Commando Archive
Thread: Um, Hey guys, I got a 2nd response to my response to their Week 1 Response...
Oh, and to ease those who are pretty PO'd at the response and the special use weapons you have to remember:
-Heavy Weapons Branch
-Acid Rifle Branch
-Flamethrower Branch
All stem from the use of HW XP, which the launcher pistol will be using
And for field tactics? Thats just combat XP.
I do see how people are a little angry about the lag that the weapons cause
"launcher pistol will use all pistol special moves/mods, but grant heavy weapons xp." - Dev2
Finally something 'concrete' and specific! This is the style of answers we've been wanting. Some may not like the answer but it sure beats generic responses. While I also feel that a 'commandos' primary weapon shouldnt be a pistol I figured this might happen. Good thing I chose pistoleer instead of carbineer. At least now (I mean whenever this fix goes in) I can earn my FIRST point of heavy weapons xp. And I've been a commando for many weeks now.
Thanks Garibaldi for your persistence on this!
And thanks to DEV2 for something concrete!
I wish there was Flamethrower xp, acid rifle xp, and HW xp. This would force people to use all of the weapons and not just the launcher pistol, and i think that there should be more Heavy weapons, like a heavy carbine and/or rifle, so that you dont JUST have to be a pistoleer with it, but you could be a riflemen or something
I.E launcher rifle, Heavy carbine etc
Urge to kill falling...falling...
Thanks for the help Garibaldi.
This is a great news! However, there are some questions that are still up in the air....
1) According to the Devs, Launcher Pistol can use pistol moves so does that mean we need to spec in Pistoleer to get the best out of it? It sounds like "third pre-requisitie" to me than an option since we need it in order to dish out heavy damage. If we do end up putting some points in Pistoleer, we won't have enough for other professions like medic, scout or whatever to mix it up.
2) What's the word on Unarmed? Why do we still need it? I mean, if launcher pistol rely on pistol moves then what relies on unarmed? I fail to see the devs' viewpoint on this matter.
3) Are Rocket Launchers and other charged weapons intended to be anti-vehicular weapons? If that is the case, make it possible for us to get bonus damage when we use it on say, turrets in battlefield or other stuff to make it worthwhile. Consider this as a battering ram or catapult from daoc that does more damage to buildings than players do to them if those weapons are intended to be secondary weapons only used on special occasion.
Thanks for the good new Garibaldi.
I had a few questions since I'm still trying to understand some of our issues a little better:
- Is the 17 m range for specials only applicable to Flame Throw and HAR? Or does it also apply to the rocket launchers and cannons we will get to use. My assumption is that the cannons are effective over the longer ranges but things of course aren't always as you epxect.
- Is the cost of purchasing our throw away weapons being addressed? As people stated the fact that the weapons are commando only, their complexity, and their demanding resource requirements makes crafters less reluctant to make those weapons. There is not much business in making them unless Commandos have to live in poverty to keep themselves armed with their unique weaponry.
- This is more of a suggestion. Since it appears tha the Launcher Pistol will be our primary weapon but does not give us pistol XP I think small pistol bonuses such as accuracy and speed should be given in one of the 4 Commando lines (Field Tactics perhaps). I do not think the bonuses should as much as bounty hunter and pistolier bonuses but it should be enough to keep our abilities with our primary weapon a bit more advanced as we get to the higher levels.
Again. Glad to hear the issues are being looked at seriously. In time we'll have a class that has good ability tradeoffs and is enjoyable to play.
~Macedon Petros
Commando/TKA
SCARAB PA
Starsider
One thing I didn't see mentioned was if the beam rifle will work like the launcher pistol,IE give heavy weapon xp but use rifle abilities. It would be nice to have an alternative to launcher pistol for a primary weapon. While this is not game breaking it would add more depth to the class and allow more variety between characters.
Vexxx