Commando Archive

Thread: NDA Lifted on JTL

Warmaker01
Fri Oct 22, 2004 9:59 am
#27







garvin wrote:






Warmaker01 wrote:


Here's another thing I want to throw out:


JTL, if it was to hit it's announced released date with as much quality as possible, seriously, seriously needed to hit Beta much earlier. Maybe even 1-2 months earlier for Beta testing.


Did it not botherany other Beta testers, other than myself,that they just startedfixing such a criticalaspect, the flight model recently? In every sim that I have played, the flight model is the single most critical aspect of any "flight" related game. Graphics take a secondary seat to the flight model! If your fighter/bomber/spaceship even feels off, the sim is screwed... and I'm not just talking about hardcore sims.


Also, didn't people complain that SWG was released ridden with bugs? I wasn't in SWG's Beta, but I have read and heard this repeatedly from veterans who were in the Beta since I joined up. Well, JTL has quite a number of bugs, but in our anxiousness to get the expansion to go gold, we're all of the sudden willing to deal with lots of bugs? So again, if Quality Assurance (and I work in QA for my squadron... F/A-18 Hornets) does mean something, the bugs and issues really need more time to be ironed out. If you think some of us pointing out issues in the Beta are annoying... wait until the expansion goes live. Mark my words.

Message Edited by Warmaker01 on 10-22-2004 09:29 AM




To be completely and painfully honest...I'm glad the Devs stuck to their releases date (they are still as far as I know releasing JTL on 10/27) with any bugs still in there...It's a fun expansion bugs or no bugs...but it's also not as important to me as fixing the ground game...by NOT delaying it, we now get them to work on the Combat Upgrade sooner...if they delayed JTL in anyway, the Combat Upgrade would also get delayed further and most will agree that they really need to get onto fixing the core game...


Remember, JTL will have it's own group working on it's bugs and issues...I'm sure for a few weeks their team will be enhanced still with SWG staff for some "after release" clean-up, but the brunt of the SWG staff that was moved over to JTL will return to SWG to work on the Combat Upgrade...


As for your feelings of extending the Beta time...you might want to remember that IF it comes up during the Combat Upgrade testing...Basically the Sandbox will be Beta testing the Upgrade...There may be delays on the Combat Upgrade release to hopefully get all the bugs out...


The key thing is what is more imporant...the Core game or the Add On...The Core game came out of Beta with Bugs that needed to be addressed...The Add On will also be coming out with bugs in it, but they won't be game breaking AND they will have no impact on the Core game for the average player...That's why I'm personally ok with JTL releasing with bugs in it...Also I've noticed that many of the "bugs" being reported lately and subjective...Some really hate these bugs (like the screen issues) while others have no problems with it and play just fine...To me, that makes them secondary bugs that aren't critical enough to prevent release...I see a big difference in a Beta of a Core game and a Beta of a secondary Add-On...It's hard to compare the too and justify further delays...


Awhile back I took some certification courses in software and web bug testing...I learned all about Black Box and White Box Bug testing...In those courses you learn to place bugs at various levels...I strongly feel that the bugs that are still in there aren't critical enough to risk delaying the Combat Upgrade any further then it already has...I'm happy enough with JTL for the Devs to finally move on...the more we complain about JTL, the more we risk the Devs thinking that maybe they should delay it's release AND the more we risk further delays to the Combat Upgrade...


Anyway...that's just my opinion...Are you satisfied enough with JTL to have SOE release it'sfolks to work on the Combat Upgrade?


Message Edited by garvin on 10-22-2004 09:45 AM





I respect your view garvin and I understand it... it's just that I seriously want to see the expansion kick off as smooth as possible. Gameplay balance & issues ironed out as much as possible before hitting Live. Christ, we all know how much people are complaining about the state of the ground game right now. The GCW, the reason I joined SWG, is D.O.A. Yes, the Core game has serious issues... and that's an understatement.


But I didn't want to see the problems of Space adding onto the rest of the game, even as you say that the Space issues are mostly confined to space. We don't need a Space Revamp several months down the road, and a good Beta testing, I believed, would do a great deal of negating that chance. Any future "Revamps/Rebalances" for Space will just mean sucking away people again from the Core issues. If resources aren't diverted to fix any large issues, then Space-based players will be forced to sit around like many of the professions, including us Commandos.


