Commando Archive
Thread: What goes best with commando?
omnipotens wrote:
hiya all
i've been playing the game for 5 days now and i finally decided to master commando (the guide here helped a lot
. Now before i ask my question i want you to know that i've searched the forums for nearly an hour and could not find an answer. it can be my fault of course.
as understood from the subject topic i want to know what other professions should be mastered or at least trained with commando. TKA? medic? or pistoleer maybe? I am planning to play a all-out battle char so your opinions are very valuable.
Thanks.
Dont listen to Boric. Even if you are a flame monkey, Flame cone 2 is still worth it, and Boric maybe the reason soo many people are jumping on the TKA band wagon, is because its a smart choice, for PvE, and PvP alike. In PvE its useful cause then you can burn then go "karate" on the creatures. Or say you get wounded, you then have meditate, and with TKA youve got a KD. plus FoW is quite hand yin PvP and PvE.
now with that said, here are my thoughts. you could do master TKA and master commando, and I think still have enough points left over for the dirty fighting line in Smuggler, for the ranged KD. Or you could do novice medic and keep yourself healed.Personally for PvP I reccomend Commando/TKA, and oyur choice of smuggler and medic. For PvE, you could get a small amount of CH, like -3-1-0-3,or -4-0-0-4-
Its really your preference. I hope weve been of help.
Now with that sai0030 Smuggler - Low Blow gives a nice knock down with the Launcher, Feign Death is great in PvE if its getting close
0040 Pistoleer - for defences and some more specials for the Launcher
3000 Scout - for camps, harvesting and terrain negotiation
1100 Medic - to heal yourself if needed
This template is like god mode in PvE. If its getting difficult feign death. If you get shot beyond 16m use a pistol and Low Blow. If you are within 16m use Flamsesingle2 oder Flamecone2.
Commandos are a bit weak in PvP if not grouped. You need a group to support you until you get within 16m. Even against AT-ST its easier to be a rifleman or carbineer than a commando.
If you wand to PvP and you have a group for PvP go commando, if you don't don't.
Ok, I would like some opinions on my current template I am working toward.
Commando 0/0/4/0
TKA 0/4/0/4
Pistoleer 0/0/4/0
Fencer 4/0/4/0
Medic 2/1/0/0
A bit all over the place, I realize, but with that I have the following defense mods(assuming it all stacks)
Def. vs. Blind +90
Def. vs. Dizzy +85
De. vs. Knockdown +70
Def. vs. Posture Change +50
Def. vs. Stun +55
Melee Defense +133
Ranged Defense +131
So, thoughts, suggestions? I want to know if this is as good a template as it seems to be when I look at it.
I've been master commando for a while now and i've found that TKA, Doctor and CH are the best things you could have. TKA for meditate andkick a melee, Doctor to take care of urself and CH for a little animal action.
Ender Wiggen
well im no fan of "uber" templates, the problem is i usually play solo and i need a templateto stay alive.
ive been doing some reading and some thinking and im now considering of not mastering commando, everybody seems to agree that, apart from flamethrower, it is not worth the time and the points. then what do you think about this,
commando 0,0,4,0 - TKA master - rifleman 4,0,0,2 - smuggler 0,0,3,0.
its got close, medium and long range power and i think it may solo quite fine, but since i am kinda newb, i still need some friendly Rambo advice ![]()