Commando Archive
Thread: Commando guild templates
Stats of this combination:
Level: 80
General Ranged Defense: 160
General Melee Defense: 185
General Ranged Accuracy: 195
General Melee Accuracy: 40
General Melee Speed : 10
General Ranged Speed: 55
Relevant Proff-specific stats that stack to the above:
Heavy Weapon Defense 40
Heavy Weapon Accuracy 30
Heavy Weapon Speed 30
Pistol Defense 50
Pistol Speed 45
Pistol Accuracy 40
Thrown Weapon Accuracy +55
Thrown Weapon Speed +40
Unarmed Accuracy +110
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +55
Heh, here's a couple stacker templates I just came up with.
I think they both suck. The offensive potential of those templates really really blow and they don't gain much defense for it (about 100 ranged and melee defense).
I think I've settled on this template:
Master Commando
Master Carbineer
Rifles 4-4-0-0
It doesn't give me a root shot, but does allow for me to lie in wait for some people, KD them, and get off a shot or two before setting off a mass snare with knee-cap shot and a ASL hehe....or maybe suppression fire if the devs ever get it working properly lol. Plus, if the devs could fix grenades, I'd even be able to use a cryo grenade to snare
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Message Edited by ShadowJJ on 06-21-2005 10:30 AM
Uh, everything in this thread has master commando because this is the template thread for the Commando guild (Vode Inya) started on Starsider. It's not a generaly template thread despite my derailing... sorry for that!
Raanan needs a spanking.
To answer your question though, what people don't seem to understand post CU is, while you can use pretty much any weapon, there are still skill mods to take into consideration. My main toon, as a master commando/master smuggler, can use pikes but I wouldn't do it because I'ld suck with them. Post-CU, to be good with your weapons, you really have to choose whether you want to be ranged-centric or melee-centric otherwise, you get crap skill mods for the amount of skill points you use. The only primarily ranged profession which has any benefit for melee use is smuggler and honestly, it doesn't give much.
It looks to me as if you want to be primarily melee. If that's true, don't bother with commando. We have nothing for you. Grenades suck (I'm told. I haven't used them yet post CU).