Commando Archive

Thread: Um, Hey guys, I got a 2nd response to my response to their Week 1 Response...

bjtew
Fri Aug 01, 2003 4:47 pm
#27

dude if acid rifle uses rifle specials we would be the bomb and we deserve that for our frigging patience.
bjtew
Fri Aug 01, 2003 4:48 pm
#28

i meant beam
Shaikor
Fri Aug 01, 2003 6:09 pm
#29

Be nice to have the Beam rifle use rifle specials. Currently my character is Commando/Rifleman spec. Pistols are nice, but i'm all about teh rifles.








I mean seriously. Comparatively speaking beta commandos are a Minority and theMajorityLive Playcommandos. I dont even mind if they are just "modifiers" to grenades like Stocks, Scopes, Barrels, Grips, or Muzzles.








Depends on what server(s) you play on. Ahazi, Bria, Starsider, and a few others are heavily populated with beta testers.







-------------------------------------------------------------
Lance Corporal Mari Jayne
Rebel Alliance
Ahazi (The Official Un-Official "Not Lame" Server)
{psst, buy LazCo.}
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Kharian
Fri Aug 01, 2003 6:56 pm
#30

Grrr, I have been very patient about these commando fixes but that line about how our weapons are ment to berare because they are "so powerful" really ticks me off. Our Flamethrowers and Heavy Acid Rifles SHOULD BE our main weapons, we shouldn't need to train in Rifleman or Pistoleer to be effective.


And even if Launcher Pistols start giving heavy weapon exp, that doesn't help any commando on my server one bit because Dolovite Iron STILL has not, nor has it ever to my knowledge, appeared there. They need to at least change the resource requirements for those.




Kharian - Commando.
I'll never be Jedi, and that's ok with me. KOTOR is for JEDI.
MrCreed
Fri Aug 01, 2003 7:02 pm
#31

Oh the only other question i had about the launcher is "will it suffer from the 3x melee damage modifier"?



Evel (Kauri Server)
Master Commando / Master Pistoleer


MrCreed
Fri Aug 01, 2003 7:04 pm
#32

thats the launcher pistol



Evel (Kauri Server)
Master Commando / Master Pistoleer


Riddler
Fri Aug 01, 2003 8:23 pm
#33

I really like the idea of the HAR using Rifle special moves and I like to add maybe Flamethrower using Carbine special moves? Also I hope they add more to the reason why we need Unarmed IV.



You see with this set-up people can either be happy with the Master Marksman/Unarmed IVmoves with the Commando Weapons/styles and add medic,scout,etc..to their character OR advance more into one of the Pistol/carbine/rifle/TKA area's to make their commando alittle more unique while also adding more power to the respected commando weapon(or unarmed commando moves).



I'm happy with the attention we are getting(or going to get) but I am alittle upset that it looks like we wont be crafting our own grenades It would have been nice if were given the ability to craft our own grenades AND ammo for the Heavy Support Weapons.


KolwynKithaeran
Fri Aug 01, 2003 8:26 pm
#34

thanks garibaldi, it's great to see responses from the devs. the sucky thing about the launcher pistol (like someone posted in another thread) is that it really encourages everyone to take Pistoleer as a second profession...it's kind of boring when everyone is the same template. i was thinking of being TKA and commando but now i think i'm going to scrap that because pistoleer would obviously be more usefull.



Kolwyn Kithaeran- Rebel Commando in-training
-TA-Ash
Fri Aug 01, 2003 9:30 pm
#35

I have to say Q's responce time has probably been the most uplifting thing i've seen on these boards in a long time. GJ Garibaldi on sending in a responce to their changes so quickly. I, for one, am sticking to my insanity loss and keeping with commando. Lets just hope the patch comes quickly.
Kaejz
Fri Aug 01, 2003 10:46 pm
#36

Wow these changes are awesome. I was planning on Master Commando, some Pistoleer (Master Marksmanship, Master Stances and Grips, Expert Special Abilities), and a little Medic.


My only question would be- Would I still get pistol related bonuses (speed, accuracy, whatnot) when using the Launcher Pistol?




Erenax
Nodion
Fri Aug 01, 2003 11:37 pm
#37

Response: How can I check this on the TC? Do I not have to create a new toon
to play on test center? Unless I can just jump on the TC with my currect
toon, there is no way I can test this without a month of grinding and
powerlevel.. which btw is very boring.


YES!! the best suggestion ever! thank god cause I feared that we would have to wait for players on TC to REACH commandoes and as far as I can tell, there isn't any hard core commandoes on TC.. just casual players.



Ok, Garabaldi.. I have one major concern that I strongly feel you should address to them.

Particle FX generation from explosions (aka Artwork aka GRAPHICAL LAG MONSTER) from Commando weapons HAVE TO BE REDUCED or at least have a tweakable option in the graphic menu.





Ryden (Master Commando) @ STARSIDER
LangoCorshank
Fri Aug 01, 2003 11:41 pm
#38

Personally I am still disapointed that flamethrower and acid rifles are supposed to be our "secondary weapons" second to a pistol. Commandosare supposed to wield heavy weapons, not be a pistoleer. I chose commando to get to use all the big guns, trying to stay as far away from pistols as possible (I am carbineer as well). Now all we will see are commandos with secondary pistoleer skills so that their launcher pistol can use the pistoleer skills. We will almost never see anyone using flamethrowers or acid rifles or anything. I hope they at least add in a commando certified rifle and carbine, commando gets a pistol, why not a rifle and carbine too?That waymy carbineer skills will not go to waste while the pistoleers get all the advantages when they get commando.
Ivoni
Sat Aug 02, 2003 1:05 am
#39

Seriously. This makes me happy and yet worried at the same time.

I am all for keeping the use of our learned Ranged Weapon Support specialist specials. I mean, they are all useful and makes sense as our weapons are ranged.

I am however very troubled at the use of the pistol specials with a heavy weapon. Why is this? So we should go train Pistoleer as well? Or how many Pistoleers are going to train just novice commando to gain access to our pistol?



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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