Commando Archive

Thread: Does the Proton Rifle use the Rifle skills?

Hadriaan
Sat Apr 09, 2005 6:43 am
#27

But so do most of the professions. So let's say we've got +50 ranged speed for getting MC, that still gives the proton rifle like +70 rifle speed. A Bounty Hunter will get lots of carbine and some general ranged mods, making them much faster. I'm just saying it doesn't make since to put something that doesn't use heavy weapon mods and such in our master box. Heck,even the LP gives Heavy Wep Exp.



Proud Master Commando of 9 Months!
Jaim_Darkstryder
Sat Apr 09, 2005 7:25 am
#28



Hadriaan wrote:


MrBulwark wrote:


>Does the bounty hunter complain that his proton carbine doesn't use a BH only skill? probably not.

Commando's are experts with all weapons, not just heavy weapons.






The problem is that BH gains cabrine speed and accuracy in their tree. Having a master box weapon for us where we have like +20 speed (like +5 if a commando decides not to get rifle tree in marksman) while using that weapon is kind of stupid.




No, no weapon specific accuracy for BHs post CU, just General Accuracy... and oddly, less accuracy than any other ranged profession (with the exception of smuggler and squad leader) so much for that "4" in offense.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
Jaim_Darkstryder
Sat Apr 09, 2005 8:09 am
#29



Hadriaan wrote:
No general for BH post CU? That seems a little weird since they're supposed to be the best 1v1 regular profession. Maybe they get something to compensate?




No, there is only general accuracy for BH post CU. But no weapon specific (carbine, pistol, rifle) accuracy, speed or defense. To top that off the general accuracy a BH gets is 55, Commando gets 65 and 55 heavy weapons accuracy, Pistol/Rifle/Carb get 75 general and 0/45/25 respectively (+40 weapon specific accuracy in the marksman lines). But I agree, I don't see how that makes a BH a one on one combat specialist. By the same token I don't see how commando having less accuracy than a rifleman balances out to those two prof's both being 5's in offense.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
Hadriaan
Sat Apr 09, 2005 8:49 am
#30

This puts me in a somewhat inquisitive mood. Intermediate phase needs to come now so we can see how these issues affect the classes and what action we need to take to see it balanced if it is indeed an unbalanced factor.



Proud Master Commando of 9 Months!
Novock
Sat Apr 09, 2005 10:28 am
#31







garvin wrote:





MrBulwark wrote:


Withthe Proton Rifle equiped, do I use the Rifle defence/accuracy/speed skills?

I assume yes, but it might be considered a heavy weapon.





Don't know for sure which "specific" mods it will rely on, but it will most definitely use generic ranged speed and accuracy mods (which all ranged combat professions get)...So we will have skill mods available to us for this weapon either way. If I had to guess, there is a good chance that the "rifle" specific mods may effect this weapon type unless it's catagorized as a "Heavy" rifle.


As for defenses, I don't believe any defenses is weapon specific...but I could be wrong...The only exception I know of is TK avoidance, but that is only effected when someone equips armor. Weapons, as far as I know, don't impact defensive capabilities at all (you can hold a carbine, and your Commando defenses are still working).








1. Well I would assume defense like carbine dfenese and heavy weapon defense will be weapon determinate wouldn't you?


2. On the TKA avoidance, i believe the avoidance and innate armor are two separate things. By looking at the skills it looks like the avoidance is more in reference to the TKA's advanced center of being more so than the armor. I wouldn inticipate the armor working like toughness did in the current system. But I could be wrong.


3. Proton rifle: The rifleman don't lose anything by it working off heavy weapon xp as in order to be cert'd for it they will have to master commando anyway thus having all the mods needed for the gun. All their specials I would assume would still work. This only hurts the commando if it works off rifleman skills as this means very litmited use withing in our own proffession for a master cert'd weapon. The LP and MK are both novice level weapons we are talking master level weapon here.


With that said it would seem logical for it to work off HW mods. Unfortunatelty the pattern established by SOE here means it will probably require rifel. Note CM's and SL's get master level certs for pistols but they have no skill mods within the proffession for pistols. Not even in their prereq as CM has now been changed to ranged rather than pistol. So it wouldn't suprize me a bit if we ended up with it requiring rifle xp.


So if it requires rifle xp we have a pistol and rifle we don't get a crabine but hey wouldn't this invite for Mastermarksman as a possibility now in a template. Don't know just trying to figure out what they are up to.