EDIT TO ADD: To answer your last question... Yes, the game is playable. But my personal view is that it is not ready for release. We need to get it right the first time so that there will be no big revamps in the future. Even if it means delaying the Combat & GCW Revamps a little more. Heck, those things are already so far pushed back that another month doesn't matter anymore. It's been almost a year since it was announced, right?

Message Edited by Warmaker01 on 10-22-2004 10:02 AM

Message Edited by Warmaker01 on 10-22-2004 10:04 AM

AOSWG
Fri Oct 22, 2004 10:18 am
#28

I just wish they would fix the Lady Luck so she doesnt go BOOM

I thought that that ship could not be blown up but lastnight we had 10 people on that ship and got attacked and we all died lol.
garvin
Fri Oct 22, 2004 11:11 am
#29

BTW...now that the NDA is lifted...Anyone who wants to submit JTL related screenshots to the SWGCommando.com website is more then welcome to and it would be appreciated...I'll go create a new JTL related catagory for them...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Jhyson-Bria
Fri Oct 22, 2004 1:38 pm
#30






Warmaker01 wrote:


Here's another thing I want to throw out:


JTL, if it was to hit it's announced released date with as much quality as possible, seriously, seriously needed to hit Beta much earlier. Maybe even 1-2 months earlier for Beta testing.


Did it not botherany other Beta testers, other than myself,that they just startedfixing such a criticalaspect, the flight model recently? In every sim that I have played, the flight model is the single most critical aspect of any "flight" related game. Graphics take a secondary seat to the flight model! If your fighter/bomber/spaceship even feels off, the sim is screwed... and I'm not just talking about hardcore sims.


Also, didn't people complain that SWG was released ridden with bugs? I wasn't in SWG's Beta, but I have read and heard this repeatedly from veterans who were in the Beta since I joined up. Well, JTL has quite a number of bugs, but in our anxiousness to get the expansion to go gold, we're all of the sudden willing to deal with lots of bugs? So again, if Quality Assurance (and I work in QA for my squadron... F/A-18 Hornets) does mean something, the bugs and issues really need more time to be ironed out. If you think some of us pointing out issues in the Beta are annoying... wait until the expansion goes live. Mark my words.

Message Edited by Warmaker01 on 10-22-2004 09:29 AM




The tweaking of the flight models has more to do with changing numbers is in the existing formulas, than writing a whole new flight model from the ground up, this does not have me worried asthe following items.


The continuing equipment/mass, chassis/mass allowances changes at first made me VERY unconfortable, but after spending more time working with the shipwright class,I think we are getting closer to where we need to be in that aspect.


A good shipwrights going to behard to find, if the system staysas is, duetoship construction not being a straight forward(ie. make this level of components to fit in this ship to get X performance).They HAVE to mix and match components...the professions the most difficult I have seen in this aspect, and I LIKE it that way.


Missions are need a new pass over for balancing due to them not wiping old equipment, after applying new mass changes. Some missions are next to impossible with ships outfitted under the new mass system. I have not had to many problems but I spent alot of time playing Shipwright to find a equipment load out to get the performance I want out of my ships).


Beta testers, testing mission content (while usingthe old extralight gear in new chassis) is a veryREAL threat to the mission balancing.


PS-On a personal note, I had cancelled my preorder to JtL, I reordered it. After testing it for close to 1 month, I have found that at:


A. I actually can PLAY it on my dialup modem, with my existingsetup (Elderly Processor, 1gigRAM, with a moderately good Video and Sound Card).


B. It seems pretty smooth now, it got bad there for about a week withconstant lag and jumping ships (the new "3" instanced newbie zonesseem to be helping a TON.)


C. I have been running into fewer bugs as the testing has gone on, BUT there are still to my knowledge some well documented bugs around (Mark I Concussion Launchers still do not attempt to track targets and never lock, Factory case packs of Countermeasure Ammo are still invisable, etc).

Message Edited by Jhyson-Bria on 10-22-2004 01:40 PM

Yoda2397
Fri Oct 22, 2004 1:57 pm
#31

my favorite part of jtl was that there was no need for buffs. How liberating! I could login for 30 minutes and be productive, instead of waiting 20 minutes to get buffs and then go. I always feel like if I get buffs, I should play out at least half the buff session or more. This keeps me from playing the game when I have a little extra time. In jtl, buffs don't affect you in space, so you can log in, launch and be right in the action. Still, I won't be getting jtl until after the combat upgrade (or whatever it's called now), and I definitely wouldn't pay $50 for it. I am also not a big fan of twitchy finger games. I agree with Garvin, it's not so bad that JTL is coming out on schedule, even with the bugs. Bring on the combat upgrade!



