Commando Archive
Thread: My Vision of a SWG Commando
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BravenIrish
Tue Jul 06, 2004 4:09 pm
#27
Hehe! Don't feel bad, I think many of us have done that before...I know I have!
peer wrote:
lmao... I always get in trouble with dates... I never look at 'em. If someone bumped a nerf CH thread from day 3 of the forums, I'd go on ranting and ranting...
Kaullad
Fri Jul 09, 2004 9:44 am
#28
Awesome post, Bravenirish.
Personally, I think the Commando should be the ultimate footsoldier. Novice should require mastering both Marksman and Brawler. Novice Commando should certify a player in every type of weapon playable in the game, however not to the same level of specialty that the full on elite profession for that particular weapon would offer. A Commando should in turn be able to pick up any weapon andprovide equal amounts ofdevastation with it. Therefore, the trees would have to be redone. Now, I haven't sat down with a pen and paper and written this all out, these are just ideas.
First tree should encompass Combat XP and provide not only grenade certifications, but also aspects driven from Scout I.E. Terrain Negotiation and eventually camoflauge.
Second tree should cover melee combat and allows various specials taken from the TKA, Fencer, Swordsman, and Pikeman trees combined into one.
Third tree should cover ranged combat and is on the same lines as the melee tree in terms of special abilities.
Fourth tree should cover heavy weapons.
Master level is then wickedly proficient in all forms of combat and is also granted the ability to use stealth. It would be awesome to be able to have a group of Master Commandos sneak into an enemytown undetected and unseen until all is laid to waste. Master Commandos should be able to destroy buldings as well.
A group of 20 Master Commandos should be a signal that Armageddon is near. In a real world sense, it would be the same as an invasion of the Green Berets or SEALS.
KENNOBI
Tue Jul 27, 2004 1:19 pm
#29
This is EXACTLY what commandos should be. Please devs revamp commando this way!!
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