Commando Archive

Thread: Current Commando Issues! Please read before posting!

erConte
Sat May 14, 2005 11:51 am
#27

Today I noticed that AOE bug not only affect our area-weapons when they fire "normal", but also if they fire using an area attack like Spray Shot


PS: I tried with a PFT and a LP: 0 damage in every case to non targeted enemies





LeXahndros Snow a Rebel Commando

- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!
Wolfmann31
Sat May 14, 2005 2:55 pm
#28

I'm a MCommando/MSmuggler...And my mainstay weapon? A carbine.


*sigh*


From the days of weapons that were worse than CDEF's


From the days of Riflemen screamin in horror when they saw us.


From the day we screamed in horror if we saw a swordsman, TKM or fencer..Or durni.


From the day Thunderheart dueled a Mcommando vs a Mcommando, and said we worked well.


I've been a commando. Using commando weapons. Always carrying a commando weapon in my hands.


To


Today, when I leave my commando weapons at home, because a carbine I don't have much training to use, kicks more mule than any of my commando weapons.


Today, when my friends scream up if I even look at one of my own commando guns, as they know they would be assaulted by every critter in miles.


Today..I no longer feel like a commando.


I used to.


But not any longer. I'm just that guy down the streat, with a physics degree and diploma..working at MacDonalds.





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
AltharXXX
Thu May 26, 2005 11:13 pm
#29


just fyi, Acid Rifle is single target with a self blinding feature. (Cert is at 0001 in commando.)


can we get some special attacks? For example, the built in stuff is just lame. Blind?? How about a DOT attack at commando 0004? Our specials don't have to be as good as the other professions as we get to apply them over area - but just something so the Commando who is just a commando has something to do other than default attack and burst run. (LOL)


Also, exactly what skill does a GCW team need from a commando? The online manual refers to a box which no longer exists. (it was 0200)


also, imho there should be a master commando single target weapon on par with the other elite master weapons.





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
AltharXXX
Thu May 26, 2005 11:33 pm
#30

sorry to post back to back - but - was reading other threads and it occured to me that the 4 boxes should have specials which make an area effect weapon hit only a single target with a better damage multiplier... it's not like the commando weapons are worth using 1 to 1 as they are now.





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Knightcrest
Fri May 27, 2005 12:11 pm
#31



*Edit* Remind me never to drink and post... make some really dumb comments sometimes.

Message Edited by Knightcrest on 05-28-2005 01:03 AM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
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