--Zadok
-Master Commando
-Master Dabbler
Radiant
Kalano
Fri Oct 22, 2004 4:01 pm
#32

I been playing JTL for a month or more myself, not sure exactly how long. I've been doing the SW and newbie missions a ton. I have seen many of the bug issues. And if you have a chance to look at the list of updates they put in every single day, it is staggering on how much is fixed and corrected.


Yeah, they change flight systems, but how fair is it for you to get up to teir 2 pilot on a free newbie ship? So they changed it from too easy to next to impossible with a fleet of wingmen. But that has been drastically scaled back. They have had, i would say, at least 20+ devs all working on this project 24/7. I've seen dev posts 10pm PDT at night, and they are in central time. And this didn't stop on Friday night either. JTL has changed drastically during beta. Yeah, many times it sucked but its all part of getting to the right spot for release. Its never going to be perfect the first week of beta. It will be messy till the last week, maybe lucky two weeks of beta.


I beta SWG for the last 2 months of beta. It wasn't the greatest then either. Had drastic changes, but i truely belive that JTL is way better in all aspects compaired to the ground game right now as is. They got almost all the major crap tweeked to a level that it needs. Now its just mostly fine tune, find the little bugs that been hiding behind the bigger bugs.


Honestly, you testers, look at how much has been changed since you started to now, not the last time you got angry and quit, but now.


Get back on, re-test it now. See if it is better. And when you do, destroy your old ship, and all the parts, and all the loot. Get a new one, start the proffession again, and try now. See if it is closer to what it should be or at least if it is hell of a lot better, challanging in a good way, and is enjoyable. If you still don't like it, then don't buy it.


It doesn't help anyone to complain about old bugs and changes that are not in affect anymore.



NOW ON WITH COMBAT UPGRADE/REVAMP/BALANCE, I WANT TO PLAY!!!



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
nbd9k
Fri Oct 22, 2004 4:30 pm
#33

Ok, heres my 2 creds.

Personally, i really like JTL. its got a flavor that the ground game just doenst have. namely, a poorly equiped low level pilot can still take on and kill a higher level player simply by being a better pilot!!!


THINK ABOUT WHAT THAT MEANS!!!


this is a concept that sould appeal to ALL commandos, simply because there is no rifleman/combat medic edge to it. if youre good, youre good. if you suck, getting the best training and equipment still isnt going to help you. any trash talking or "pwnage" (bleeech) is completely righteous, doesnt come down to one profession having more of an advantage than another. and usually, the truely good pilots are dignified enough to compliment the opposition and move on to the next target. there is no jumping around and yelling of W00T like an antisocial 15 year old. This is the kind of fighting we were always looknig for groundside, and never able to get.


anyone with doubts, give JTL a try. it might take a month or two to get the rest of the bugs out of the system, but right now, the beta is running pretty well.


and as for anyone who says that the beta server is laggy, or the graphics are glitchy or something needs to beta test a few more games. Gentlemen: thats part of BETA TESTING! you are there to fix the problems, not to have a fantastic gaming experience. Look for the good things in the software, dont sit and whine about the stuff that didnt get fixed in that last patch.
RotorofCorRng
Fri Oct 22, 2004 4:51 pm
#34

I like JTL. Dont like that "KNOWN" bugs are beng introduced into the elder game (see Non Vert Button Bar bug). However, for those of you waiting, here is what TH said recently (today):

"Nope. from now on, we're only going to be talking about "what's next".

Whats next is Combat Upgrade and I'm working on the initial message now.


Kurt "Thunderheart" Stangl
Community Relations Manager "



Rotor - Will cease to exist May 3rd.
Raptor2k1
Fri Oct 22, 2004 8:29 pm
#35





Also, didn't people complain that SWG was released ridden with bugs? I wasn't in SWG's Beta, but I have read and heard this repeatedly from veterans who were in the Beta since I joined up. Well, JTL has quite a number of bugs, but in our anxiousness to get the expansion to go gold, we're all of the sudden willing to deal with lots of bugs? So again, if Quality Assurance (and I work in QA for my squadron... F/A-18 Hornets) does mean something, the bugs and issues really need more time to be ironed out. If you think some of us pointing out issues in the Beta are annoying... wait until the expansion goes live. Mark my words.






