Commando Archive

Thread: HAHAHAHAHA

Costy750
Sun Oct 09, 2005 1:43 pm
#27






OldManDog wrote:
Worked Hard for AV21s, Poor Guy, All that time you had to spend getting those Vette tickets, You deserve a indestructable AV21! /rolleyes





Perhaps your futile attempt at sarcasm doesn't acctually take into account the fact that, with no repair kits, a random spawn of red NPCs could take out your hard earned AV-21?


Ok, a few ideas on a vehicle revamp if it ever came it. Rip apart at will :


Reltive to speed, all craftable single personvehicles have HP (High speed-Low HP and vice versa).


BARCs and any other gift vehicles(should any more single player ones be introduced)have higher HP than their craftable counterparts, but still not all that high.


Relitive to speed, all MP vehicles have HP that is a fair bit higher than single player vehicles, and passengers can fire out of them with either their own or emplaced weapons. Screws melee players a bit, but then, how about they drive this one?


Quest stuff (AV-21s, Jetpacks etc) should have a LOT more HP and be a lot better than normal vehicles because, however many snide comments you wish to make, people did work damned hard for them (jetpack especially) and to see a Cl26 blow potentially several day's work out of the sky is pretty gutting


OR turn vehicles into ship-like entities with armour, shields engines etc that can be crafted by shipwrights/DEs/MAs (no idea specifically which one would fit best). And then build repair kits for the different parts like SWs can for ships.



Just a few thoughts. I think your vehicles should be able to be destroyed and damaged by weaponry, but not one shot killed as they are now. And yes they do target the vehicles first. Before the cooldown combat timers were removed for vehicles, I left my landspeeder in a corner somewhere and went to the opposite corner of the square to snipe a Trio of CL 50 rebels, to try out my new rifleman skills. once discovered, all three aimed right at my speeder, blew it up and THEN attacked me. The first area attack went off a few "turns" after that. Bug or intentional, it needs to go.




........................................
1R6 Costy
7th Imperial Guards, Imperia, Talus

Imperial Inquisitor.
Jedi traitors will not be tolerated. We shall not rest untill every last one of them is hunted to the ground.
PersianLegionary654
Sun Oct 09, 2005 2:15 pm
#28

The solution is simple enough to me. SOE can just do what we've been camoring for ever since we got vehicles and mounts. Intergrate them into combat (Oh, and while you're at it, release an expansion that updates the graphics, just like EQ. They looked good before, but seriously, it's really getting dated).

Intergrate vehicles like swoops and speeders into combat and the problemw ill be solved and you'll be one step closer to the all inclusive GCW





A rollback is coming, perhaps. We can't be sure, and the mods totally deny it, but IMO, that makes it all the more likely. Hang in there, it could come at any moment... All we've worked for may soon come to fruition...

-I support the firing of Julio Torres, out of a cannon, into the sun."
- I support keeping & balancing the original Pre-CU combat system
- I support not buying ToOW...and I was right about it
- I support anyone who stands against the implementation of the NGE
- I support being able to make jokes about Julio Torres.
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