Commando Archive
Thread: A call to the Commandos of SWG...
Page 3 of 3
caliverslife
Fri Dec 17, 2004 12:15 pm
#27
I'm new to this fourm thing even though I've been playin for almost a year
but ill add my name to the list of commandos
GarethDrazor
Fri Dec 17, 2004 3:26 pm
#28
/stoplurk
What's to say? Just waiting for the CU to hit and wondering whether I'll like the changes.
/resumelurk
DrMonoxide
Sat Dec 18, 2004 8:18 pm
#29
Lurker too.
The number of FS Grenade commandos is going up... while the number of true commandos is going down.
The number of FS Grenade commandos is going up... while the number of true commandos is going down.
greywolf238
Mon Dec 20, 2004 2:51 pm
#30
Hi, i also just lurk around, i read alot of the post for tips and ideas. Waiting for the CU like everyone else.
I'm almost a Master Commando 3/3/4/4 
skotadi
Mon Dec 20, 2004 7:30 pm
#31
master commando /master lurker
master commando is the first and best skill i have ever mastered
Osskyd
Mon Dec 20, 2004 9:20 pm
#32
The problem lies in the way the information is relayed to the community and correspondants.
The correspondants hear about it, but aren't allowed to talk about it.
The community doesn't hear about it, until it's already etched in stone.
The code is pushed to TC to see if it breaks the game...
...test centre code is pushed to live regardless of whether it breaks the game or not.
Herein lies the problem. The devs don't consult the community to see if something they have planned is a stupid idea or not until after enough people have complained about it. Once they're committed to a code push, they rarely change their mind and decide, "yes, this *is* a stupid idea."
The correspondants hear about it, but aren't allowed to talk about it.
The community doesn't hear about it, until it's already etched in stone.
The code is pushed to TC to see if it breaks the game...
...test centre code is pushed to live regardless of whether it breaks the game or not.
Herein lies the problem. The devs don't consult the community to see if something they have planned is a stupid idea or not until after enough people have complained about it. Once they're committed to a code push, they rarely change their mind and decide, "yes, this *is* a stupid idea."
V1
Mon Dec 20, 2004 10:55 pm
#33
I agree with Garvin, I've been a commando for quite some time and have trained a few Masters also. I have read the commando forums since i decided to become one and have posted when I wanted to put in my 2 cents, but it seems that until the CU we have basically dicussed everything that can be discussed...what else is there? I think all of us have done a great job speaking up about what needs to be done, now we wait to see if it will make a difference.
dehumaniz
Tue Dec 21, 2004 12:06 pm
#35
Master Commando
Professional Lurker waiting for the ever elusive combat docs
Talan Deadeye
Master Commando
Lowca
Page 3 of 3