To be perfectly honest, I haven't noticed very many bugs at all in JTL right now. Heck, I'm even starting to run low on issues for the top 5 issues thread. Only bug I can really pick out is the yacht cockpit and outside view being rather obstructive.


I'd say NPC missiles are bugged too, but that's more of a design flaw than an outright bug. All other prominent bugs that are left are pretty much being stomped out and have been acknowledged.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Warmaker01
Sat Oct 23, 2004 7:39 am
#36






nbd9k wrote:

Ok, heres my 2 creds.

Personally, i really like JTL. its got a flavor that the ground game just doenst have. namely, a poorly equiped low level pilot can still take on and kill a higher level player simply by being a better pilot!!!


THINK ABOUT WHAT THAT MEANS!!!



Not true. Example: 2 Equally skilled (and Master/Ace level Pilots) players, one in a Decimator and another in a Z95, will fight each other. They equip their crafts to the best they can configure.


Tell me, do you honestly believe the Z95 will win, even by pure skill? I personally would place my bets on the Decimator pilot. Why? Because it has the mass to equip the best gear for that player's configuration and playstyle. The Z95 is a small fighter, and since it is a very low tier starfighter, doesn't have the mass to hold anything for a worthwhile configuration. Light fighters just don't move well enough to merit a loss of mass.


this is a concept that sould appeal to ALL commandos, simply because there is no rifleman/combat medic edge to it. if youre good, youre good. if you suck, getting the best training and equipment still isnt going to help you. any trash talking or "pwnage" (bleeech) is completely righteous, doesnt come down to one profession having more of an advantage than another. and usually, the truely good pilots are dignified enough to compliment the opposition and move on to the next target. there is no jumping around and yelling of W00T like an antisocial 15 year old. This is the kind of fighting we were always looknig for groundside, and never able to get.



Do you honestly believe JTL is all about "twitch skill?" If so, how do you explain the certifications to even use parts. JTL is as much a skill box & certification game as the ground game for SWG.


Do you also honestly believe a low-level pilot with Lv.1 certifications can take on a Master/Ace Pilot flying his A-Wing/B-Wing/Decimator/TIE Advanced?


I will give youa series of gameswhere it was all about PLAYER SKILL and FAMILIARITY WITH HIS AND HIS OPPOSITION'S FIGHTERS: The X-Wing series.


anyone with doubts, give JTL a try. it might take a month or two to get the rest of the bugs out of the system, but right now, the beta is running pretty well.


I am giving it a try. I am in the Beta. I had the expansion preordered. And right now, I have doubts. Maybe my standards and expectations are set too high for it.


and as for anyone who says that the beta server is laggy, or the graphics are glitchy or something needs to beta test a few more games. Gentlemen: thats part of BETA TESTING! you are there to fix the problems, not to have a fantastic gaming experience. Look for the good things in the software, dont sit and whine about the stuff that didnt get fixed in that last patch.


I never complained about the graphics or lag. I wasn't stupid enough not to realize that the lag was due to the large player population in the Beta server. Still, it'll be interesting to see how the lag goes on the large Live servers. Most of my flying experience with lag was just fine. I've got DSL and I never complained of lag in-flight. And I have submitted my fair share of /bug reports.







Raptor2k1
Sat Oct 23, 2004 11:21 am
#37





Not true. Example: 2 Equally skilled (and Master/Ace level Pilots) players, one in a Decimator and another in a Z95, will fight each other. They equip their crafts to the best they can configure.


Tell me, do you honestly believe the Z95 will win, even by pure skill? I personally would place my bets on the Decimator pilot. Why? Because it has the mass to equip the best gear for that player's configuration and playstyle. The Z95 is a small fighter, and since it is a very low tier starfighter, doesn't have the mass to hold anything for a worthwhile configuration. Light fighters just don't move well enough to merit a loss of mass.





That's a silly comparison forone big reasonreason:


  • Fighting a decimator is like fighting 3 people at once. If it was just a guy in a decimator he would be cannon fodder, even against the free ship.





Do you honestly believe JTL is all about "twitch skill?" If so, how do you explain the certifications to even use parts. JTL is as much a skill box & certification game as the ground game for SWG.


Do you also honestly believe a low-level pilot with Lv.1 certifications can take on a Master/Ace Pilot flying his A-Wing/B-Wing/Decimator/TIE Advanced?


I will give youa series of gameswhere it was all about PLAYER SKILL and FAMILIARITY WITH HIS AND HIS OPPOSITION'S FIGHTERS: The X-Wing series.





