Commando Archive

Thread: So let me get this straight....

Qui-Rae
Wed Apr 06, 2005 1:03 pm
#27






bar_RAC_uda wrote:





Qui-Rae wrote:

Its not like the DWB is hard, pfft






it's not hard SBD's hit like panzies





it wasnt ironic

AluraLuxxana
Wed Apr 06, 2005 1:32 pm
#28

In what world is making a second mistake or a third mistake a smart idea just because you made the first one?


Jedi are here and its lame but oh well.


Dont make everything in the game easy to get. Its quests like Mando, Jetpack, RIS, etc that keep me in the game. If I had every item in the game what would be left to do?



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Traie
Wed Apr 06, 2005 7:44 pm
#29

I'd personally like to see the "master" box quest based. Being a forum troll at swgcraft.com I see posts regularly from "master"s who don't know anything about their profession except what to grind. I think the pilot profession was well thought out. Some grind aspects and some quest based aspects.


Make combat professions have to complete an instanced dungeon (in a group up to 5 or 10 people) and crafting professions need to make certain items to certain specs.



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bar_RAC_uda
Thu Apr 07, 2005 9:36 am
#30






Traie wrote:

I'd personally like to see the "master" box quest based. Being a forum troll at swgcraft.com I see posts regularly from "master"s who don't know anything about their profession except what to grind. I think the pilot profession was well thought out. Some grind aspects and some quest based aspects.


Make combat professions have to complete an instanced dungeon (in a group up to 5 or 10 people) and crafting professions need to make certain items to certain specs.






/agree



Graxol
Squid771
Thu Apr 07, 2005 9:59 am
#31



Traie wrote:
I'd personally like to see the "master" box quest based. Being a forum troll at swgcraft.com I see posts regularly from "master"s who don't know anything about their profession except what to grind. I think the pilot profession was well thought out. Some grind aspects and some quest based aspects.
Make combat professions have to complete an instanced dungeon (in a group up to 5 or 10 people) and crafting professions need to make certain items to certain specs.






Thats brilliant. I like the idea of doing quests to finish out skill boxes just like Jump to Lightspeed. And many of those missions requires groups as they are far too difficult to solo. This would probably really add content to each profession giving them their own unique story, weapons, armor, items, etc.



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xPREDATORx
Thu Apr 07, 2005 10:30 am
#32

um.... actually jedi dont mean anything in rare'ness now, master smuggler and master ch's are more rare than jedi



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isildurofwanderhome
Mon Jul 04, 2005 7:04 am
#33

a novice defender and a 0400 enahncer with force armor can have capped defences with the 45% resist from FA and the 28% resist from the 30 innate armor from innitiate and defender. Is that true? lol


also if you have more innate armour, would the force cost of your force armour be less?



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jalexu
Mon Jul 04, 2005 7:33 am
#34


Capped defenses no, armor protection = lots, but with considerable force cost, even after pub. 19. I'm not sure about this, but I think innate armor mitigates first, and having 30 will leave the "heavy" load on force armor. Another thing to consider is you'll have around 100 ranged and melee defense, so you'll get hit basically every time.





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isildurofwanderhome
Mon Jul 04, 2005 7:35 am
#35

i was considering 4040 defender 0400 enhancer or 0044 defender. the latter would have less innate armour. i thought armour protection capped at 60%?



-Strider-
"Im not with these...but i will take a piece of him"

Big-N-Buff
Mon Jul 04, 2005 1:54 pm
#36

so would mls, xx44 def, 4xxx heal, 24x3 enhance be more worth it defense wise? or mls, xx4x def, 4xxx heal, 44x4 enhance? or mls, 444x def, 4xxx heal, 3xx2 enhance?



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