Commando Archive
Thread: My Vision of a SWG Commando
kenrw24 wrote:
so we're supposed to be great in a group and mediocre on our own.
sounds like loads of fun.
great, we'll have no fun on our own due to our self-imposed mediocrity and we'll be shunned from groups because we'll "shine" so much we'll suck the experience away from everyone else.
mmmmmm.......no. no thank you.
i agree we are supposed to be highly trained, effective soldiers. but the top soldiers, the commandos, should be trained to self-sufficiency as well as how to function in teams. an army of however many it takes to complete the objective.
sorry, but in this case i prefer the old arguments-build on the skills that got us to commando, don't forget the pistol, carbine, rifle and unarmed. add to those as well as adding the heavy weapons and fully functional grenades. add some more demolition skills. that, in a nutshell, would make me a happy commando most likely.
of course, no matter how good anyone has it, there's always something to complain about!
OK.
I'm not saying that we should only be effective in a group. I'm not saying that we should HOG exp on missions that involve animals. I'm saying that we should be the most versitile and HARD HITTING in combat that involves advanced humanlike creatures.
We should be an asset on Faction missions or group pvp. As of now, Commando has nothing to do in the GCW except for hitting a button on bases. Imperial Commandos don't even have the old target of ATST...which BTW we suck against now.
This game has a tank. This game has offencive professions. This game has defensive professions. This game needs the offencive specialist...and it's US!
Bounty Hunters can and should be the best one on one. Commandos should be the best in a group...offensively.
Why can't some people see that we can't all be Johnny Rambo?
OK.
I'm not saying that we should only be effective in a group. I'm not saying that we should HOG exp on missions that involve animals. I'm saying that we should be the most versitile and HARD HITTING in combat that involves advanced humanlike creatures.
We should be an asset on Faction missions or group pvp. As of now, Commando has nothing to do in the GCW except for hitting a button on bases. Imperial Commandos don't even have the old target of ATST...which BTW we suck against now.
This game has a tank. This game has offencive professions. This game has defensive professions. This game needs the offencive specialist...and it's US!
Bounty Hunters can and should be the best one on one. Commandos should be the best in a group...offensively.
Why can't some people see that we can't all be Johnny Rambo?
BravenIrish wrote:
Bounty Hunters can and should be the best one on one. Commandos should be the best in a group...offensively.
Why can't some people see that we can't all be Johnny Rambo?
SuperTurbo wrote:
we'd do alright.
Ah... I forgot one last thing:
7. Give our heavy acid rifle, flamethrower, and launcher pistol AP1. I don't think they should be given higher AP than light armor piercing. If our accuracy and speed improve, along with the new HAM and armor changes, I think AP1 will be just fine. However, having no armor piercing on heavy weapons hampers the commando way too much in effectively dishing out damage. This should be on the top of the priority list of fixes to come.
lmao... I always get in trouble with dates... I never look at 'em. If someone bumped a nerf CH thread from day 3 of the forums, I'd go on ranting and ranting... I always end up with my foot in my mouth later on lol.Sorry for any confusion... and if that sounded flamey, I apologize, didn't mean for it to come out like that. But I do agree with ya on the DC17 assault carbine... that would be... well... very very cool lol.
BravenIrish wrote:
Hey Peer. Back when I originally posted this, May 21 04, Bounty Hunters still had to master both Scout and Marksman. They're also the Jedi Hunters. Now on the other hand, as far as SP usage, we stand on equall terms. Actually, we have to spend more Combat Based Skill Points...Hmmm