The game is still predominantly twitch-based. It's a bit of an RPG hybrid in that you need to be certified for better gear, but all attacks are based purely on player skill. If that Ace was flying a B-Wing and was completely inept at motor skills, then the a skilled person in the newbie ship could win - that is the essence of twitch skills.


Besides, it doesn't take more than a day of playing to beat tier 1 anyways.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Warmaker01
Mon Oct 25, 2004 4:42 am
#38






Raptor2k1 wrote:





Not true. Example: 2 Equally skilled (and Master/Ace level Pilots) players, one in a Decimator and another in a Z95, will fight each other. They equip their crafts to the best they can configure.


Tell me, do you honestly believe the Z95 will win, even by pure skill? I personally would place my bets on the Decimator pilot. Why? Because it has the mass to equip the best gear for that player's configuration and playstyle. The Z95 is a small fighter, and since it is a very low tier starfighter, doesn't have the mass to hold anything for a worthwhile configuration. Light fighters just don't move well enough to merit a loss of mass.





That's a silly comparison forone big reasonreason:


  • Fighting a decimator is like fighting 3 people at once. If it was just a guy in a decimator he would be cannon fodder, even against the free ship.

Fair enough, since one is a multiple crewed vehicle. But I will still stand by this: The difference in mass and quality of equipment. Low tier, Light Fighters simply have too much of a penalty to fight compared to the big hulks.






Do you honestly believe JTL is all about "twitch skill?" If so, how do you explain the certifications to even use parts. JTL is as much a skill box & certification game as the ground game for SWG.


Do you also honestly believe a low-level pilot with Lv.1 certifications can take on a Master/Ace Pilot flying his A-Wing/B-Wing/Decimator/TIE Advanced?


I will give youa series of gameswhere it was all about PLAYER SKILL and FAMILIARITY WITH HIS AND HIS OPPOSITION'S FIGHTERS: The X-Wing series.





The game is still predominantly twitch-based. It's a bit of an RPG hybrid in that you need to be certified for better gear, but all attacks are based purely on player skill. If that Ace was flying a B-Wing and was completely inept at motor skills, then the a skilled person in the newbie ship could win - that is the essence of twitch skills.


Besides, it doesn't take more than a day of playing to beat tier 1 anyways.


Here is the essense of twitch skills for Star Wars starfighter combat: Back in the heyday of X-Wing vs TIE Fighter/Balance of Power, back in the day of X-Wing:Alliance, I could do this solely because of my skill and familiarity with the game:


- Jump into team battles/skirmishes/missions with my unshielded, but nimble TIE Interceptor. I can have a respectable chance of performing well against the mass of Alphabet Fighters. The Interceptor's speed, firepower (FOUR LASERS), agility, combined with my skill with the game allowed me to do that.


- I can try jumping into the same situations with the often sneezed at TIE Fighter, and still perform respectably. It required ALOT more care, however, but I still stood a decent chance.


- I could stand a respectable fight flying a TIE Fighter against my friend in his TIE Defender (the very definition of uberfighter if there ever was one. Same with the Missile Boat in XvT/BoP). I will lose, but he won't kill me in seconds.


You cannot do this with JTL. Like I said before, it's all about skill boxes and certifications, just like the ground game. Example: There are high tier/level weapons that have minimum damages that are far more damaging than the maximum damages of low tier/level weapons. A crafted Med.Blaster has a minimum value that far exceeds the damage capable from the Sm.Blaster... and the Med.Blaster is a Lv.3 weapon. There are much higher levels (not that I was able to use the Lv.8 gear I had... I was gated). Same for shields, reactors, capacitors, engines.


Related to this, is the starcraft themselves. The low level fighters, some of them the very icons of Star Wars, simply can't compete since they have very low mass capacities.


It's all about this:Skill boxes, Certifications, and now Mass. "Twitch" is a secondary factor.





Another reason for my griping... the devs have used the name of the venerable X-Wing series, specifically X-Wing vs TIE Fighter, as their base or inspiration for JTL. Being a fan of the old series, and a JTL Beta tester, it did not feel like it, but I probably belong in the small minority.


nbd9k
Mon Oct 25, 2004 8:46 am
#39






Warmaker01 wrote:






Raptor2k1 wrote:





Not true. Example: 2 Equally skilled (and Master/Ace level Pilots) players, one in a Decimator and another in a Z95, will fight each other. They equip their crafts to the best they can configure.


