Commando Archive

Thread: 10 Questions for the Devs

LordSeckmoth
Mon Feb 02, 2004 10:59 pm
#14

Actually that's Pikemen Farky lol


Is anyone even really on this time of night?


maddogs
Mon Feb 02, 2004 11:19 pm
#15

o ya i forgot the most inportent thing



when the he l l is commando going to start being on par with othere profesions dam out put being that we sink so many skill points in geting master i think we should at lest be on par with them if not a tad bit above them


as it stands now commando is the lowest dps combat profesion in game useing any of are weps


but i guess lord sort of allrady adresed this when he asked about the dam of the hw's


i just had to stras make sure we get a buff in dps



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Daniel' Judson-Leonheart

Nighthelm
Mon Feb 02, 2004 11:22 pm
#16

LordS, just one change I might recommend. The entire commando community is in favor of not just fixing the mods on the HAR, but actually having it removed from the game entirely and replaced with some sort of assault rifle. That and many commandos are concerned that the devswill not factor in our HUGE skill point investment when the combat rebalance comes. So perhaps the following could be placed in there.


1. Will commandos recieve a replacement for the HAR (not to sound mean, but this is by far the dumbest weapon in the game, EVERYONE hates it), possibly the new DC17 assault rifle being featured in the upcoming Star Wars game Republic Commando?


2. Will our massive amount of skill points invested be factored in the new combat redesign (note: not uberness, but rather content and just flat out coolness factor), if not, why?


and you could add this one at 11, but it's important to community relations.


11. Will Lord Paul ever apologize for his comments regarding how he hates commandos and doesn't want to include commandos in any designs for future plans?



Jered Nighthelm of the Keepers of a New Hope
maddogs
Mon Feb 02, 2004 11:31 pm
#17

11. Will Lord Paul ever apologize for his comments regarding how he hates commandos and doesn't want to include commandos in any designs for future plans?



ya this is a must this is what i belive is the number one reson why mastersyn quit (are foumer cor)


as for the har ill agree i dont like it to much and wouldint mined haveing a new wep replace it


and for the skill point thing i also agree in this



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Daniel' Judson-Leonheart

Raptor2k1
Mon Feb 02, 2004 11:35 pm
#18

Ditto on the HAR and skillpoint investment. Good list to get some answers with, I might add.


I'd be interested in hearing their response to 'number 11' too. Have they decided we have a role after all yet? If they just wanted us to be support monkies with big guns you'd think the requirements would have been alot less (ie. just the Ranged Support treeof marksman.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


LordSeckmoth
Tue Feb 03, 2004 12:10 am
#19

I would like a link to that comment, I don't want rumors spreading on comments of that nature. *Also for HAR removal, that would be in HAR changes, if it's gone it would be in there*
garvin
Tue Feb 03, 2004 12:54 am
#20

Just a suggestion and a request...let's keep any negative posts related to the Dev's or game issues out of this post...TH and the other dev's have stated that they won't respond to negative posts and I'm sure we'd all like to get responses here...


Thanks to LordS for making this post...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Arkelion
Tue Feb 03, 2004 5:22 am
#21

Good list, the only other thing I can think of, is the Beam Rifle. What ever happend with that? I know no profession has the certification for it, but I've always heard commando's were supposed to get it. IMO, I think the HAR should take a hike, and be replaced with the Beam Rifle since its the same weapon graphic. In addition, it would need some really badass beam effect to shoot from it

Xix13
Tue Feb 03, 2004 5:27 am
#22

I like the HAcidRifle. My weaponsmith made me a pretty nice one. It's really good to use when people don't want you to get ALL the combat XP off a creature that the flamer gives. The problem I see with the HAR is that there's really nothing much to use it specifically against. If there was a creature that had high fire resistance but low acid resistance, the acid weapons in general would become a lot more useful. Likewise, crafted armour seems to have kinetic resists, energy resists, and everything else lumped in the same. Maybe more varied weaknesses would make these specialty weapons more useful. My armoursmith never asks, for example, for an ore with high heat resistance, cold resistance or entanglement resistance. Just mal, sr, ut and oq. I think that's where much of the problem with all the specialty weapons lies. The resist system has been implemented much too simplistically. It needs much more in-depth treatment by the developers so that not every piece of armour can be described as 80-75, comvering all the different resists listed.

The other item I think you've covered. That complete waste of skill points in the brawler tree is just an SP sink and nothing more. Move Vibroknucler cert to Unarmed 4 and MAYBE there might be a use, like against Mokks who seem to disrupt my flamer use. But it's currently just a completely unnecessary waste of skill points.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
Nighthelm
Tue Feb 03, 2004 5:28 am
#23


/agree Arkelion


LordS, you made a pretty good list there, but I would just make it more blunt that the emphasis is placed on replacing the HAR. Not merely fixing it and making it a diet flamethrower, just flat out replacement with some type of light repeating blaster, a commando carbine if you will.

Message Edited by Nighthelm on 02-03-2004 06:31 AM



Jered Nighthelm of the Keepers of a New Hope
maddogs
Tue Feb 03, 2004 9:18 am
#24

I would like a link to that comment, I don't want rumors spreading on comments of that nature. *Also for HAR removal, that would be in HAR changes, if it's gone it would be in there*



lords i would but your the only one who has acses to the bords were he sed it he sed it right befor mastersyn quit on the cor fourms and latter that night there was a bug and the cor fourms got open to the public and we whent in and seen what lord_paul sed we were all extreemly mad


ill work on finding out exatly when it was but other then that you will have to shearch back threw the cor fourms to find it



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Daniel' Judson-Leonheart

Phalx
Tue Feb 03, 2004 9:19 am
#25

On the topic of taking out the HAR and replacing it with a repeating carbine of sorts, let's take it a bit further. Anyone have suggestions on what specials it might use?


I think if we can offer up some "reasonable" (i.e. not overpowering) ideas for it, they might open it up for discussion...



Phalx



Phalxion
Lieutenant in the Rebellion
Rebel Underground
LordSeckmoth
Tue Feb 03, 2004 11:02 am
#26

I do undertstand we favor removal of the HAR; but remeber these are questions to get answers... I am trying to get information to all on the existing systems out there. Also I looked at all of that Dev's posts *and I mean ALL* and nothing like that was ever said, so that is one issue I would like dropped please.


Ack, forgot the Beam Rifle, I knew there was something I mighta forgotten. Hmm... how can I add that in?


*Everyone good with what's there overall, to bring to TH?*


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