me)...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

JohboBocal
Fri Apr 01, 2005 4:04 pm
#39

If that's the case, then it sounds quite interesting. I personally don't mind what it looks like. I am more worried about what it does. My only fear is if it is as hard to get as Mando Armor, then I'll probably never even see one.


Now if it is a quest that is fairly plausible, then I'm all for it.


Thanks, once again, for the info Garvin.




Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
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