Tell me, do you honestly believe the Z95 will win, even by pure skill? I personally would place my bets on the Decimator pilot. Why? Because it has the mass to equip the best gear for that player's configuration and playstyle. The Z95 is a small fighter, and since it is a very low tier starfighter, doesn't have the mass to hold anything for a worthwhile configuration. Light fighters just don't move well enough to merit a loss of mass.





That's a silly comparison forone big reasonreason:


  • Fighting a decimator is like fighting 3 people at once. If it was just a guy in a decimator he would be cannon fodder, even against the free ship.

Fair enough, since one is a multiple crewed vehicle. But I will still stand by this: The difference in mass and quality of equipment. Low tier, Light Fighters simply have too much of a penalty to fight compared to the big hulks.






Do you honestly believe JTL is all about "twitch skill?" If so, how do you explain the certifications to even use parts. JTL is as much a skill box & certification game as the ground game for SWG.


Do you also honestly believe a low-level pilot with Lv.1 certifications can take on a Master/Ace Pilot flying his A-Wing/B-Wing/Decimator/TIE Advanced?


I will give youa series of gameswhere it was all about PLAYER SKILL and FAMILIARITY WITH HIS AND HIS OPPOSITION'S FIGHTERS: The X-Wing series.





The game is still predominantly twitch-based. It's a bit of an RPG hybrid in that you need to be certified for better gear, but all attacks are based purely on player skill. If that Ace was flying a B-Wing and was completely inept at motor skills, then the a skilled person in the newbie ship could win - that is the essence of twitch skills.


Besides, it doesn't take more than a day of playing to beat tier 1 anyways.


Here is the essense of twitch skills for Star Wars starfighter combat: Back in the heyday of X-Wing vs TIE Fighter/Balance of Power, back in the day of X-Wing:Alliance, I could do this solely because of my skill and familiarity with the game:


- Jump into team battles/skirmishes/missions with my unshielded, but nimble TIE Interceptor. I can have a respectable chance of performing well against the mass of Alphabet Fighters. The Interceptor's speed, firepower (FOUR LASERS), agility, combined with my skill with the game allowed me to do that.


- I can try jumping into the same situations with the often sneezed at TIE Fighter, and still perform respectably. It required ALOT more care, however, but I still stood a decent chance.


- I could stand a respectable fight flying a TIE Fighter against my friend in his TIE Defender (the very definition of uberfighter if there ever was one. Same with the Missile Boat in XvT/BoP). I will lose, but he won't kill me in seconds.


You cannot do this with JTL. Like I said before, it's all about skill boxes and certifications, just like the ground game. Example: There are high tier/level weapons that have minimum damages that are far more damaging than the maximum damages of low tier/level weapons. A crafted Med.Blaster has a minimum value that far exceeds the damage capable from the Sm.Blaster... and the Med.Blaster is a Lv.3 weapon. There are much higher levels (not that I was able to use the Lv.8 gear I had... I was gated). Same for shields, reactors, capacitors, engines.


Related to this, is the starcraft themselves. The low level fighters, some of them the very icons of Star Wars, simply can't compete since they have very low mass capacities.


It's all about this:Skill boxes, Certifications, and now Mass. "Twitch" is a secondary factor.





Another reason for my griping... the devs have used the name of the venerable X-Wing series, specifically X-Wing vs TIE Fighter, as their base or inspiration for JTL. Being a fan of the old series, and a JTL Beta tester, it did not feel like it, but I probably belong in the small minority.






People argue semantics way too much on these threads. I made the comment, and this is what i based it on. i took my dinky little tier one dunelizard, stacked it full of looted equipment, and went hunting around dath. As long as i dodged their missiles, i was fine, and i took down 3 "Ace" ships before they finally killed me. just in case this was a fluke, i went and found a couple of higher level players and dueled them too. though the highest guy i could find was only a partial tier 4, im proud to say i held my own. it wasnt easy, it took alot longer for me to get his shields down, and i couldnt get hit, but it was doable.


so. argue stats all you want. sure, if you take some master pilot and put him in a nice ship with awesome equipment, he should have no problem blowing newbs out of the sky. but it is totally possible for any of those newbs to put up a decent fight, and possibly even win, if the guy just sucks as a pilot.


I like this because im tired of carrying the most formidible weapons in the game and ketting trounced by a weeny little fencer or some rifleman with a chip on his shoulder, simply because OUR profession hasnt been shown the same love. JTL gives everyone a fighting chance.


if you dont think you can do it, practice harder. someday youll be a better pilot.


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