Message Edited by Novock on 04-09-2005 12:43 PM



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Litushot
Sat Apr 09, 2005 10:46 am
#32






Novock wrote:







garvin wrote:





MrBulwark wrote:


Withthe Proton Rifle equiped, do I use the Rifle defence/accuracy/speed skills?

I assume yes, but it might be considered a heavy weapon.





Don't know for sure which "specific" mods it will rely on, but it will most definitely use generic ranged speed and accuracy mods (which all ranged combat professions get)...So we will have skill mods available to us for this weapon either way. If I had to guess, there is a good chance that the "rifle" specific mods may effect this weapon type unless it's catagorized as a "Heavy" rifle.


As for defenses, I don't believe any defenses is weapon specific...but I could be wrong...The only exception I know of is TK avoidance, but that is only effected when someone equips armor. Weapons, as far as I know, don't impact defensive capabilities at all (you can hold a carbine, and your Commando defenses are still working).








1. Well I would assume defense like carbine dfenese and heavy weapon defense will be weapon determinate wouldn't you?


2. On the TKA avoidance, i believe the avoidance and innate armor are two separate things. By looking at the skills it looks like the avoidance is more in reference to the TKA's advanced center of being more so than the armor. I wouldn inticipate the armor working like toughness did in the current system. But I could be wrong.


3. Proton rifle: The rifleman don't lose anything by it working off heavy weapon xp as in order to be cert'd for it they will have to master commando anyway thus having all the mods needed for the gun. All their specials I would assume would still work. This only hurts the commando if it works off rifleman skills as this means very litmited use withing in our own proffession for a master cert'd weapon. The LP and MK are both novice level weapons we are talking master level weapon here.


With that said it would seem logical for it to work off HW mods. Unfortunatelty the pattern established by SOE here means it will probably require rifel. Note CM's and SL's get master level certs for pistols but they have no skill mods within the proffession for pistols. Not even in their prereq as CM has now been changed to ranged rather than pistol. So it wouldn't suprize me a bit if we ended up with it requiring rifle xp.


So if it requires rifle xp we have a pistol and rifle we don't get a crabine but hey wouldn't this invite for Mastermarksman as a possibility now in a template. Don't know just trying to figure out what they are up to.


Message Edited by Novock on 04-09-2005 12:43 PM



WOW. Couldn't have said it better myself lol. But due to the proton carbine getting certed for Master Bounty Hunters (yet they get a tier 4 carbine....it was just made useless really), I am simply still going Master Carbine along w/ Master Commando, and wait until the Devs add in the underslung carbine. Sad, ain't it?




Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
Shagg22
Sat Apr 09, 2005 11:35 am
#33






Jaim_Darkstryder wrote:





Hadriaan wrote:
No general for BH post CU? That seems a little weird since they're supposed to be the best 1v1 regular profession. Maybe they get something to compensate?






No, there is only general accuracy for BH post CU. But no weapon specific (carbine, pistol, rifle) accuracy, speed or defense. To top that off the general accuracy a BH gets is 55, Commando gets 65 and 55 heavy weapons accuracy, Pistol/Rifle/Carb get 75 general and 0/45/25 respectively (+40 weapon specific accuracy in the marksman lines). But I agree, I don't see how that makes a BH a one on one combat specialist. By the same token I don't see how commando having less accuracy than a rifleman balances out to those two prof's both being 5's in offense.



BH is designed to be combined with Carbineer or Pistoleer or both. MBH general accuracy with carb and pistol general accuracy gives you well over 200 general accuracy. Add (read stack) on the pistol or carb specific accuracy(depending on which is equipped) and your looking at over 250 (depending on which you master, pistols or carbs) in total accuracy. Not too shabby...





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 Kodrac Darkcloud
11010011000100010110011101001000001000001110110111 Carbine & Pistol Specialist
11100111100011011001010110100101010110110011101000 Mayor of New Suntir, Lok
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


Jaeryk
Sun Apr 10, 2005 12:23 am
#34







WOW. Couldn't have said it better myself lol. But due to the proton carbine getting certed for Master Bounty Hunters (yet they get a tier 4 carbine....it was just made useless really), I am simply still going Master Carbine along w/ Master Commando, and wait until the Devs add in the underslung carbine. Sad, ain't it?







No it wasnt


It's Kinetic, and at tier 4 it makes the Czerkaa good companion to the Proton, for hi energy resist targets.

I like the looks of the Czerka, will probably use it alot on my BH char
Page 3 of 3