Commando Archive
Thread: 10 Questions for the Devs
Jeez I almost mised this whole thing.
I have been reading a couple of the other 10 questions particularily pikeman and I saw a lot of "This will all be covered in the coming combat rebalance" as answers and that helps little so I got a couple
1. We understand that you are constantly working for balance however balance can be looked at in 2 ways. some think all professions should be equal period and others think that balance should reflec the ammount of skill points involved since professions with less skill point investment can pick up more from other professions. Which balance type are you going for?
2. Will prereqs be represented more to where the elites make more sense? (i.e. some toughnes by way of defenses to match commandos brawler investment, or human traps/darts for BHs)
maddogs wrote:Also I looked at all of that Dev's posts *and I mean ALL* and nothing like that was ever said, so that is one issue I would like dropped please.strange thing is i also looked and looked and looked and i cant find were some one posted the the fourms were open and he gave linke for us to look (i cant remaber who it was that posted this )only thing is i know this did hapen becous i read what lord_paul sed with my own eyes and i got extreemly mad so did many other commandos at the timecould some one ells that was there at that time conferm this to theedeg wernt you there and i think tacwrath was there to
I gave you guys links that day the forum was open lord_paul didn't say he hated commando's.
But he said that reorganizing the trees or putting in skill mods for the lp was a huge task that would take an extremely long time and that it was NOT on the future plate for commando's now or anytime in the near future. This was back in late october/early nov when they accidentaly let open the boards.
However, his statements on how it is a big task is utter crap and can easily be taken as "go to hell commandos" because we've all seen how fast skills can be changed ( *cough* melee defenses and damage mitigations *cough* ) so yes infact he's a lying arse.
1.) What changes for the HAR are in the upcoming Combat Balance Patches? *Ie: Animation changes, Speed and Accuracy Mods being fixed, AP added, etc.* Alternatively, could the HAR be replaced or supplemented by the beam rifle, which has the same weapon model?
2.) Will grenades be getting status effects added to them, to balance the cost and few uses per stack? If not; is this a possible addition to grenades? Also, are any possible changes to grenades in the works, such as more accuracy bonus, better ideal range, longer maximum range, etc to make their use less detrimental to the player?
3.) Is it possible to combine the Flamethrower and HAR into one tree, leaving room for the Launcher Pistol or Unarmed "Dirty" moves?
4.) With creatures HAM's being changed, and the Heavy HAM's/Status Bars seen in the GCW, what changes have been proposed for HW's? *Ie: More Damage, easier to produce, reloadable ammo, etc.*
5)Given that defense mods will not stack in the future, are there plans to give commandoes these modifiers. Also, are their plans to give commandoes terrain negotiation in accordance with their elite soldier status?
6.) Has there been any proposed ideas, for the LP, to be made a Commando specific weapon? *By this I mean, it does not use Pistol Accuracy and Speed, but gains it's own Mods and Specials for Commandos*
7.) With Unarmed being a requirement for Commando, is there anything in the works, for Commando Unarmed "Dirty" moves? *Nothing that would compete with TKA, but something like escape tactics, Stuns by hitting with the butt of the weapons, etc.*
8.) With new weapons schematics appearing, what ideas do you have for new Commando weapons, if there are any in the works at all? Some examples include repeating blasters and weapons featued in the upcoming Republic Command title from Lucas Arts.
9.) Currently the only Skill Mods that apply to Commandos are listed as Heavy Weapon, and as it stands these do not work, causing us to have no Mods. Is there a fix or addition in the works to add Tapes and Segments into the game for Commando Weapons?
10.) What role do the developers see the Commandos playing within the whole of SWG? *This will give us an idea of where you see us stand, so we can show our view in response to that, and find a true placement of our profession*
maddogs wrote:thx theedage i also remaber this and i also got that he dint like us and he had no plans for us in his commbat plans
/nod
Heres one .. I know its stupid, but VERY annoying. How hard is it to fix our titles?!? They are text!
Think you hit all the others. nicely done.
good questions. but if you see the responses given to other proffessions, plus all the responses to the '5 issues' from the past few months, you KNOW SOE will just pull their generic answer generator out and plug in the answers.
Sometimes I think that the makers of World War 2 Online did one thing right. They answer all issues and questions and concerns with just one word:
'soon'
SOE should do the same.
'huh?'
LeBob wrote:
when will we be able to 'drop' items on the roof area of PA halls? (also patio area of large houses, and theater stage/audience section)
that's all I want to know
thanks
That is one of the arch top 10 so check out their forum in a week or so to get a response on that.
As a few other people have said, a good question would be:
What is up with the Commando profession titles?